Helldivers 2 1.000.200 patch notes include new planet hazards & higher level cap

Helldivers 2 1.000.200 patch notes include new planet hazards & higher level cap

Check out our full coverage of Helldivers 2 patch 1.000.200, which covers the new planetary hazards, the higher level cap, balance changes, and more.

02nd Apr 2024 12:32

Images via Arrowhead Studios

This is part of the ‘Helldivers 2’ directory

Directory contents

Each update for Helldivers 2 is a nice surprise, and while we expect many of the fixes and various balances that come with these patches, the addition of even more planetary hazards and a higher level cap is unexpected.

Patch 1.000.200 overview

Patch 1.000.200 focuses on a number of balance fixes related to weapons, Stratagems, enemies, and mission objectives. These changes make different aspects of the game easier and harder but should help to create a more even experience across the board.

In addition to balancing, the patch sees some new gameplay changes with the introduction of two new planetary hazards and an increased level cap for players to show off their progress.

Full patch notes

Gameplay

Planetary hazard additions

  • Blizzards
  • Sandstorms

Increased level cap

  • Level cap has been increased from 50 to 150

Balancing

Missions

Retrieve Essential Personnel

  • Moved the enemy spawn points further away from the objective to give players a fairer chance of defending the location
  • There are fewer civilians required to complete the mission on higher difficulties

Destroy Command Bunkers

  • Now has more objective locations, the mission was too easy before compared to other missions
  • It can now appear in operations from difficulty 5
  • Halved the negative effect of operation modifiers that increase stratagem cooldowns or call in times

Primary, Secondary, & Support Weapons

  • Arc Thrower: fixed charging inconsistencies; it will now always take 1s to charge a shot
  • Arc Thrower: reduced distance from 50m to 35m
  • Arc Thrower: increased stagger force
  • Guard Dog: now restores full ammo from supply boxes
  • Anti-Materiel Rifle: damage increased by 30%
  • Breaker Incendiary: damage per bullet increased from 15 per bullet to 20 per bullet
  • Fire damage per tick increased by 50% (from all sources)
  • Liberator Penetrator: now has a full auto mode
  • Dominator: increased damage from 200 to 300
  • Dominator: increased stagger
  • Diligence Counter Sniper: increased armour penetration from light to medium
  • Slugger: reduced stagger
  • Slugger: reduced damage from 280 to 250
  • Slugger: reduced demolition force
  • Slugger: fixed armour penetration tag in the menu
  • Slugger, Liberator Concussive, Senator: fixed incorrect armour penetration tags in the menu
  • Recoilless Rifle: increased the number of rockets you restore from supply boxes from 2 to 3
  • Spear: increased the number of missiles you restore from supply boxes from 1 to 2
  • Heavy Machine Gun: the highest fire rate mode reduced from 1200 rpm to a more moderate 950

Stratagems

  • Patriot Exosuit: rockets will now penetrate armour only on direct hit

Enemies

  • Chargers normal melee attack now does less damage against Exosuits
  • Bile Spewer and Nursing Spewer do less damage with their puke
  • The Bile Titan can no longer be stunned
  • Shriekers no longer create bug breaches
  • Shriekers hitting you while they are dead now does significantly less damage

Helldiver

  • Heavy and medium armour protects better and you now take about 10% less damage than before while wearing heavy and about 5% less when wearing medium armour. Fortified commando and light armour is unchanged

Fixes

  • Fixed issue where save settings for PS5 would be reset when the game is rebooted, causing things such as loadout and hint settings to reset
  • Enemies now properly target Exosuits. Previously, many enemies effectively ignored Exosuits if a Helldiver on foot was available for them to target
  • Fixed Exosuits being able to fire their weapons while opening the minimap
  • The Helldiver and the Exosuit both had a bug that made them sometimes take explosion damage multiple times making things like automaton rockets be too deadly, this is now fixed
  • Automaton enemy constellations that preferred to spawn more of certain Devastators types did not work and are now functioning as they should. This means that sometimes when playing against the Automatons you will face more Devastators instead of other enemy types

We have improved the system that prevents hellpod steering close to large or important objects.

  • We have solved issues where the effective area around objects was a lot larger than intended
  • We have reduced the number of objects that prevent hellpod steering
  • Note: This system is intended to prevent softlocks where players can drop on important interaction points, or drop into unintended places. We will continue to monitor the state of the system after the update to see if additional tweaks are necessary.
  • Fixed cases where the ground under some assets could be bombed causing them to float

Ballistic Shield changes

  • Collision mesh has been slightly increased in size for more forgiveness
  • Changed shield poses so that less of the Helldiver is exposed
  • Addressed bug where parts of the Helldiver would become vulnerable while using the shield in first person

Known Issues

These are issues that were either introduced by this patch and are being worked on, or are from a previous version and have not yet been fixed.

  • Game might crash when picking up a snowball or throwing back a grenade
  • Explosive weapon stats include only direct hit damage but not explosive damage
  • Explosions do not break your limbs (except for when you fly into a rock)
  • Planet liberation reaches 100% at the end of every Defend mission
  • Drowning in deep water with a Vitality Booster equipped puts Helldiver in a broken state
  • Stratagem beam might attach itself to an enemy but it will deploy to its original location
  • Some player customizations (like title or body type) may reset after restarting the game

Various issues involving friend invites and cross-play

  • Cross-platform friend invites might not show up in the Friend Requests tab
  • Players cannot unfriend other players befriended via friend code
  • Players cannot unblock players that were not in their Friends list beforehand
  • Players cannot befriend players with Steam names shorter than 3 characters
Tarran Stockton

About The Author

Tarran Stockton

Tarran is a Senior Guides Writer at GGRecon. He previously wrote reviews for his college newspaper before studying Media and Communication at university. His favourite genres include role-playing games, strategy games, and boomer shooters - along with anything indie. You can also find him in the pit at local hardcore shows.

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