Blox Fruits Moon Cycle Explained

Blox Fruits Moon Cycle Explained

If you want to figure out how the moon cycle in Blox Fruits works, then we have you covered with everything you need to know.

01st Mar 2023 15:13

Images via Roblox Corporation

Out of all the games in Roblox, Blox Fruits may be one of, if not the most popular of them all. It’s managed to keep a large fan base for quite some time, whilst also encouraging new players to dive in and see what all the fuss is about.

When you have such a large game to get your head around, it’s understandable that some elements may leave you scratching your head. Of course, Blox Fruits does its best to explain everything to you, but sometimes you just need a little bit more information.

One of the most complicated ways of earning upgrades for your Roblox character is by discovering a full moon. Unfortunately, this isn’t something you can simply track down, so if you want to know how the moon cycle in Blox Fruits works, we’ve got you covered.

Blox Fruits Moon Cycle Explained

Much like the real world, Blox Fruits goes through day and night phases. This isn’t just to make the game more realistic either. It actually infuses some gameplay enhancements, such as being able to gain upgrades under the light of a full moon.

A full moon should appear roughly every 45 minutes in real-time, meaning you will have to go through several in-game days to reach this point. During this, you will notice the moon go through various phases each night - similarly to real life - signalling just how close you are to reaching a full moon in Blox Fruits.

You can speed things up by changing to another Blox Fruit server in an entirely different region and hoping the game is closer to a full moon there, but more often than not, it’s much easier to simply wait for it to reach its peak.

In the meantime, use your time to level up your characters in other ways, such as earning the Ghoul V4 for your character in Blox Fruits.

Daniel Hollis

About The Author

Daniel Hollis

Daniel is a former Guides Writer for GGRecon. Having originally focused on film journalism, he eventually made the jump to writing about games in 2020, writing for sites such as NME. Eurogamer, GamesRadar, Tech Radar, and more. After a short stint in PR, he is back in the world of games media writing about his favourite games, including Bioshock, Fable, or everything Fortnite and Xbox Game Pass related.

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