All Concord characters & abilities explained
Concord, PlayStation's latest 5v5 hero shooter, has a long roster of characters to get to grips with. Here are all their abilities explained, so you can find a character that suits you.
This is part of the ‘Concord’ directory
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PlayStation's latest multiplayer shooter, Concord, is in the hands of players, and we're able to get to grips with the 16 characters that you can play as.
Each of them has their own unique combat abilities, weapons, and even different sizes and health pools which drastically change how they feel to play.
When first starting, it's worth experimenting to find a few heroes that you enjoy in each category, as you'll get the most out of switching between them mid-match thanks to their Crew Bonuses.
Let's go through each character you can play right now so you can get a feel for which ones might suit your playstyle best.
Anchors
Anchor characters are your typical Tank-type heroes, who have much a much larger stature and bigger health pools to match.
These heroes move much more slowly than other characters, and their abilities usually involve mitigating damage with shields rather than dealing it out themselves.
All Anchor characters provide the 'increased healing received' Crew Bonus.
1-Off
Utility | Description |
Combat Trait | Trash Dispenser - More Trash Bombs with higher damage |
Primary Weapon | CC-1899 Industrial Vacuum |
Secondary Weapon | Pressure Blaster |
Ability 1 | Air Barrier - Place a projectile-deflecting cylinder of air. Gain charges by filling your Industrial Vacuum |
Ability 2 | Trash Bomb - Bouncing, exploding projectile of compressed trash. Gain charges by filling gour Industrial Vacuum |
Movement Style | Single Jump |
Passive Ability | Incoming body damage is reduced |
Emari
Utility | Description |
Combat Trait | Synergy Shield – Destroying Projectile Shield while active grants Armor |
Primary Weapon | Rotary Scrap Cannon |
Ability 1 | Armor Generator – Generates an area that grants allies Armor. Stacks over time |
Ability 2 | Projectile Shield – Destructible barrier that blocks incoming projectiles |
Movement Style | Single Jump |
Passive Ability | Tough as Nails – Incoming body damage is reduced |
Breachers
Breacher characters are a middle-way between your traditional tank role and damage dealers. They have relatively large statures and a decent amount of health but have far more powerful offensive weapons and abilities compared to their Anchor counterparts.
These heroes are best suited to players who like to have a bit more health to play with but still want to be on the front lines of fights.
All Breacher characters provide the 'faster dodge cooldown' Crew Bonus.
Daveers
Utility | Description |
Combat Trait | Resistant Dodge – Dodging grants damage resistance for a brief period |
Primary Weapon | MK 5 Burnite Grenade Launcher |
Ability 1 | Ignition Dart – Fire damage dart that ignores Burnite pools on contact |
Ability 2 | Burnite Canister – Splashes self-igniting Burnite pools across an area |
Movement Style | Double Jump |
Passive Ability | Volatile Chemicals – Burnite pools can be ignited by fire damage from allies |
Star-Child
Utility | Description |
Combat Trait | Diamond Dodge – Gain short burst of Diamond Skin while dodging |
Primary Weapon | Skullbreaker Shotgun |
Ability 1 | Rage Rush – Charge forward with the protection of Diamond Skin |
Ability 2 | Power Slam – Slam the ground for an area damage melee attack |
Movement Style | Double Jump |
Passive Ability |
Diamond Skin – Grants Armor while Rage Rush or Power Slam is active. Berserker – Kills refresh all ability energy. |
Haunts
Haunt characters are extremely focused on movement abilities, with triple jumps and jetpacks all thrown into the mix. They don't have a huge amount of damage potential, but if you manage to reach the relatively high skill ceiling, they can be devastating in the right hands.
Just watch out for their smaller health pools, as these heroes can be a little squishy against certain opponents.
All Haunt characters provide the 'improved mobility' Crew Bonus.
Bazz
Utility | Description |
Combat Trait | Skillful Tracker – While crouching, track nearby enemies through walls |
Primary Weapon | Carbon Steel throwing knives |
Ability 1 | Lunging Strike – Lunge towards enemies with a deadly melee strike |
Ability 2 | Scourge Star – Thrown item that applies the Vulnerable debuff to an enemy, increasing damage dealt to them |
Movement Style | Double Jump, Triple Dodge, Boosted Slide Jump |
Passive Ability | Beacon Blades – Hitting an enemy with a throwing knife will track them for a short duration. |
It-Z
Utility | Description |
Combat Trait | Evasive Maneuvers – Mobility increases when at low health |
Primary Weapon | EL/120 Electrostatic SMG |
Ability 1 | Cosmic Slip – Tosses a sphere of energy. On secondary activation, It-Z will move instantly to the orb's location |
Ability 2 | Scramble Rebound – Throws chaos energy that will disrupt the enemy’s weapon. On contact, it returns to It-Z and supercharges her weapon |
Movement Style | Double Jump |
Passive Ability | Mirror Image – Dodging or using Cosmic Slip leaves behind a decoy |
Roka
Utility | Description |
Combat Trait | Hover Targeting – Target lock is faster while Hover Thrusters are active |
Primary Weapon | SAL-90 Light Missile Launcher |
Ability 1 | Hover Thrusters – Activate in air to hover in place. Cancel with secondary activation |
Ability 2 | Blast Dive – Blast to the ground and deal damage in an area on impact |
Movement Style | Triple jump, Air Dodge |
Passive Ability |
Explosive Jump – Blasts a damaging explosion on double and triple jump. Missle Lock – Aiming down sights will target-lock on an enemy. |
Rangers
Ranger characters fulfil a more typical damage-type role, with traditional rifles and SMGs as primary weapons. Their abilities range from hero to hero but mostly revolve around dealing damage to enemies or providing useful utility for your team.
All Ranger characters provide the 'improved weapon recoil' Crew Bonus.
Duchess
Utility | Description |
Combat Trait | Dodge Reload – Reloads weapon during dodge |
Primary Weapon | BA02 Submachine Gun |
Ability 1 | Construct Wall – Creates a wall that blocks sight and enemy movement |
Ability 2 | Ruinous Blast – Projects an area that implodes after a delay. Enemies in the blast take damage and become vulnerable |
Movement Style | Double Jump |
Passive Ability | Austorium Resistance – No self-damage from personal blasts |
Jabali
Utility | Description |
Combat Trait | Pulse Radius – The healing aura from Life Pulse has an increased radius |
Primary Weapon | Pulse-Guided Seeker Rifle |
Ability 1 | Life Pulse – Thrown orb that creates a healing aura around an ally when absorbed |
Ability 2 | Hunter Orb – Offensive orb that seeks out and damages enemies |
Movement Style | Triple Jump |
Passive Ability | Life Cycle – Eliminations or Hunter Orb hits recharge Life Pulse |
Teo
Utility | Description |
Combat Trait | Rapid Reposition – Increased mobility for a brief duration after dodge |
Primary Weapon | ZEG-12 Guild Gard Rifle |
Secondary Weapon | CL ROC 99 Guild Guard Sidearm |
Ability 1 | Smoke Grenade – Detonates in a cloud of smoke that blocks sight |
Ability 2 | Cluster Grenade – Frag grenade that scatters secondary explosives in a tight area |
Movement Style | Double jump, double dodge |
Passive Ability | Tactical Weapon Sights – Can see enemies through smoke while aiming down sights |
Tacticians
The main playstyle for Tactician freegunners is to be as much of a nuisance to the enemy team as possible. From placing down traps and healing items to gaining intel on opponent locations, these heroes are perfect for players who want to sit a little further back from the frontlines.
All Tactician characters provide the 'faster reload speed' Crew Bonus.
Daw
Utility | Description |
Combat Trait | Intensive Care – Healing Pads have a larger pool of available health before deactivating |
Primary Weapon | .320 Sanctuary Burst Rifle |
Ability 1 | Healing Pad – Drops a healing device that heals nearby allies’ health |
Ability 2 | Safety Dome – Creates a durable protective dome that blocks projectiles |
Movement Style | Double Jump |
Passive Ability | Second Wind – Heals a small amount during dodge |
Kyps
Utility | Description |
Combat Trait | Marked Target – Damaging an enemy from stealth reveals them to your team and resets your dodge. This trait has a cooldown period |
Primary Weapon | Silenced Burst Pistol |
Ability 1 | Surveillance Trap – Trap that reveals enemies when triggered. Persists between rounds. Can be harvested for ability charges after activation |
Ability 2 | Disruption Grenade – Disrupts enemy abilities and damages shields. Throwing this will reset your dodge cooldown |
Movement Style | Double Jump |
Passive Ability |
Active Stealth – Dodging activates stealth for a limited duration Lookout – When defeated, your assailant will be revealed to your team |
Lark
Utility | Description |
Combat Trait | Natural Dexterity – Faster reload while in a spore area |
Primary Weapon | Razorpod Launcher |
Ability 1 | Transplant Pod – Drops a pod that Lark can return to on second activation |
Ability 2 | Spore Seed – Drops a growing spore on the ground. Standing in the spore’s area grants haste and damage resistance to allies. Enemies are slowed and vulnerable |
Movement Style | Double Jump |
Passive Ability | Fungal Resistance – Damage resistance stacks with active spores on the map |
Wardens
If you're a Warden player, you likely enjoy playing as a lone wolf. Each of these characters possesses abilities that thrive in one-on-one fights, from self-healing abilities to full-on close-quarters flashbangs.
While Ranger characters can deal damage while in a group, Warden heroes possess a little more survivability.
All Warden characters provide the 'longer weapon range' Crew Bonus.
Haymar
Utility | Description |
Combat Trait | Hellfire – Extra Wall of Fire charges and reduced cooldown for Blinding Flash |
Primary Weapon | Flameshow Bow |
Ability 1 | Blinding Flash – Projectile that blinds enemies near its explosion. Can be detonated manually with secondary activation |
Ability 2 | Wall of Fire – Projectile that creates a wall of fire in the direction it was thrown |
Movement Style | Hover, air dodge |
Passive Ability | Flameshot Charge – Aiming down sights for a short duration will overcharge the primed projectile |
Lennox
Utility | Description |
Combat Trait | Reloads equipped weapon during dodge |
Primary Weapon | HL-4 “Bell Ringer” Heavy Handgun |
Secondary Weapon | Chesterly Model 3 Revolver |
Ability 1 | Exploding Knife – Throwing knife that explodes on impact |
Ability 2 | Claxton Healing – Regenerates health over a brief duration |
Movement Style | Double Jump |
Passive Ability | Gunslinger – Emptying a weapon and quickly swapping to a new weapon will reload the stowed weapon |
Vale
Utility | Description |
Combat Trait | Enduring Aim – Aiming down sights with the Sniper Rifle grants Damage Resist |
Primary Weapon | Monarch “Long 52” Sniper Rifle |
Secondary Weapon | Monarch Sidearm |
Ability 1 | Leap – Bionically enhanced vertical leap |
Ability 2 | Trip Mine – Thrown mine that attaches to surfaces and detonates when triggered by an enemy |
Movement Style | Double Jump |
Passive Ability |
Peak Performance – Faster rifle handling on critical hit. Critical Eye – Track low-health enemies through walls. |
These are all the characters that are currently available in Concord. We will update this guide if any more are added as the game evolves.
About The Author
Joshua Boyles
Joshua is the Guides Editor at GGRecon. After graduating with a BA (Hons) degree in Broadcast Journalism, he previously wrote for publications such as FragHero and GameByte. You can often find him diving deep into fantasy RPGs such as Skyrim and The Witcher, or tearing it up in Call of Duty and Battlefield. He's also often spotted hiking in the wilderness, usually blasting Arctic Monkeys.
This is part of the ‘Concord’ directory
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