How Left 4 Dead 2 was born from a 'broken' Left 4 Dead
Left 4 Dead 2 was apparently born out of the first game being so broken, that the developers at Valve didn't want to touch it - resulting in them creating the sequel.
23rd Nov 2023 12:55
Images via Valve
![](https://www.ggrecon.com/media/va0lvq0q/left-4-dead-combined-image.jpg)
![left-4-dead-combined-image.jpg](https://www.ggrecon.com/media/va0lvq0q/left-4-dead-combined-image.jpg)
How Left 4 Dead 2 was born from a 'broken' Left 4 Dead
Left 4 Dead 2 was apparently born out of the first game being so broken, that the developers at Valve didn't want to touch it - resulting in them creating the sequel.
23rd Nov 2023 12:55
Images via Valve
Even 14 years after its release, many people still wonder why the release of Left 4 Dead 2 came so soon after the first game. While the zombie shooter came out of the gate hot in 2008, no one expected a sequel to crawl out of the grave one day short of a year later.
We're not complaining that we got a souped-up Left 4 Dead experience so soon after the first, but now, former L4D writer Chet Faliszek has revealed it was due to how broken the first game was. This apparently resulted in no one wanting to touch the game for fear of breaking everything.
Left 4 Dead 2 was controversial
Reflecting on 15 years of Left 4 Dead, Game Developer recently interviewed Chet Faliszek about his time at Valve and the work he did on the L4D series.
There were a lot of interesting things to learn from the interview, but one thing that stood out was the explanation for why Left 4 Dead 2 was released as a standalone game so soon after the first.
At the time, the announcement of the second game even caused a stir amongst fans of the first, with many wondering why support on a fully-priced AAA title was being cancelled in favour of a sequel.
There were legitimate worries that Left 4 Dead 2 would be a cheap cash grab, but history has seen that point of view fade out of the discourse, and now we know why the decision to go forward with the sequel so quickly was made.
Nobody wanted to touch Left 4 Dead
Speaking to Game Developer, Faliszek stated, "I don't think outside people can appreciate how broken the Left 4 Dead engine was… Left 4 Dead was such a fragile thing that nobody wanted to touch it."
A big issue Faliszek mentions is that the game "loaded each map two or three times in the background," and any attempted fixes quickly caused more problems to snowball.
"At some point you have to pay for that debt," he says, "There was no way you were going to support mods for Left 4 Dead in the same way we did for Left 4 Dead 2 without a big reset."
This was an issue for a company looking to expand on their hit game, and so the decision to start from scratch with a sequel was made, resulting in Left 4 Dead 2.
These days, you can play the entirety of Left 4 Dead in the sequel, and along with the quality of life changes and mod support, it's by far the optimal way of experiencing the series. Turns out that Left 4 Dead being broken may have been for the best in the long run.
![](https://www.ggrecon.com/media/hl2fuqdb/microsoftteams-image-87.jpg)
About The Author
Tarran Stockton
Tarran is a Senior Guides Writer at GGRecon. He previously wrote reviews for his college newspaper before studying Media and Communication at university. His favourite genres include role-playing games, strategy games, and boomer shooters - along with anything indie. You can also find him in the pit at local hardcore shows.
Comments