CoD expert explains why 'you die instantly' in MW3 despite slower TTK

CoD expert TrueGameData has explained why it feels like you 'die instantly' in MW3, despite the game's TTK being slower than Modern Warfare 2.

16th Nov 2023 17:00

Courtesy of Activision

ghost-standing-over-enemy-mw3.jpg

Despite the Modern Warfare 3 multiplayer being praised as immensely fun, one aspect of it is leaving competitors a little confused. Compared to Modern Warfare 2, MW3 has a slower TTK, meaning killing an opponent takes slightly longer and requires more accuracy.

In theory, this also means you should be able to take more shots before dying, but players are complaining that they seem to die instantly, whereas their opponents can seemingly sponge multiple bullets. CoD expert TrueGameData has addressed the topic and explained why "you die instantly" in MW3 despite the slower TTK.

MW3 damage profiles are different from MW2

TrueGameData begins by acknowledging that server or connection issues could be the problem when it comes to dying instantly. However, this is the most common conclusion CoD players always seem to jump to, so he offers some alternative explanations.

One of which is damage profiles, which differ massively in MW3 compared to Modern Warfare 2. As an example, arms in MW2 have a different damage profile compared to the chest, so your TTK would be slower if you only hit that body part.

In MW3, arms, chest, and lower torso all have the same damage profiles in a lot of cases, resulting in effectively a "gigantic chest hitbox." This means your opponents are more likely to get a blistering TTK because there's no penalty for shooting at arms anymore.

Head & neck hitboxes are bigger in MW3

MW3 Tank Operators

Another reason players may be getting insta-killed are head and neck hitbox sizes in Sledgehammer's title. After mapping them out, TrueGameData noticed they're significantly bigger in MW3, meaning it's easier to land those all-important multipliers.

That can be the difference between getting a kill milliseconds and a target sponging countless shots if you are a little less accurate. So, while MW3's TTK may be a little slower than MW2, there are fundamental gameplay reasons to explain why you're getting one-shot in skirmishes.

Alex Garton

About The Author

Alex Garton

Alex is a Senior Writer at GGRecon. With a BA (Hons) in English, he has previously written for Dexerto & Gfinity. Specialising in Call of Duty & Apex Legends, he loves (attempting) to improve his aim in competitive shooters and will always make time for a single-player RPG.

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