Armored Core 6 update 1.02 patch notes: Boss nerfs, weapon adjustments & more
Check out the first set of changes to drop in the Armored Core 6 update 1.02 patch notes here, as we've got weapon adjustments, boss nerfs, and more to see.
The Armored Core 6 update 1.02 patch notes are here, bringing the first set of big changes to the game which include certain boss nerfs, adjustments for some weapons, and other requested fixes.
There has been quite the storm about some bosses in Armored Core 6, with many players feeling that they are a little overturned in their current state. This is not a new thing for a FromSoftware game, but it is nice to know that perhaps you've not been the only one struggling to beat them - even with the best builds equipped.
So, make sure to continue reading to see the full Armored Core 6 update 1.02 patch notes, as there are changes that you'll definitely not want to miss if you're jumping into Rubicon again soon.
- Deck your mech out with all of the best emblems and decals in Armored Core 6
Armored Core 6 update 1.02 patch notes
Here are all of the changes and adjustments that have arrived with the Armored Core 6 update 1.02 patch notes:
Weapon balance changes
- MA-J-200 RANSETSU-RF: Increased attack power/rate of fire, decreased reload time
- LR-036 CURTIS: Increased attack power, decreased reload time
- RF-024 TURNER: Increased attack power/projectile speed, decreased reload time
- RF-025 SCUDDER: Increased attack power/projectile speed, decreased reload time
- MA-J-201 RANSETSU-AR: Increased attack power/projectile speed, decreased reload time
- MG-014 LUDLOW: Increased attack power/total rounds/projectile speed, decreased recoil and reload time
- DF-MG-02 CHANG-CHEN: Increased attack power/total rounds/projectile speed, decreased reload time
- MA-E-210 ETSUJIN: Increased attack power/total rounds/projectile speed, decreased reload time
Boss balance changes
- Adjusted certain attacks performed by the enemy units AAP07: BALTEUS, IA-13: SEA SPIDER and IB-01: CEL240
Bug fixes
- Fixed a bug that prevented certain weapons from dealing damage to the boss of the mission “Destroy the Weaponized Mining Ship”
- Fixed a bug that caused the boss of the mission “Prevent Corporate Salvage of New Tech” to be unable to detect the player
- Fixed a bug that caused certain enemies to not be displayed correctly during the mission “Survey the Uninhabited Floating City”
- Fixed a bug that caused certain enemies and background objects to be displayed incorrectly during the mission “Attack the Old Spaceport”
- Fixed a bug that caused vertical missiles and certain coral weapons to deal unintended amounts of damage
- Improved camera controls when spectating online arena battles.
- Fixed a bug that caused the punch animation to not be displayed correctly on the opponent’s screen during online arena battles.
- Other bug fixes
- [Xbox One / Xbox Series X|S / Steam] Fixed a bug that caused the game to enter offline mode and unable to save progress after the device recovers from sleep mode
- [Steam] Fixed the text displayed onscreen after selecting “Quit Game” from the System Menu on the title screen
- [Steam] Fixed a bug causing certain bosses to be rendered incorrectly
So, that wraps up the latest Armored Core update 1.02 patch notes, giving you everything you need to know before you jump back into the game.
Check out our Armored Core 6 homepage for more guides, or find out where all of the Loghunt locations are, or how to get every ending in the game.
About The Author
Harry Boulton
Harry is a Guides Writer at GGRecon, having completed a Masters of Research degree in Film Studies. Previously a freelance writer for PCGamesN, The Loadout, and Red Bull Gaming, he loves playing a wide variety of games from the Souls series to JRPGs, Counter-Strike, and EA FC. When not playing or writing about games and hardware, you're likely to find him watching football or listening to Madonna and Kate Bush.