Escape From Tarkov Hideout Items: Full List
If you're looking for a full list of the Escape From Tarkov Hideout items so that you don't miss anything, look no further than this guide right here.
This is part of the ‘Escape From Tarkov’ directory
Directory contents
-
Anesthesia
-
Beyond the Red Meat Part 1
-
BP Depot
-
Burning Rubber
-
Checking
-
Chemical Part 1
-
Classified Technologies
-
Corporate Secrets
-
Delivery from the Past
-
Drug Trafficking
-
Energy Crisis
-
The Extortionist
-
First in Line
-
Grenadier
-
Gunsmith Part 2
-
Gunsmith Part 3
-
Gunsmith Part 9
-
Gunsmith Special Order
-
Hot Delivery
-
Introduction
-
Letters
-
Luxurious Life
-
Out of Curiosity
-
Pharmacist
-
Rough Tarkov
-
Saving the Mole
-
Search Mission
-
Seaside Vacation
-
Shooting Cans
-
Shortage
-
Stray Dogs
-
The Walls Have Eyes
-
What's on the Flash Drive
-
Exit Here
Getting your hands on the Escape From Tarkov Hideout items will give you a really good opportunity to make a consistent, passive stream of Roubles. Your Hideout in Escape From Tarkov lets you exchange various items to build specific stations like a Workbench, or even a Bitcoin Farm. So, if you wanting to know all the Escape From Tarkov Hideout Items that you’ll need to have a fully kitted out space, then make sure to keep on reading.
Escape From Tarkov Hideout Modules
The Escape From Tarkov Hideout is split into a number of different sections that each have a different purpose. Furthermore, each section can be upgraded a number of times, bringing new benefits, but an additional cost with each upgrade. A full list of all the different Hideout components are as follows:
- Air Filtering Unit
- Bitcoin Farm
- Booze Generator
- Generator
- Heating
- Illumination
- Intelligence Centre
- Lavatory
- Library
- Medstation
- Nutrition Unit
- Rest Space
- Scav Case
- Security
- Shooting Range
- Solar Power
- Stash
- Vents
- Water Collector
- Workbench
It is a really good idea to keep an eye on all of the items required for these modules, as you will want to work your way towards having a full Hideout by the end of the Escape From Tarkov wipe, and you don’t want one item that you sold a month ago to be holding you up.
Escape From Tarkov Hideout Items Full List
Escape From Tarkov Air Filtering Unit Items
Module Level | Items Required | Use | Construction Time |
One |
|
Boosts Physical skill levelling capabilities by 40% | 48 Hours |
The Air Filtering Unit only have one tier, so it is complete the moment you build it, but it does require the FP-100 filter absorber to be powered and gain the benefits.
Escape From Tarkov Bitcoin Farm Items
Module Level | Items Required | Use | Construction Time |
One |
|
|
34 Hours |
Two |
|
|
50 Hours |
Three |
|
|
106 Hours |
One slightly deceiving feature of the Bitcoin farm is that, while it might seem that you only need the items to build the station, you do indeed need the Graphics Cards to run it, and it is at its most effective when filled with all the cards it can handle. This can obviously become very expensive, and the worth of the Farm is dependent on the ever fluctuating price of Bitcoin in real life.
Escape From Tarkov Booze Generator Items
Module Level | Items Required | Use | Construction Time |
One |
|
Craft Fierce Hatchling Moonshine | 48 Hours |
Each Moonshine requires one Canister with purified water, and two Packs of sugar to produce, and takes three hours, three minutes, and twenty seconds to complete. As you'll see at the end of this Escape From Tarkov Hideout items list, you can produce the Canister with purified water in the Water Collector, creating a really reliable money making loop.
Escape From Tarkov Generator Items
Module Level | Items Required | Use | Construction Time |
One |
|
|
Instant |
Two |
|
|
Five hours |
Three |
|
|
16 Hours |
The Generator module is one of the most important in your Hideout, as it is the thing that keeps almost everything running and making money. Having as many slots as possible filled with fuel lessens the risk of ever running out and cutting the power.
Escape From Tarkov Heating Items
Module Level | Items Required | Use | Construction Time |
One |
|
Increase Energy regeneration rate by 2.4 Energy points per hour | Instant |
Two |
|
Increase by 4.8 points per hour (7.2 total) | Two hours |
Three |
|
|
Eight hours |
If you're wanting to rush back into raids soon after you get out of them, then the Heating module in the Hideout is a no brainer.
Escape From Tarkov Illumination Items
Module Level | Items Required | Use | Construction Time |
One |
|
Lights Hideout with candles | Instant |
Two |
|
Lights Hideout with basic lights | Instant |
Three |
|
Lights Hideout with fluorescent lights | Six Hours |
Probably one of the least important modules, the Illumination just makes your Hideout look nice. It's handy for the Shooting Range too.
Escape From Tarkov Intelligence Centre Items
Module Level | Items Required | Use | Construction Time |
One |
|
|
Instant |
Two |
|
|
Six Hours |
Three |
|
|
24 Hours |
The Intelligence Centre is one of the more sought after Hideout modules, as in its final level it can create a handful of the most valuable items in the whole game. Pair that with the handy scav cooldown and flea market benefits, and it is all round a very valuable part of your Hideout.
Escape From Tarkov Lavatory Items
Module Level | Items Required | Use | Construction Time |
One |
|
|
Instant |
Two |
|
|
Three Hours |
Three |
|
|
Seven Hours |
The biggest benefit of the Lavatory module in the Hideout is that it does not require the Generator or any power to craft the items. This is especially handy for the Escape From Tarkov Gunsmith Part 2 or Ice Cream Cones quests, where you'll need to craft the 6L31 60-round magazine.
Escape From Tarkov Library Items
Module Level | Items Required | Use | Construction Time |
One |
|
|
54 Hours |
The Library module in the Hideout is hugely beneficial in the later game, when getting through each level becomes a harder and longer process.
Escape From Tarkov Medstation Items
Module Level | Items Required | Use | Construction Time |
One |
|
|
Instant |
Two |
|
|
Three Hours |
Three |
|
|
12 Hours |
If you're wanting to get your hands on some Salewa kits for the Escape From Tarkov Shortage quest, then the Medstation is a great option. It is also a great way to save lots of unnecessary Roubles on healing, and to recycle some low value items that you're never going to use anyway.
Escape From Tarkov Nutrition Unit Items
Module Level | Items Required | Use | Construction Time |
One |
|
|
Instant |
Two |
|
|
Four Hours |
Three |
|
|
14 Hours |
You're always going to need Energy in Escape From Tarkov, so having a stress free way to craft Energy enhancing items - especially while everything else is running - is a no brainer.
Escape From Tarkov Rest Space Items
Module Level | Items Required | Use | Construction Time |
One |
|
|
Instant |
Two |
|
|
Two Hours |
Three |
|
|
10 Hours |
The Rest Space module in the Hideout is an easy way to be able to get back into raids faster, and at a fairly minimal cost too.
Escape From Tarkov Scav Case Items
Module Level | Items Required | Use | Construction Time |
One |
|
|
80 Hours |
Despite its fairly hefty cost, the Scav Case is a Hideout module that can pay itself back significantly the more that you use it. Furthermore, every item that you get back from it is found in raid, so you can either choose to sell on the Escape From Tarkov flea market, or use towards your quests.
Escape From Tarkov Security Items
Module Level | Items Required | Use |
Construction Time |
One |
|
None | Instant |
Two |
|
None |
Three Hours |
Three |
|
None | 17 Hours |
While there are no practical benefits of the Security module, it is essential if you want to improve the rest of your hideout, and the cost is not too much of a pain either.
Escape From Tarkov Shooting Range Items
Module Level | Items Required | Use | Construction Time |
One |
|
Unlocks three targets for you to test your weapons at without consuming any ammo | One Hour |
Much like the Security module, the Shooting Range does not 'create' anything for your hideout, but it is an invaluable tool for testing each new weapon you craft, to see how it will perform outside of the stress of a raid.
Escape From Tarkov Solar Power Items
Module Level | Items Required | Use | Construction Time |
One |
|
Reduces fuel consumption by 50% | 72 Hours |
This will be one of the later Hideout modules that you will unlock, but it is easily one of the best. The aim of your hideout is to have the Generator on as much as possible - especially with the Bitcoin Farm - so having a module that doubles the amount of time you can have the power on saves you a huge amount of money.
Escape From Tarkov Stash Items
Module Level | Items Required | Use | Construction Time |
One |
|
Grants a Stash size of 10x28 | N/A |
Two |
Or
|
Grants a Stash size of 10x38 | N/A or 24 Hours |
Three |
Or
|
Grants a Stash size of 10x48 | N/A or 48 Hours |
Four |
Or
|
Grants a Stash size of 10x68 | N/A or 96 Hours |
The Stash module in the Hideout is one of the most expensive investments you have to make - both inside and outside of the game. It acts as the only module that can be enhanced by the edition of the game, and to learn more about that make sure to check out our how to download Escape From Tarkov guide. Overall, it is an extremely useful module to unlock, as it allows you significantly more space to hoard everything that you manage to bring back from your raids. You never know when you might need it.
Escape From Tarkov Vents Items
Module Level | Items Required | Use | Construction Time |
One |
|
None | Instant |
Two |
|
None |
Three Hours |
Three |
|
None | 10 Hours |
Once again, a module that doesn't have any benefit beyond being a requirement for the completion of other, more worthwhile modules. Really cheap and easy to find the items for it though, which is a plus.
Escape From Tarkov Water Collector Items
Module Level | Items Required | Use | Construction Time |
One |
|
Increases Hydration regeneration by six water points per hour | Two Hours |
Two |
|
Increases Hydration regeneration by 12 water points per hour (18 total) | Eight hours |
Three |
|
|
16 Hours |
It's always handy to have your Hydration regenerate faster, meaning that the raid turnaround is much quicker, but the real benefit of the Water Collector module is the level three craft. This, as mentioned right at the beginning of this guide, can be used in conjunction with the Booze Generator to craft Moonshine on a loop, which is an incredibly successful passive money generator.
Escape From Tarkov Workbench Items
Module Level | Items Required | Use | Construction Time |
One |
|
|
Instant |
Two |
|
|
Three Hours |
Three |
|
|
11 Hours |
The Workbench Hideout module is probably the single best value for money that you can craft in the entire space. It is an invaluable money making tool, even from the early game, and gives you swift and simple access to a lot of the top tier ammo too. Furthermore, as simple as it may seem, the weapon preset customisation is essential if you even want to think about modding your guns, so to unlock that at level one is something you should prioritise as quickly as possible.
So, that completes the full list of Escape From Tarkov Hideout items you'll need to get your hands on if you want to have a fully decked out space. If you're looking for the best weapons to spend your well earned money on, then don't miss our Escape From Tarkov best guns guide for all the information there.
About The Author
Harry Boulton
Harry is a Guides Writer at GGRecon, having completed a Masters of Research degree in Film Studies. Previously a freelance writer for PCGamesN, The Loadout, and Red Bull Gaming, he loves playing a wide variety of games from the Souls series to JRPGs, Counter-Strike, and EA FC. When not playing or writing about games and hardware, you're likely to find him watching football or listening to Madonna and Kate Bush.
This is part of the ‘Escape From Tarkov’ directory
Directory contents
-
Anesthesia
-
Beyond the Red Meat Part 1
-
BP Depot
-
Burning Rubber
-
Checking
-
Chemical Part 1
-
Classified Technologies
-
Corporate Secrets
-
Delivery from the Past
-
Drug Trafficking
-
Energy Crisis
-
The Extortionist
-
First in Line
-
Grenadier
-
Gunsmith Part 2
-
Gunsmith Part 3
-
Gunsmith Part 9
-
Gunsmith Special Order
-
Hot Delivery
-
Introduction
-
Letters
-
Luxurious Life
-
Out of Curiosity
-
Pharmacist
-
Rough Tarkov
-
Saving the Mole
-
Search Mission
-
Seaside Vacation
-
Shooting Cans
-
Shortage
-
Stray Dogs
-
The Walls Have Eyes
-
What's on the Flash Drive
-
Exit Here