Wild Hearts preview: Monster Hunter be warned
We've played the first few hours of Wild Hearts, and it's shaping up to be a surprisingly fresh addition to the PvE "hunting" genre. Check out our Wild Hearts preview to find out why.
Lloyd Coombes
13th Feb 2023 15:00
Images courtesy of EA
Wild Hearts, like many of its incredibly designed Kemono, is a strange beast. It’s simultaneously familiar and fresh, and makes smart adjustments to a well-worn formula to offer something you can’t find anywhere else – no mean feat in 2023.
The latest title from Dynasty Warriors developer, and published by EA, Wild Hearts, even in its early hours, strives to build on the well-worn Monster Hunter template of battling giant beasts but does so in its own way.
Creature feature
Much of the basic setup of Wild Hearts will be familiar to anyone that’s played a Monster Hunter, God Eater, or Toukiden title before (in fact, Omega Force also developed Toukiden).
Players head out into gorgeously designed worlds to tackle ever-increasingly colossal monsters (known as Kemono here) to battle them, boss-rush style, carve them up, and upgrade their gear to hunt even bigger beasts. Those basics can certainly be easy to fumble, but Wild Hearts certainly grasps the importance of that loop – even in the game’s early hours I found myself tackling hunt after hunt until the early hours.
There’s a tangible sense of improvement, too, even outside of a shinier sword or better armour and with each battle, I felt like I learned a little more about my prey.
The monsters themselves are delightful to encounter, too. Take early-game behemoth the Kingtusk, for example. It’s essentially a boar the size of a house, and while it’s easy to get trampled, it’s hard not to get close just to admire the detail of its animation.
As with Monster Hunter’s numerous creatures, the Kingtusk’s, uh, tusks can be carved off to remove some of its offensive capabilities. The same can be said of other monsters, too, and each one initially feels just as much like a puzzle as a combat challenge.
Karakuri girl, Karakuri world
So, what’s new? In a word: Karakuri. The player character in Wild Hearts has the ability to conjure tools and items in thin air using nothing but a material called Karakuri Thread.
It may sound like a nightmare to be crafting in the midst of what can be some fairly challenging duels, but it’s remarkably intuitive and flexible. On console, players hold the left bumper to gain access to a series of “basic Karakuri” that can be built in a split second or fused to make more powerful creations.
These can be handy for dodging, like a spring that can send you dashing horizontally to close the gap on a monster or a basic box that acts as a springboard to unleash devastating aerial moves.
Combine some of each together and you get a huge single-use hammer or a blockade to stun charging Kemono, and knowing when to use each (and the dozens of other options) is key to turning the tide of any fight.
Final thoughts
Those are some early thoughts, but I’ll be back in a few days with our review of Wild Hearts. For now, though, it’s an action title that marries a moreish gaming loop with an innovative crafting system that I just can’t get enough of.
About The Author
Lloyd Coombes
Lloyd is GGRecon's Editor-in-Chief, having previously worked at Dexerto and Gfinity, and occasionally appears in The Daily Star newspaper. A big fan of loot-based games including Destiny 2 and Diablo 4, when he's not working you'll find him at the gym or trying to play Magic The Gathering.