Counter-Strike 2 patch notes add Dust 2, Inferno changes & view model swapping (April 2024)

Counter-Strike 2 patch notes add Dust 2, Inferno changes & view model swapping (April 2024)

Take a look at our coverage of the Counter-Strike 2 patch notes for April 2024, which add Dust 2 back into the map pool and view model swapping as a feature.

26th Apr 2024 10:55

Images via Valve

This is part of the ‘Counter-Strike’ directory

Directory contents

Counter-Strike 2 is a constantly evolving experience, with frequent updates making both small and massive changes to the game.

Patch 4/25/2024, which was released on April 25, lies in the middle somewhat, with it seeing the return of a beloved map to the active pool and some long-requested gameplay features.

Patch 4/25/2024 overview

One of the biggest focuses of this patch is the map changes, with Overpass being replaced by the legendary Dust 2 in the current map pool. In addition to this, Baggage and Inferno have received a number of alterations.

There are several gameplay changes of note as well, with the ability to switch viewmodels being added to the game, and the Zeus weapon getting adjustments to kill reward and movement speed.

Full patch notes

You can find the official patch notes here.

Viewmodel

  • Adjusted viewmodel bob movement
  • Added "Preferred Viewmodel Left/Right Handedness" setting
  • Added "Switch Viewmodel Left/Right Hand" key binding (default: US keyboard letter H) to switch hands temporarily during gameplay
  • Viewmodel position setting and left/right hand state are now networked and visible to first-person spectators.
  • Deprecated "Couch" viewmodel position setting

HUD

  • Added "Radar Map Alternate Zoom" setting and "Toggle Radar Zoom" key binding to toggle between zoom levels during gameplay
  • Added a radar icon for the local player when free cam spectating
  • Added a grenade line-up reticle that appears shortly after pulling the pin. The timing can be configured for each grenade type independently
  • Changed weapon Swap text (when pointing at a dropped weapon) to always show the gameplay name of the weapon instead of any customized name it might have.
  • Added a kill feed icon for "in-air" kills
  • Added the scoreboard to the ESC menu
  • Added an icon to indicate bots on the scoreboard

Buy Menu

  • Added a "Dropped Weapons" panel, which shows (and allows the direct pickup of) weapons that have been dropped by teammates that are standing in the buy zone
  • Added the minimum amount of money that a player is guaranteed to have in the next round to the buy menu title bar. (thanks, Kadomos)

Gameplay

  • Increased Zeus movement speed and adjusted the attack cone
  • Increased Zeus kill reward from $0 to $100 ($50 in Casual)
  • Increased CZ75-Auto kill reward from $100 to $300 ($150 in Casual)
  • Reduced XM1014 kill reward from $900 to $600 ($300 in Casual)

Inventory

  • Lighting adjustments in Inspect background maps
  • Added Wear Category to the info tooltip in the Inspect screen
  • Added gameplay name in panels that used to only show customized name. E.g., Inspect screen, inventory tile

Maps

  • Replaced Overpass with Dust 2 in the Active Duty Group, current competition map pool, and Premier matchmaking
  • Baggage
    • Opened roll-up doors at spawns
    • Updated models for some conveyors
    • Solidified stairs
    • Various bug fixes
  • Inferno
    • Removed overhanging building at top mid
    • Removed overhangs at bottom of banana
    • Various map tweaks to improve player collision and readability
  • Overpass, Nuke, Vertigo, Mirage and Office
    • Bug and exploit fixes
    • Collision and line of sight adjustments
    • Minor performance improvements

Weapon Finishes

  • AK-47 | Inheritance: Texture and mask adjustments
  • USP-S | Jawbreaker: Corrected ambient occlusion texture

Misc

  • Decoupled demo playback camera movement from playback speed. This allows moving the camera even if playback is paused
  • Added ability to launch practice matches and workshop maps with party members
  • Added Overwatch system to enable match demo review by trusted partners
  • Copenhagen 2024 Major sticker capsules are on sale now -75% off
  • Added ability to adjust brightness in windowed modes

All Inferno changes

The big changes to Inferno have seen the banana and mid areas become less cluttered visually with the removal of the overhangs that could be found along the buildings. You can see the new look in the images below.

Counter Strike 2 Inferno Banana
Counter Strike 2 Inferno Mid

These changes also allow players to be more consistent when throwing grenades at these areas, as they'll no longer catch on the overhangs.

Tarran Stockton

About The Author

Tarran Stockton

Tarran is a Senior Guides Writer at GGRecon. He previously wrote reviews for his college newspaper before studying Media and Communication at university. His favourite genres include role-playing games, strategy games, and boomer shooters - along with anything indie. You can also find him in the pit at local hardcore shows.

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