Black Ops 6 maps will reportedly follow Sledgehammer’s Shipment-esque arc
Treyarch looks set to be building on Sledgehammer Games' small map pool for Black Ops 6, with Call of Duty 2025 following in the footsteps of Shipment.
12th Jun 2024 16:05
Image via Activision
Black Ops 6 maps will reportedly follow Sledgehammer’s Shipment-esque arc
Treyarch looks set to be building on Sledgehammer Games' small map pool for Black Ops 6, with Call of Duty 2025 following in the footsteps of Shipment.
12th Jun 2024 16:05
Image via Activision
Since Call of Duty's dawn, Rust, Shipment, and Nuketown have been the go-to maps for chaos and engagement, proving to be three of the most popular maps ever.
It's a recipe that Sledgehammer Games has leaned into this year, as Modern Warfare 3 has created a wave of small maps focused on keeping your guns up at all times instead of trekking around larger spaces hoping to see one person every minute or so.
Having proved to be popular, Treyarch now seems to be following suit, as it is now reportedly following suit and creating maps based on "time to engagement".
Black Ops 6 maps reportedly built on 'time to engagement' rates
Modern Warfare 3 has added the likes of Meat, Shipment, Rust, Emergency, Das Haus, and Stash House, all of which are designed to keep retention at its highest, as it looks like Sledgehammer Games cracked the code for keeping games entertaining.
Prior to the record-breaking Black Ops 6 reveal, content creators appear to have been told as much at an exclusive preview, and as a result, Black Ops 6's maps will be made in a similar mode.
"[Treyarch's team] wanted to focus on size and time to engagement for a map," ModernWarzone content creator "DougDagnabbit" noted from the event.
The worldwide reveal claimed that four maps would be classified as "Strike" maps, made for 2v2 or 6v6, akin to the smaller designs that we saw in Cold War, albeit original ones.
"Players usually like small to medium-sized maps," they added. An additional 12 "Core" maps will adopt Treyarch's signature three-laned design while focusing on the "time to engagement" rates.
Treyarch has built Black Ops 6's maps as 'competitive'
The Core maps won't only be your typically brilliant three-laned designs that we're used to, but will also be built with Competitive in mind - proving popular with the Ranked playlist community.
This means that Hardpoint, Search and Destroy, and Control (presumably) will be the focal game modes on these maps. "Always design with Competitive in mind," added DougDagnabbit in his notes of the Treyarch presentation.
Treyarch usually make fantastic maps, and given that it has had four years in the lab, it's likely that Black Ops 6 will have some of the best yet.
About The Author
Jack Marsh
Jack is an Esports Journalist at GGRecon. Graduating from the University of Chester, with a BA Honours degree in Journalism, Jack is an avid esports enthusiast and specialises in Rocket League, Call of Duty, VALORANT, and trending gaming news.