Counter-Strike 2 June 6 update release notes: Mirage added, loadout changes & more

If you're wanting to find out everything that has been changed and added in the Counter-Strike 2 June 6 update release notes, then check out this guide.

07th Jun 2023 10:15

Images via Valve

The Counter-Strike 2 June 6 update release notes are finally here, as fans have been waiting a while for new changes to come to the limited test. Things are changing quite drastically within the CS:GO space with Counter-Strike 2, with new features accompanying revisions of existing ones.

The game is in a really exciting state for the entire player base, with so many hotly anticipating the update's release at some point this year. These release notes will give us a glimpse of what's to come though, and you won't want to miss out.

So, check out the rest of this guide below to see the full Counter-Strike 2 June 6 update release notes, with changes to the map pool, loadout menu, and plenty more.

Counter-Strike 2 June 6 update release notes

Key art for Counter-Strike 2

Here is a full list of the changes and new additions that have arrived with the Counter-Strike 2 June 6 update release notes:

Map changes

  • Mirage replaces Dust II on the official Counter-Strike 2 matchmaking servers.

Workshop updates

  • Workshop tools have been introduced for Counter-Strike 2, allowing players to create weapon finishes, stickers, and maps.
    • Maps are currently not able to be uploaded to the official Community Workshop page.
  • The level editor (Hammer) now leverages GPU-accelerated raytracing to both preview and bake lighting for CS2 maps. This significantly speeds up compile times, but as a result, a GPU capable of raytracing is required for Hammer to be fully functional.
    • Minimum and recommended Graphics Cards are as follows:
      • NVIDIA GeForce RTX 2060 Ti (Recommended 2080 Ti and higher)
      • AMD Radeon RX 6600XT (recommended 6800XT and higher)

Weapon changes

  • Loadout select screen has been revised:
    • Players now have a limited number of loadout slots where they can select which weapons they want to take into their games.
    • This is broken up into the following:
      • One Starting Pistol
      • Four Pistols
      • Five Mid-Tier (previously SMG/Heavy)
      • Five Rifles
  • In-game buy menu has been changed from the classic radial menu to a grid system.
    • Teammate purchases are viewable.
    • Weapon stats are included.
    • Unused weapon and equipment purchases can now be refunded within the buy period.
  • Existing CS:GO items on the Steam Community Market can now be inspected within Counter-Strike 2.

Sub-Tick changes

  • Sub-tick movement is now more precise and less "floaty" (per player feedback).
  • Releasing movement keys now correctly conveys their sub-tick timing.
  • The top player of a triple-stack can now shoot.
  • Fine-tuned weapon aim punch recovery to be latency-independent during sub-tick recovery on the client.
  • Fine-tuned view punch camera shake effect during shooting to be both latency-independent and synchronized with all other sub-tick shooting effects on the client.

Volumetric smoke changes

  • Improved lighting/rendering when smoke overlaps multiple distinctly lit regions.
  • HE grenade effect times on smoke has been reduced.
  • Shotguns now create larger holes in smoke volumes.

Animation changes

  • Adjustments to the viewmodel 'inspect' to remove animation popping.
  • Several viewmodel and blending animation fixes.
  • Improved traversal animation.
  • Jumping into the air and running off a ledge is now differentiated to allow for separate character motion.

Sound changes

  • Player's own footstep sounds are now predicted on the client for a latency-independent experience.

Rendering changes

  • Improved performance and responsiveness in windowed and full-screen windowed modes.
  • Fixed several bugs and rendering artifacts.

Input changes

  • Fixed bug that would cause input to become permanently broken when multiple commands were bound to one key. Multi-binds are back, except for jump-throw binds (which are now a skillful part of CS).
  • Commands bound to mouse wheels will now be reliably executed.
  • Fixed bug that would cause input to execute incorrectly after taking over a bot in practice mode.
  • Inspecting weapons is now predicted on the client for a more responsive experience.

VAC changes

  • VAC will now live ban and gracefully terminate the match at the end of the round (unless it was the last round and the cheater lost).
    • The match will not affect any participants' Skill Group.
    • Players that were not lobbied with the VAC-banned player will earn XP for match.

Unlisted changes

There are also a few changes that have not been listed within the official release notes that people have noticed, so make sure to check them out below:

So, that wraps up this guide on all of the changes and new additions in the Counter-Strike 2 June 6 update release notes, so make sure to jump in and try them out if you have access to the limited test.

About The Author

Harry Boulton

Harry is a Guides Writer at GGRecon, having completed a Masters of Research degree in Film Studies. Previously a freelance writer for PCGamesN, The Loadout, and Red Bull Gaming, he loves playing a wide variety of games from the Souls series to JRPGs, Counter-Strike, and EA FC. When not playing or writing about games and hardware, you're likely to find him watching football or listening to Madonna and Kate Bush.

Comments

Replying to:

There are no comments yet for this article...

Be the first to add a comment and take the lead on the conversations

Add Comment

2024 GGRecon. All Rights Reserved