How to play E. Honda in Street Fighter 6
Planning to learn about using E. Honda in Street Fighter 6? We've got you covered in our breakdown of his backstory, combos, and how you can get a handle on him.
With Street Fighter 6 finally in the hands of excited players around the world, it is important to know whom you are going to be playing as and against if you’re going to get ahead.
After first appearing in the second game of the series, E. Honda returns in Street Fighter 6, just as big and just as powerful. We’re going to be going through everything you need to know to get started playing as E. Honda in the game, including his backstory, combos, and the best ways for you to get a handle on him.
How do you play E. Honda?
E. Honda is a heavy-hitter, with his strikes, charges, and throws being among the most powerful in the game.
When taking control of the ground, ensure you are making the most of his standard slaps and kicks before alternating with the combos that will gradually push him forward.
His Sumo Dash is a great way of claiming the territory, with several combos within it that can knock an opponent off their feet.
Chaining these strikes in rapid succession can make it difficult for your opponent to respond or guard. Pepper them with these attacks before throwing them into submission.
Who is E. Honda in Street Fighter 6?
Having first appeared in Street Fighter 2, E. Honda is a gargantuan sumo wrestler who has become one of the most recognizable faces in the Street Fighter series.
While he has been portrayed as somewhat oafish in other media, Honda is in fact a sumo grandmaster and one of the most powerful characters you can choose from.
Having trained since childhood, he has become the greatest sumo of all time. When he realized the world did not revere the art as he did, he took it upon himself to prove them wrong.
In Street Fighter 6, E. Honda is as successful a chef as he is a sumo wrestler, with his Chanko restaurant proving to be a hit in the bustling Metro City.
E. Honda's combo moves
Despite his size, E. Honda is in fact quite nimble and can throw a flurry of furious slaps at his opponent to knock them down (and keep them there). His sumo techniques are extremely powerful compared to, for example, the overall balance of Ryu's move set.
Here, we’ll be breaking down some of the more complicated combos E. Honda has to offer, including his Special Moves, Super Arts, and Unique Attacks.
For this guide, we’re using the inputs from the classic control scheme.
Move Name (Special Moves) |
Combo Input |
Hundred Hand Slap |
Down, Down/Back, Back + Punch |
Sumo Headbutt |
Back, Forward + Punch |
Sumo Smash |
Down, Up + Kick |
Oicho Throw |
Down, Down/Forward, Down, Down/Back, Back + Kick |
Sumo Dash |
Down, Down/Forward, Forward + Kick |
Teppo Triple Slap |
Punch, Punch (during Sumo Dash) |
Taiho Cannon Lift |
Down + Punch (during Sumo Dash) |
Neko Damashi |
Down, Down + Punch |
Sumo Spirit |
Down, Down + Kick |
Move Name (Super Arts) |
Combo Input |
Show of Force |
Down, Down/Forward, Forward, Down, Down/Forward, Forward + Punch |
Ultimate Killer Head Ram |
Back, Forward, Back, Forward + Kick |
The Final Bout |
Down, Down/Back, Back, Down, Down/Back, Back + Punch |
Move Name (Unique Attacks) |
Combo Input |
Harai Kick |
Forward + Heavy Kick |
Power Stomp |
Forward/Down + Heavy Kick |
Flying Sumo Press |
Down + Medium Kick |
Double Slaps |
Light Punch, Medium Punch |
Toko Shizume |
Medium Punch, Forward/Down + Heavy Kick |
If you’re looking for more character guides, why not check out our guide on how to play as Luke as well? For more on Street Fighter 6, keep checking back with GGRecon.
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About The Author
Jack Roberts
Jack is a Guides Writer at GGRecon. With a BA (Hons) & MA in English and Creative Writing, he was also the Gaming Editor for The Indiependent. When not pondering which game has the best cup of coffee (and drinking far too much of it himself), he can often be found playing Dead by Daylight, Street Fighter or making yet another build in Bloodborne.
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