All Armored Core 6 endings explained, including the secret ending

All Armored Core 6 endings explained, including the secret ending

If you aren't sure what all of Armored Core 6's endings mean, this guide explains everything you need to know about them, including the secret ending.

27th Aug 2023 13:00

Images via Bandai Namco

​There are three endings in Armored Core 6, and one of them is a bit of a secret. They're all vastly different from one another, so it can be hard to understand what they mean - especially as they all depend on the choices you make.

So for a rundown of each of them in the game including the secret ending and to help you understand what your choices all mean, keep scrolling.

SPOILER WARNING:

This guide contains spoilers, so proceed at your own risk to ensure story details remain a surprise.

All endings explained

As mentioned, there are three endings to choose from: The good ending, the bad one, and the 'true' ending. Here's what you'll need to do to get each particular one:

Good ending: Liberator of Rubicon

To be the hero of Armored Core 6, you’re going to want to go for the Liberator of Rubicon ending. To get this, you'll have to meet certain conditions in relevant chapters:

  • Chapter 3: Prevent Corporate Salvage of New Tech
  • Chapter 3: Destroy the Special Forces Craft
  • Chapter 4: Ambush the Vespers
  • Chapter 5: Eliminate “Cinder” Carla

This ending consists of Ayre persuading you of the great potential that the Coral has in advancing humanity instead of destroying it. By eliminating Carla, you can stop the destruction of the Coral and save humanity.

By the end of it all, you'll have created a planet where the Coral and humanity live together in harmony.

Artillery tank firing at enemy in Armored Core 6

Bad ending: Fires of Raven

If you get the Fires of Raven ending, this is known as the 'bad' ending. In order to get this one, you'll need to have fulfilled the following during specific chapters:

  • Chapter 3: Tunnel Sabotage
  • Chapter 3: Eliminate the Enforcement Squads
  • Chapter 4: Intercept the Red Guns
  • Chapter 5: Intercept the Corporate Forces

By doing all of this, your decisions are focused on getting approval from Cinder Carla and Handler Walter, and you are ignoring Ayre in this. By the end of it, you have destroyed the Coral, while rendering the planet permanently dead.

True ending: Alea Iacta Est

The third and final ending you can get, Alea Iacta Est (which means 'the die is cast in English), is known as the true ending.

To unlock this, you'll have to complete one full playthrough and two New Game Plus games to access this ending. That's not all, though, as in order to get this ending, you also have to do the following:

  • Chapter 1: Attack the Damn Complex
  • Chapter 3: Prevent Corporate Salvage of New Tech
  • Eliminate the Enforcement Squads
  • Chapter 4: Coral Export Denial
  • Chapter 4: Eliminate V.III

In this playthrough, you defeat ALLMIND with Ayre’s help and the Coral will begin to spread across the world, this will also give you the “Liberator of Rubicon” title once again.

With that, you're all caught up on the three different endings you can get during gameplay. For more guides on Armored Core 6 keep reading GGRecon, or if you consider yourself a virtual photographer, here's how you can use Photo mode, where all the hidden chests are, or the best emblems and decals to use.

Amy Eastland

About The Author

Amy Eastland

Amy was a Guides Writer for GGRecon. She has a BA (Hons) in Creative Writing and Journalism, and has previously worked for companies such as Gfinity and HITC. Her favourite games include Dark Souls 3, Elden Ring, and Crash Bandicoot Warped. When she's not at work, she's hanging out with her black cat, Shelby.

2024 GGRecon. All Rights Reserved