Diablo 4 Season 5: All new unique items & Legendary Aspects

Diablo 4 Season 5: All new unique items & Legendary Aspects

Diablo 4 Season 5 adds a tonne of new unique items and Legendary Aspects for all classes, so check out what each of them does.

06th Aug 2024 12:35

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If you're looking to get the most powerful build in Diablo 4 Season 5, you'll want to know all the newest unique items and Legendary Aspects. Here's a breakdown of each one, covering their affixes, powers, and effects.

All unique items

new unique sword in Diablo 4 Season 5

All classes

Crown of Lucion (Helm)

  • Affixes
    • + 838-873 Maximum Life
    • + 6-8% Lucky Hit
    • + 32-40% Shadow Resistance
    • + 6-8% Cooldown Reduction
  • Power
    • Each time you use a Skill with a Resource Cost, gain 5-15% increased damage and Resource Cost is increased by 30% for 4 seconds, stacking up to 5 times

Endurant Faith (Gloves)

  • Affixes
    • + 28-42 All Stats
    • + 638-873 Maximum Life
    • + 6-8% Cooldown Reduction
    • + 16-35% Healing Received
  • Power
    • When you would be damaged for at least 40% of your Maximum Life at once, it is instead distributed over the next 2 seconds and reduced by 10-30%

Shard of Verathiel (One-Handed Sword)

  • Affixes
    • + 50% Damage
    • + 28-42 All Stats
    • + 5-13 Maximum Resource
    • + 16-25% Basic Attack Speed
    • + 1-2 Basic Skills
  • Power
    • Basic Skills deal 50-200% increased damage but additionally cost 25 Primary Resource

Rakanoth's Wake (Boots)

  • Affixes
    • + 12.5-18% Movement Speed
    • + 57-75% Non-Physical Damage
    • + 26-35% Resistance to All Elements
    • + 6-8% Cooldown Reduction
  • Power
    • When you cast a Skill with a Cooldown, you explode, dealing X Fire damage

Locran's Amulet

  • Affixes
    • + 25% Resistance to All Elements
    • + 2-3 All Stats
    • + 5-13 Maximum Resource
    • + 88-115% Critical Strike Damage
    • + 8-10% Resistance to All Elements
  • Power
    • Your skills gain 0.10-0.40% Critical Strike Chance bonus per point of Primary Resource you have, up to 10-40%. Each point of Primary Resource above 100 grants 0.2% Critical Strike Damage instead

Barbarian

Unbroken Chain (Amulet)

  • Affixes
    • + 25% Resistance to All Elements
    • + 12.5-18% Movement Speed
    • + 219-300 Ultimate Damage
    • + 13.5-22.5 Cooldown Reduction
    • + 2-3 to Pit Fighter
  • Power
    • Casting Steel Grasp reduces Iron Malestrom’s Cooldown by 3.3-10.0 seconds. Enemies damaged by Iron Maelstrom deal 10-30% less damage for 6 seconds

The Third Blade (One-Handed Sword)

  • Affixes
    • + 65% Damage to Close Enemies
    • + 99-135 Strength
    • + 1-2 Fury on Kill
    • + 30-40% Vulnerable Damage
    • + 57.5-80% Weapon Mastery Damage
  • Power
    • Your Weapon Mastery Skills are now also Core Skills that have no Cooldowns but cost Fury, dealing 50-70% of normal damage. Their Fury costs are reduced by 5 for any additional Charges the Skill would have had

Druid

The Basilisk (Staff)

  • Affixes
    • + 130% Damage to Crown Controlled Enemies
    • + 16-25% Earth Attack Speed
    • + 80-100% Critical Strike Damage
    • + 125-170% Physical Damage
    • + 21-30% Critical Strike Chance Against Stunned Enemies
  • Power
    • When you first hit an enemy when an Earth Skill, Petrify them for 3 seconds. Petrifying an enemy additionally deals 4412-26472 Physical Damage

Mjolnic Ryng (Ring)

  • Affixes
    • + 10% Resistance to All Elements
    • + 10% Shadow Resistance
    • + 99-135 Willpower
    • + 6-8% Critical Strike Chance
    • + 16-25% Movement Speed while Cataclysm is Active
    • + 1-2 to endless Tempest
  • Power
    • While Cataclysm is active, you gain unlimited Spirit and deal40-100% increased damage

Necromancer

The Mortacrux (Dagger)

  • Affixes
    • + 50% Damage
    • + 126-180 Intelligence
    • + 98-125% Critical Strike Damage
    • + 62.5-85% Vulnerable Damage
    • + 3-5 to Hewed Flesh
  • Power
    • When consuming a Corpse, there is a 10-30% chance to also create a decaying Skeletal Simulacrum that seeks enemies but cannot attack. When it dies, it explodes for 5,514 Shadow damage. This effect is treated as a Macabre Skill

Path of Trag'oul (Boots)

  • Affixes
    • + 3 Maximum Evade Charges
    • + 1500-1750 Armour
    • + 12.5-18% Movement Speed
    • + 13-17.5% Bone Prison Cooldown Reduction
    • + 1-2 Bone Skills
  • Power
    • Bone Prison traps a larger area and fires 10-30 Bone Splinters at enemies trapped within. Increase your Maximum Essence by 2 for 10 seconds each time these Bone Splinters hit an enemy

Rogue

The Umbracrux (Dagger)

  • Affixes
    • + 50% Damage
    • + 76-90 Dexterity
    • + 30-40% Vulnerable Damage
    • + 7-9% Subterfuge Cooldown Reduction
    • + 2-3 to Innervation
  • Power
    • Your Subterfuge Skills create an attackable Shade Totem for 3-8 seconds. Any damage it takes is replicated onto surrounding enemies at 20% effectiveness. You may only have 1 Shade Totem active at a time. This damage counts as a Trap Skill

Shroud of Khanduras

  • Affixes
    • Evade grants +16-25% Movement Speed for 1.5 seconds
    • + 57-75% Non-Physical Damage
    • + 46.5-60% Shadow Resistance
    • + 2-3 to Dark Shroud
  • Power
    • Casting Dark Shroud makes you Immune for 2 seconds but your Evade Cooldown is increased by 9.0-3.0 seconds. Evading while Dark Shroud is active leaves behind an explosion that deals 3,426-10,278 Shadow Damage and Pulls In enemies

Sorcerer

Axial Conduit

  • Affixes
    • + 13.5-22.5% Chance for Chain Lighting Projectiles to Cast Twice
    • + 10.5-15% Damage Reduction
    • + 23.5-32.5% Resource Generation and Maximum
    • + 2-3 to Chain Lightning
  • Power
    • Chain Lightning alternates between orbiting you and seeking up to 3 enemies. When it returns, it drains 6 Mana from you for each active Chain Lightning. After draining 66 total Mana, the bolt explodes for 1,887-7,548 Lightning Damage. Chain Lightning expires if you don’t have enough Mana for it to drain

Vox Omnium (Staff)

  • Affixes
    • + 16% Lucky Hit Chance
    • + 198-270 Intelligence
    • + 26-35% Core Attack Speed
    • + 114-150% Non-Physical Damage
    • + 2-4 to Basic Skills
  • Power
    • Casting a Core Skill additional fires 2 instances of Fire Bolt, Frost Bolt, or Spark, matching the elements of your last 2 non-Core Skill cats. These projectiles deal 30-90% increased damage

All Legendary Aspects

new unique item in Diablo 4 Season 5

All classes

Of Inevitable Fate

  • When an enemy falls below 35% Life while afflicted with any of your Damage Over Time effects, an explosion occurs, dealing 200-350% Weapon damage

Wildbolt

  • Every 3.5-2 seconds, Distance enemies are pulled in front of you and electrified causing them to take 10% bonus damage from all sources for 3 seconds. This effect may occur every 5 seconds per enemy

Sticker-thought

  • Gain 1.0-2.5 of Thorns while channelling and for 3 seconds after channellin

Of Sly Steps

  • After losing 50% of total Life, an equipped Defensive, Subterfuge or Macabre Skill automatically triggers. May occur once every 45-30 seconds. Does not work with Mobility skills

Dark Dance

  • Every 5 seconds above 60% Life, Core Skills cost 0.15-0.2 Life instead of Primary Resource. Skills that spend Life deal 60-80% bonus damage

Creeping Death

  • DoT damage is increased by 5-20% for each different crowd control effect on the target. Unstoppable monsters and staggered bosses automatically take 10-40% bonus DoT damage

Prudent Heart

  • You become Immune to damage for 2.5-4.0 seconds when you lose more than 20% Life with a single hit. This cannot occur more than once every 60 seconds

Barbarian

Executioner's

  • If you kill an enemy with Overpower, spawn an Earthquake. Cannot occur more than once every 6 seconds

Of the Fortress

  • For every 10% Life you are missing, gain 1-5% damage reduction

Of Anger Management

  • While above 40-55 Fury, you are Berserk but you lose 4 Fury per second

Druid

Moonrage

  • When an enemy is killed, there is a 5% chance a wolf companion will assist you for 20-35 seconds. Maximum 3 additional wolves. In addition, gain +3 to Wolves. This is a Lucky Hit against bosses

Rejuvenating

  • When you drop below 20 Spirit, there is a 15-30% chance for your Spirit to be instantly refilled to max

Sprit Bond

  • 10-17.5% of the damage you take is instead shared amongst your Companions. Additionally, your Companions cannot die

Necormancer

Shademist

  • Your Minions deal 25% Shadow Damage per second to enemies around them. The damage over time lasts for 2.0-5.0 seconds after leaving the aura

Of the Cursed Aura

  • Gain an aura that automatically afflicts nearby enemies with Decrepify and Iron Maiden for 4 seconds. In addition, cursed enemies spread their curses to additional enemies every 0.2-2.5 seconds

Of the Great Feast

  • Each minion drains 1 Essence per second but deals 30-45% bonus damage. With no minions, this bonus applies to you and drains 5 Essence per second

Rogue

Of True Sight

  • Damage to Inner Sight targets will always crit and deal additional 70-100% crit damage

Coldclip

  • Your Basic skills are always Cold Imbued. Increase damage to Chilled & Frozen targets by 5-20%.

Clandestine

  • Gain +1-3 to Agility and Subterfuge Skills

Sorcerer

Winter Touch

  • When enemies are Frozen, they take 150-300% damage. This damage counts as a Frost Skill

Jolting

  • Every 3.0-1.0 seconds, a single arc of lightning zaps a nearby enemy for 150 Weapon Damage. This damage counts as a Shock Skill

Firestarter

  • When Burning is applied to an enemy that was not previously burning, they take an additional 75-100% Weapon Damage direct Fire damage. This damage counts as a Pyromancy Skill
Tarran Stockton

About The Author

Tarran Stockton

Tarran is a Senior Guides Writer at GGRecon. He previously wrote reviews for his college newspaper before studying Media and Communication at university. His favourite genres include role-playing games, strategy games, and boomer shooters - along with anything indie. You can also find him in the pit at local hardcore shows.

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