Black Ops 6's omnimovement comes with a major drawback
![Black Ops 6's omnimovement comes with a major drawback Black Ops 6's omnimovement comes with a major drawback](/media/pazkgrxa/black-ops-6-forces-players-ot-use-omnimovement.jpg?center=0.26311419333326991,0.31922491006045639&mode=crop&width=762&height=280&rnd=133656030496100000&format=webp&quality=50)
We're on the cusp of a new dawn for the Call of Duty franchise, and while we've heard that before, it really does feel like the upcoming Black Ops 6 will be taking us in a new direction... quite literally. Treyarch is back in the saddle in 2024, and with it, a host of new features are on the way.
After two years of Modern Warfare and plans for a hiatus being scrapped in favour of the divisive Modern Warfare 3, we're more than ready for change. As well as hopes that we'll get some much-needed Zombies content in Black Ops 6, Treyarch is also focusing heavily on its new omnimovement mechanic.
You'd better get used to Black Ops 6's omnimovement
For those who don't know, omnimovement is being hyped as a more fluid type of gameplay, giving players high-adrenaline thrills as you chain combat manoeuvres and perform trickshots. Even if some joke it's been ripped off from the bizarre Killer Bean, omnimovement could be one of Black Ops 6's big selling points.
Others are less convinced, and with people diving out of windows and sliding all over the place, they'll likely want to avoid omnimovement wherever possible. It sounds like that vocal minority will have to find a new game to play because Treyarch is locking omnimovement into every corner of the game.
During the official Call of Duty podcast, Activision Senior Director of Communications at Activision Stephanie Snowden and Treyarch Associate Director of Design Matt Scronce discussed details like scorestreaks and ominimovement's inclusion in campaign, multiplayer, and Zombies. Basically, it's baked into the entire thing.
Here Snowden confirmed, "Omnimovement is a core foundational mechanic of the game, you cannot turn it off." It's clear that some people thought there was an ability to toggle omnimovmeent, but Snowden goes on to explain the separate 'intelligent movement' system can be modified. This is what was shown in the CoD Direct.
Making things a little confusing, intelligent movement is designed to limit the number of buttons you need to press to perform specific moves. This means you can toggle abilities for Sprint Assist, Mantle Assist, and Crouch Assist. As for omnimovement, you'd better get used to practising your best Max Payne impression.
Still, as omnimovement has been praised as an impressive part of what we've seen so far, it makes sense that Treyarch is locking it in. After so many years of somewhat stale gameplay, it's refreshing to see that the team isn't resting on its laurels and churning out another copy-and-paste CoD - we're looking at you, MW3.