Counter-Strike 2 June 6 update release notes: Mirage added, loadout changes & more
If you're wanting to find out everything that has been changed and added in the Counter-Strike 2 June 6 update release notes, then check out this guide.
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The Counter-Strike 2 June 6 update release notes are finally here, as fans have been waiting a while for new changes to come to the limited test. Things are changing quite drastically within the CS:GO space with Counter-Strike 2, with new features accompanying revisions of existing ones.
The game is in a really exciting state for the entire player base, with so many hotly anticipating the update's release at some point this year. These release notes will give us a glimpse of what's to come though, and you won't want to miss out.
So, check out the rest of this guide below to see the full Counter-Strike 2 June 6 update release notes, with changes to the map pool, loadout menu, and plenty more.
Counter-Strike 2 June 6 update release notes
Here is a full list of the changes and new additions that have arrived with the Counter-Strike 2 June 6 update release notes:
Map changes
- Mirage replaces Dust II on the official Counter-Strike 2 matchmaking servers.
Workshop updates
- Workshop tools have been introduced for Counter-Strike 2, allowing players to create weapon finishes, stickers, and maps.
- Maps are currently not able to be uploaded to the official Community Workshop page.
- The level editor (Hammer) now leverages GPU-accelerated raytracing to both preview and bake lighting for CS2 maps. This significantly speeds up compile times, but as a result, a GPU capable of raytracing is required for Hammer to be fully functional.
- Minimum and recommended Graphics Cards are as follows:
- NVIDIA GeForce RTX 2060 Ti (Recommended 2080 Ti and higher)
- AMD Radeon RX 6600XT (recommended 6800XT and higher)
- Minimum and recommended Graphics Cards are as follows:
Weapon changes
- Loadout select screen has been revised:
- Players now have a limited number of loadout slots where they can select which weapons they want to take into their games.
- This is broken up into the following:
- One Starting Pistol
- Four Pistols
- Five Mid-Tier (previously SMG/Heavy)
- Five Rifles
- In-game buy menu has been changed from the classic radial menu to a grid system.
- Teammate purchases are viewable.
- Weapon stats are included.
- Unused weapon and equipment purchases can now be refunded within the buy period.
- Existing CS:GO items on the Steam Community Market can now be inspected within Counter-Strike 2.
Sub-Tick changes
- Sub-tick movement is now more precise and less "floaty" (per player feedback).
- Releasing movement keys now correctly conveys their sub-tick timing.
- The top player of a triple-stack can now shoot.
- Fine-tuned weapon aim punch recovery to be latency-independent during sub-tick recovery on the client.
- Fine-tuned view punch camera shake effect during shooting to be both latency-independent and synchronized with all other sub-tick shooting effects on the client.
Volumetric smoke changes
- Improved lighting/rendering when smoke overlaps multiple distinctly lit regions.
- HE grenade effect times on smoke has been reduced.
- Shotguns now create larger holes in smoke volumes.
Animation changes
- Adjustments to the viewmodel 'inspect' to remove animation popping.
- Several viewmodel and blending animation fixes.
- Improved traversal animation.
- Jumping into the air and running off a ledge is now differentiated to allow for separate character motion.
Sound changes
- Player's own footstep sounds are now predicted on the client for a latency-independent experience.
Rendering changes
- Improved performance and responsiveness in windowed and full-screen windowed modes.
- Fixed several bugs and rendering artifacts.
Input changes
- Fixed bug that would cause input to become permanently broken when multiple commands were bound to one key. Multi-binds are back, except for jump-throw binds (which are now a skillful part of CS).
- Commands bound to mouse wheels will now be reliably executed.
- Fixed bug that would cause input to execute incorrectly after taking over a bot in practice mode.
- Inspecting weapons is now predicted on the client for a more responsive experience.
VAC changes
- VAC will now live ban and gracefully terminate the match at the end of the round (unless it was the last round and the cheater lost).
- The match will not affect any participants' Skill Group.
- Players that were not lobbied with the VAC-banned player will earn XP for match.
Unlisted changes
There are also a few changes that have not been listed within the official release notes that people have noticed, so make sure to check them out below:
So, that wraps up this guide on all of the changes and new additions in the Counter-Strike 2 June 6 update release notes, so make sure to jump in and try them out if you have access to the limited test.
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About The Author
Harry Boulton
Harry is a Guides Writer at GGRecon, having completed a Masters of Research degree in Film Studies. Previously a freelance writer for PCGamesN, The Loadout, and Red Bull Gaming, he loves playing a wide variety of games from the Souls series to JRPGs, Counter-Strike, and EA FC. When not playing or writing about games and hardware, you're likely to find him watching football or listening to Madonna and Kate Bush.
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This is part of the ‘Counter-Strike’ directory
Directory contents