All Concord characters & abilities explained

Concord, PlayStation's latest 5v5 hero shooter, has a long roster of characters to get to grips with. Here are all their abilities explained, so you can find a character that suits you.

15th Jul 2024 13:55

Images via Sony

PlayStation's latest multiplayer shooter, Concord, is in the hands of players, and we're able to get to grips with the 16 characters that you can play as.

Each of them has their own unique combat abilities, weapons, and even different sizes and health pools which drastically change how they feel to play.

When first starting, it's worth experimenting to find a few heroes that you enjoy in each category, as you'll get the most out of switching between them mid-match thanks to their Crew Bonuses.

Let's go through each character you can play right now so you can get a feel for which ones might suit your playstyle best.

Anchors

Anchor characters are your typical Tank-type heroes, who have much a much larger stature and bigger health pools to match.

These heroes move much more slowly than other characters, and their abilities usually involve mitigating damage with shields rather than dealing it out themselves.

All Anchor characters provide the 'increased healing received' Crew Bonus.

1-Off

1-Off in Concord

Utility Description
Combat Trait Trash Dispenser - More Trash Bombs with higher damage
Primary Weapon CC-1899 Industrial Vacuum
Secondary Weapon Pressure Blaster
Ability 1 Air Barrier - Place a projectile-deflecting cylinder of air. Gain charges by filling your Industrial Vacuum
Ability 2 Trash Bomb - Bouncing, exploding projectile of compressed trash. Gain charges by filling gour Industrial Vacuum
Movement Style Single Jump
Passive Ability Incoming body damage is reduced

Emari

Emari in Concord

Utility Description
Combat Trait Synergy Shield – Destroying Projectile Shield while active grants Armor
Primary Weapon Rotary Scrap Cannon
Ability 1 Armor Generator – Generates an area that grants allies Armor. Stacks over time
Ability 2 Projectile Shield – Destructible barrier that blocks incoming projectiles
Movement Style Single Jump
Passive Ability Tough as Nails – Incoming body damage is reduced

Breachers

Breacher characters are a middle-way between your traditional tank role and damage dealers. They have relatively large statures and a decent amount of health but have far more powerful offensive weapons and abilities compared to their Anchor counterparts.

These heroes are best suited to players who like to have a bit more health to play with but still want to be on the front lines of fights.

All Breacher characters provide the 'faster dodge cooldown' Crew Bonus.

Daveers

Daveers in Concord

Utility Description
Combat Trait Resistant Dodge – Dodging grants damage resistance for a brief period
Primary Weapon MK 5 Burnite Grenade Launcher
Ability 1 Ignition Dart – Fire damage dart that ignores Burnite pools on contact
Ability 2 Burnite Canister – Splashes self-igniting Burnite pools across an area
Movement Style Double Jump
Passive Ability Volatile Chemicals – Burnite pools can be ignited by fire damage from allies

Star-Child

Star-Child in Concord

Utility Description
Combat Trait Diamond Dodge – Gain short burst of Diamond Skin while dodging
Primary Weapon Skullbreaker Shotgun
Ability 1 Rage Rush – Charge forward with the protection of Diamond Skin
Ability 2 Power Slam – Slam the ground for an area damage melee attack
Movement Style Double Jump
Passive Ability

Diamond Skin – Grants Armor while Rage Rush or Power Slam is active.

Berserker – Kills refresh all ability energy.

Haunts

Haunt characters are extremely focused on movement abilities, with triple jumps and jetpacks all thrown into the mix. They don't have a huge amount of damage potential, but if you manage to reach the relatively high skill ceiling, they can be devastating in the right hands.

Just watch out for their smaller health pools, as these heroes can be a little squishy against certain opponents.

All Haunt characters provide the 'improved mobility' Crew Bonus.

Bazz

Bazz in Concord

Utility Description
Combat Trait Skillful Tracker – While crouching, track nearby enemies through walls
Primary Weapon Carbon Steel throwing knives
Ability 1 Lunging Strike – Lunge towards enemies with a deadly melee strike
Ability 2 Scourge Star – Thrown item that applies the Vulnerable debuff to an enemy, increasing damage dealt to them
Movement Style Double Jump, Triple Dodge, Boosted Slide Jump
Passive Ability Beacon Blades – Hitting an enemy with a throwing knife will track them for a short duration.

It-Z

It-Z in Concord

Utility Description
Combat Trait Evasive Maneuvers – Mobility increases when at low health
Primary Weapon EL/120 Electrostatic SMG
Ability 1 Cosmic Slip – Tosses a sphere of energy. On secondary activation, It-Z will move instantly to the orb's location
Ability 2 Scramble Rebound – Throws chaos energy that will disrupt the enemy’s weapon. On contact, it returns to It-Z and supercharges her weapon
Movement Style Double Jump
Passive Ability Mirror Image – Dodging or using Cosmic Slip leaves behind a decoy

Roka

Roka in Concord

Utility Description
Combat Trait Hover Targeting – Target lock is faster while Hover Thrusters are active
Primary Weapon SAL-90 Light Missile Launcher
Ability 1 Hover Thrusters – Activate in air to hover in place. Cancel with secondary activation
Ability 2 Blast Dive – Blast to the ground and deal damage in an area on impact
Movement Style Triple jump, Air Dodge
Passive Ability

Explosive Jump – Blasts a damaging explosion on double and triple jump.

Missle Lock – Aiming down sights will target-lock on an enemy.

Rangers

Ranger characters fulfil a more typical damage-type role, with traditional rifles and SMGs as primary weapons. Their abilities range from hero to hero but mostly revolve around dealing damage to enemies or providing useful utility for your team.

All Ranger characters provide the 'improved weapon recoil' Crew Bonus.

Duchess

Duchess in Concord

Utility Description
Combat Trait Dodge Reload – Reloads weapon during dodge
Primary Weapon BA02 Submachine Gun
Ability 1 Construct Wall – Creates a wall that blocks sight and enemy movement
Ability 2 Ruinous Blast – Projects an area that implodes after a delay. Enemies in the blast take damage and become vulnerable
Movement Style Double Jump
Passive Ability Austorium Resistance – No self-damage from personal blasts

Jabali

Jabali in Concord

Utility Description
Combat Trait Pulse Radius – The healing aura from Life Pulse has an increased radius
Primary Weapon Pulse-Guided Seeker Rifle
Ability 1 Life Pulse – Thrown orb that creates a healing aura around an ally when absorbed
Ability 2 Hunter Orb – Offensive orb that seeks out and damages enemies
Movement Style Triple Jump
Passive Ability Life Cycle – Eliminations or Hunter Orb hits recharge Life Pulse

Teo

Teo in Concord

Utility Description
Combat Trait Rapid Reposition – Increased mobility for a brief duration after dodge
Primary Weapon ZEG-12 Guild Gard Rifle
Secondary Weapon CL ROC 99 Guild Guard Sidearm
Ability 1 Smoke Grenade – Detonates in a cloud of smoke that blocks sight
Ability 2 Cluster Grenade – Frag grenade that scatters secondary explosives in a tight area
Movement Style Double jump, double dodge
Passive Ability Tactical Weapon Sights – Can see enemies through smoke while aiming down sights

Tacticians

The main playstyle for Tactician freegunners is to be as much of a nuisance to the enemy team as possible. From placing down traps and healing items to gaining intel on opponent locations, these heroes are perfect for players who want to sit a little further back from the frontlines.

All Tactician characters provide the 'faster reload speed' Crew Bonus.

Daw

Daw in Concord

Utility Description
Combat Trait Intensive Care – Healing Pads have a larger pool of available health before deactivating
Primary Weapon .320 Sanctuary Burst Rifle
Ability 1 Healing Pad – Drops a healing device that heals nearby allies’ health
Ability 2 Safety Dome – Creates a durable protective dome that blocks projectiles
Movement Style Double Jump
Passive Ability Second Wind – Heals a small amount during dodge

Kyps

Kyps in Concord

Utility Description
Combat Trait Marked Target – Damaging an enemy from stealth reveals them to your team and resets your dodge. This trait has a cooldown period
Primary Weapon Silenced Burst Pistol
Ability 1 Surveillance Trap – Trap that reveals enemies when triggered. Persists between rounds. Can be harvested for ability charges after activation
Ability 2 Disruption Grenade – Disrupts enemy abilities and damages shields. Throwing this will reset your dodge cooldown
Movement Style Double Jump

Passive Ability

Active Stealth – Dodging activates stealth for a limited duration

Lookout – When defeated, your assailant will be revealed to your team

Lark

Lark in Concord

Utility Description
Combat Trait Natural Dexterity – Faster reload while in a spore area
Primary Weapon Razorpod Launcher
Ability 1 Transplant Pod – Drops a pod that Lark can return to on second activation
Ability 2 Spore Seed – Drops a growing spore on the ground. Standing in the spore’s area grants haste and damage resistance to allies. Enemies are slowed and vulnerable
Movement Style Double Jump
Passive Ability Fungal Resistance – Damage resistance stacks with active spores on the map

Wardens

If you're a Warden player, you likely enjoy playing as a lone wolf. Each of these characters possesses abilities that thrive in one-on-one fights, from self-healing abilities to full-on close-quarters flashbangs.

While Ranger characters can deal damage while in a group, Warden heroes possess a little more survivability.

All Warden characters provide the 'longer weapon range' Crew Bonus.

Haymar

Haymar in Concord

Utility Description
Combat Trait Hellfire – Extra Wall of Fire charges and reduced cooldown for Blinding Flash
Primary Weapon Flameshow Bow
Ability 1 Blinding Flash – Projectile that blinds enemies near its explosion. Can be detonated manually with secondary activation
Ability 2 Wall of Fire – Projectile that creates a wall of fire in the direction it was thrown
Movement Style Hover, air dodge
Passive Ability Flameshot Charge – Aiming down sights for a short duration will overcharge the primed projectile

Lennox

Lennox in Concord

Utility Description
Combat Trait Reloads equipped weapon during dodge
Primary Weapon HL-4 “Bell Ringer” Heavy Handgun
Secondary Weapon Chesterly Model 3 Revolver
Ability 1 Exploding Knife – Throwing knife that explodes on impact
Ability 2 Claxton Healing – Regenerates health over a brief duration
Movement Style Double Jump
Passive Ability Gunslinger – Emptying a weapon and quickly swapping to a new weapon will reload the stowed weapon

Vale

Vale in Concord

Utility Description
Combat Trait Enduring Aim – Aiming down sights with the Sniper Rifle grants Damage Resist
Primary Weapon Monarch “Long 52” Sniper Rifle
Secondary Weapon Monarch Sidearm
Ability 1 Leap – Bionically enhanced vertical leap
Ability 2 Trip Mine – Thrown mine that attaches to surfaces and detonates when triggered by an enemy
Movement Style Double Jump
Passive Ability

Peak Performance – Faster rifle handling on critical hit.

Critical Eye – Track low-health enemies through walls.

These are all the characters that are currently available in Concord. We will update this guide if any more are added as the game evolves.

About The Author

Joshua Boyles

Joshua is the Guides Editor at GGRecon. After graduating with a BA (Hons) degree in Broadcast Journalism, he previously wrote for publications such as FragHero and GameByte. You can often find him diving deep into fantasy RPGs such as Skyrim and The Witcher, or tearing it up in Call of Duty and Battlefield. He's also often spotted hiking in the wilderness, usually blasting Arctic Monkeys.

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