How Counter-Strike 2 hitboxes work, explained
Here is everything you need to know about the hitboxes in Counter-Strike 2, including the problems they faced when the game first released in September.
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After the release of Counter-Strike 2 in September we saw a range of changes come to the longstanding game, including some tweaks to hitboxes. Below, we will go over how the hitboxes in CS2 work as well as the initial problems they showed on release.
The majority of changes when CS2 was released were cosmetic, making the game look more realistic with huge improvements to things like lighting and how maps look. However, whenever a game shifts to a new engine there will be some technical changes, too.
Are the hitboxes in Counter-Strike 2 fixed?
Yes, fortunately, the issues with hitboxes in Counter-Strike 2 are now fixed. When playing the game, there shouldn't be any noticeable problems involving player hitboxes - so if you shoot someone in the head it should register as a headshot. The same goes for body shots, too.
As you can see above from my Editor's spectacular shooting, headshots are now viable again when peeking corners quickly.
What was wrong with hitboxes in Counter-Strike 2?
Before the fixes, the big issue was not hitting opponents when you thought you had. It was particularly noticeable if the person you were shooting at was peeking around a corner or if they were crouched and tilted their head down - as can be seen in this Reddit thread. The issues were never too egregious, but in CS2, the smallest of margins matter.
![](https://www.ggrecon.com/media/ko5fmqao/13a54fd6-d00f-4ce4-a080-4907ee2be2ab_1_105_c.jpeg)
About The Author
Morgan Truder
Morgan is one of the Guides Writers at GGRecon. He first started writing about games for fun whilst doing his BA (Hons) in History and Film. Since then he has turned this passion into a career and was previously an Editor at VideoGamer before joining GGRecon. Despite enjoying all sorts of games, he can often be found playing Football Manager, Red Dead Redemption 2 or Sekiro.
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This is part of the ‘Counter-Strike’ directory
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