VALORANT players are confused by frustrating gun physics
A new clip of VALORANT's bullet spread has emerged, leaving players confused that the gun physics aren't as spot-on as they once thought.
06th Jul 2023 20:45
Images via Riot Games
VALORANT players are confused by frustrating gun physics
A new clip of VALORANT's bullet spread has emerged, leaving players confused that the gun physics aren't as spot-on as they once thought.
06th Jul 2023 20:45
Images via Riot Games
As a tactical shooter, players rely on their God-like aim to succeed in VALORANT, making sure to be accurate with their shots to go on top of their intuition and positioning.
But, it seems that gun physics might not always be weighted in your favour. A new clip has now gone viral, showing that the guns in VALORANT aren't as accurate as you once thought.
It's splitting opinions in the community as to whether or not tactical shooters should allow for laser-like precision or if RNG should be accounted for.
VALORANT players confused at random pistol accuracy
Shared on Twitter, one player has shown a clip of the Ghost pistol shooting in the firing range on VALORANT - proving that the bullets don't quite match up with the crosshairs on the first shot, even while standing still. It doesn't even take into consideration recoil or any movement hindrances.
The player shared the clip on the basis that they believed the pistol should be 100% accurate, even at that range, on its first bullet, before any other factors like recoil come into play.
They even quoted Riot Games itself by mocking the strapline of "tactical shooter with precise gunplay," although the clip has been both supported and contradicted.
VALORANT players split on RNG-based shot accuracy
One of the most vocal names was professional player Shahzeb "ShahZaM" Khan, who said, "I think you're missing the point of it being a tactical fps, this is not an aim trainer. The goal is to set yourself up to take better fights."
Another fan added, "The 'skill' in this is calculating the odds to how likely you are to hit the shot, you can control that. The game would be unplayable if it had hit at any distance. Players never understood this, the devs knew what they were doing."
This hasn't stopped some VALORANT critics from campaigning that the first should should always be 100% accurate, although maybe they should be best picking up an Operator if they can only handle one bullet at a time.
About The Author
Jack Marsh
Jack is an Esports Journalist at GGRecon. Graduating from the University of Chester, with a BA Honours degree in Journalism, Jack is an avid esports enthusiast and specialises in Rocket League, Call of Duty, VALORANT, and trending gaming news.