League of Legends update 13.16 patch notes: Buffs, nerfs, new skins & more

League of Legends update 13.16 patch notes: Buffs, nerfs, new skins & more

The League of Legends update 13.16 patch notes have arrived, and we're here to break down everything you can expect, including all buffs, nerfs and new skins.

15th Aug 2023 19:00

Images via Riot Games

The League of Legends update 13.16 patch notes are upon us, and we've got all the details you need right here.

Expect updates to keep ranked shifting, with changes to the likes of Naafiri, Shaco, and more. This is a sizable patch with changes to Summoner's Rift and Arena, as well as new skins as always. Keep reading to find out more!

League of Legends 13.16 patch notes: The short version

The soul fighter arena event in League of Legends.

In League of Legends patch 13.16 you can expect to see lots of buffs and nerfs for various champions in the game. Naafiri has had some follow-up tweaks, Shaco is having his boxes changed, and plenty of champions are being given some helpful buffs.

New Immortal Journey skins will be dropping into the store, including a Prestige skin for Sona. Other champions receiving skins include Zed, Soraka, Zeri, Shyvana and Kayle.

There's also a huge array of changes to Arena, as well as some quality-of-life changes for loot and a whole load of bug fixes and item changes.

League of Legends 13.16 patch notes: Champions

The champion Naafiri from League of Legends.

Here are all the champion balance changes from League of Legends patch 13.16!

Akali

  • Q - Five Point Strike
    • Energy Cost: 130/115/100/85/70 ⇒ 110/100/90/80/70
    • Damage: 40/65/90/115/140 (+65% AD) (+60% AP) ⇒ 45/70/95/120/145 (+65% AD) (+60% AP)

Brand

  • Passive - Blaze
    • Mana Restoration: 20-40 (based on level) ⇒ 30-50 (based on level)
  • Q - Sear
    • Magic Damage: 80/110/140/170/200 (+55% AP) ⇒ 80/110/140/170/200 (+65% AP)
  • E - Conflagration
    • Magic Damage: 70/95/120/145/170 (+45% AP) ⇒ 70/95/120/145/170 (+55% AP)

Caitlyn

  • Base Stats
    • Attacks per Headshot: 7 ⇒ 6

Ekko

  • Q - Timewinder
    • Initial Magic Damage: 60/75/90/105/120 (+30% AP) ⇒ 70/85/100/115/130 (+30% AP)
    • Slow: 32/39/46/53/60% ⇒ 40/45/50/55/60%
  • W - Parallel Convergence
    • Shield Strength: 70/90/110/130/150 (+150% AP) ⇒ 100/120/140/160/180 (+150% AP)

Karma

  • Q - Inner Flame
    • Magic Damage: 70/120/170/220/270 (+40% AP) ⇒ 70/120/170/220/270 (+50% AP)
    • Ultimate Empowered Q: 35/140/245/350 (+60% AP) &rArr 35/140/245/350 (+70% AP)
  • R - Mantra
    • Cooldown: 40/38/36/34 seconds ⇒ 40/37/34/31 seconds

Lucian

  • Passive - Lightslinger
    • Bonus Magic Damage On-Hit: 10 (+15% AD) ⇒ 15 (+15% AD)

Lulu

  • Base Stats
    • Health Growth: 88 ⇒ 92
  • Q - Glitterlance
    • Magic Damage: 70/105/140/175/210 (+40% AP) ⇒ 70/105/140/175/210 (+50% AP)
  • E - Help, Pix!
    • Shield Strength: 80/120/160/200/240 (+40% AP) ⇒ 80/120/160/200/240 (+50% AP)

Malzahar

  • E - Malefic Visions
    • Damage Tick Rate: 0.5 seconds ⇒ 0.25 seconds
    • Minion Execute Threshold: 15-45 health (based on level) ⇒ 10-30 (based on level)

Milio

  • Q - Ultra Mega Fire Kick
    • Magic Damage: 90/135/180/225/270 (+90% AP) ⇒ 80/145/210/275/340 (+120% AP)
  • E - Warm Hugs
    • Shield Strength: 60/80/100/120/140 (+25% AP) ⇒ 60/85/110/135/160 (+30% AP)

Naafiri

  • Base Stats
    • Base Armor: 32 ⇒ 30
    • Base Attack Damage: 57 ⇒ 55
    • Base Attack Speed: 0.688 ⇒ 0.663

Nidalee

  • E - Swipe
    • Damage: 80/140/200/260 (+45% AP) ⇒ 80/140/200/260 (+40% bonus AD) (+45% AP)

Rek'Sai

  • Q - Queen's Wrath
    • Bonus Physical Damage: 21/27/33/39/45 (+50% bonus AD) ⇒ 34/38/42/46/50% Total AD

Shaco

  • Base Stats
    • Base Mana Regeneration: 7.15 ⇒ 6
  • W - Jack In The Box
    • Mana Cost: 50/55/60/65/70 ⇒ 70 at all ranks

Shyvana

  • W - Burnout
    • Damage per Second: 20/32/45/57/70 (+30% Bonus AD) ⇒ 20/30/40/50/60 (+20% Bonus AD)
    • On-Hit Damage: 5/8/11.25/14.25/17.5 (+7.5% Bonus AD) ⇒ 5/7/9/11/13 (+5% Bonus AD)

Sylas

  • Base Stats
    • Base Mana: 310 ⇒ 400

Target Dummy

  • Base Stats
    • Movement Speed: 0 ⇒ 370 (Note: this might be the biggest movement speed buff in League of Legends history.)
    • Minimum Health: 100 ⇒ 1 (Note: living life a lot closer to the edge.)
  • Bugfixes
    • Hit Me with your Best Shot: The maximum amount of a single instance of damage the Target Dummy can take is no longer 900 and is now the Dummy’s maximum health minus 1.

Tristana

  • Base Stats
    • Base Armor: 26 ⇒ 30
    • Armor Growth: 4.2 ⇒ 4.5
    • Base Magic Resistance: 30 ⇒ 28
    • Base Health: 670 ⇒ 640

Wukong

  • Base Stats
    • Mana Regeneration Growth: 0.65 ⇒ 0.8
  • Q - Crushing Blow
    • Mana Cost: 40 ⇒ 20
  • W - Warrior Trickster
    • Mana Cost: 80/70/60/50/40 ⇒ 60/55/50/45/40

League of Legends patch 13.16 notes: Skins, items & more

Immortal Journey Soraka, a new skin releasing in League of Legends patch 13.16.

Here are the rest of the changes coming to League of Legends in the 13.16 patch notes.

New Skins

  • Immortal Journey Kayle
  • Immortal Journey Shyvana
  • Immortal Journey Sona
  • Immortal Journey Soraka
  • Immortal Journey Zed
  • Immortal Journey Zeri
  • Prestige Immortal Journey Sona

Item Changes

Axiom Arc

  • Ultimate Cooldown Refunded: 5% (+40% Lethality) ⇒ 10% (+40% Lethality)

Duskblade of Draktharr

  • Cooldown: 10 seconds ⇒ 30 seconds
  • Missing Health Damage: 20% ⇒ 18%

Prowler's Claw

  • Cooldown: 10 seconds ⇒ 5 seconds
  • Damage: 85 (melee)/65 (ranged) (+45 (melee)/30 (ranged) % bonus AD) ⇒ 85 (melee)/65 (ranged) (55 (melee) /35 (ranged) % bonus AD)

Serpent's Fang

  • Lethality: 12 ⇒ 15

Umbral Glaive

  • Lethality: 10 ⇒ 13

League of Legends 13.16 patch notes: Arena & more

Arena mode from League of Legends.

Buffs

Akali

  • Passive Damage AD Scaling: +60% bonus AD ⇒ +70% bonus AD
  • Passive Damage AP Scaling: +55% bonus AD ⇒ +65% bonus AD
  • W Energy Restoration: 100 ⇒ 150
  • Bugfix: Fixed a bug that was causing Akali to not properly receive +100 energy from the global Arena buff

Cho’Gath

  • Q Ability Haste: 0 ⇒ 25
  • Q Base Damage: 80/140/200/260/320 ⇒ 100/160/220/280/340
  • Q Slow: 60% ⇒ 70%
  • E Base Damage: 22/34/46/58/70 ⇒ 32/44/56/68/80
  • E Slow: 30/35/40/45/50 ⇒ 40/45/50/55/60
  • R Ability Haste: 0 ⇒ 30
  • R Damage to Champions: 300/475/650 ⇒ 400/575/750
  • R Health per Stack: 80/120/160 ⇒ 100/150/200

Ekko

  • Passive Resonance Damage: 30-140 (based on level) (+90% AP) ⇒ 33-154 (based on level) (+90% AP)
  • Q First Hit Damage: 60/75/90/105/120 ⇒ 70/85/100/115/130
  • Q Second Hit Damage: 40/65/90/115/140 ⇒ 50/75/100/125/150
  • W Passive Damage: 3% (+3% per 100 AP) ⇒ 4% (+3% per 100 AP)

Evelynn

  • Q Base Damage: 25/30/35/40/45 (+30% AP) ⇒ 35/40/45/50/55 (+30% AP)
  • Q Bonus Magic Damage: 15/25/35/45/55 (+25% AP) ⇒ 25/35/45/55/65 (+30%AP)
  • W Ability Haste: 0 ⇒ 20
  • E Base Damage: 55/70/85/100/115 (+3% (+1.5% per 100 AP) of target's maximum health) ⇒ 5% of maximum health
  • E Empowered Magic Damage: 75/100/125/150/175 (+4% (+2.5% per 100 AP) of target's maximum health) ⇒ 7% of maximum health

Ezreal

  • Q Damage: 20/45/70/95/120 (+130% AD) (+15% AP) ⇒ 30/60/90/110/135 (+135% AD) (+17% AP)
  • E Ability Haste: 0 ⇒ 15
  • E Damage: 80/130/180/230/280 (+50% bonus AD) (+75% AP) ⇒ 90/140/190/240/290 (+50% bonus AD) (+80% AP)
  • R Damage: 350/500/650 (+100% bonus AD) (+90% AP) ⇒ 390/540/690 (+100% bonus AD) (+95% AP)

Hecarim

  • Q Damage: 60/85/110/135/160 (+ 90% bonus AD) ⇒ 80/105/130/155/190 (90%Bonus AD)
  • W Healing: 25% (+2% of 100 bonus AD) of the damage dealt to enemies ⇒ 35% (+3% of 100 bonus AD) of the damage dealt to enemies
  • E Minimum Damage:30/45/60/75/90 (+50% bonus AD) ⇒ 50/65/80/95/110 (+60% bonus AD)
  • E Maximum Damage: 60/90/120/150/180 (+100% bonus AD) ⇒ 100/130/160/190/220 (+120% bonus AD)

LeBlanc

  • Q Damage: 65/90/115/140/165 (+ 40% AP) ⇒ 75/100/125/150/175 (+ 40% AP)
  • (Note: total damage for consuming mark now 150/200/250/300/350 (+40% AP).)
  • W Ability Haste: 0 ⇒ 15
  • W Damage: 75/115/155/195/235 (+60% AP) ⇒ 75/115/155/195/235 (+70% AP)
  • R Ability Haste: 0 ⇒ 15
  • R > Q Damage: 70/140/210 (+40% AP) ⇒ 90/160/230 (+50% AP)
  • R > E Damage: 70/140/210 (+40% AP) ⇒ 90/160/230 (+50% AP)

Lee Sin

  • Q Ability Haste: 0 ⇒ 30
  • W Lifesteal & Spell Vamp: 5-27% ⇒ 15-35%
  • W Shield Value: 50-250 ⇒ 60-300
  • E Base Damage: 35-155 ⇒ 55-195
  • E Slow: 20-80% ⇒ 40-80%

Nidalee

  • Passive Movement Speed: Bonus movement speed doubled
  • Q Human Form Minimum Damage AP Ratio: 50% ⇒ 80%
  • Q Cougar Form AD Ratio: 75% total AD ⇒ 120% total AD
  • W Maximum Traps: 4/6/8/10 (based on level) ⇒ 100
  • E Human Form Base Heal: 35-95 ⇒ 60-180
  • E Human Form Bonus Attack Speed: 20-60% ⇒ 40-80%
  • E Cougar Form AD Ratio: 0% ⇒ 80%

Nunu & Willump

  • Q Ability Haste: 0 ⇒ 30
  • Q Damage: 100/160/220/280/340 (+65% AP) (+5% bonus health) ⇒ 120/180/240/300/360(+70% AP) (+7% bonus health)
  • W Damage: 180/225/270/315/360 (+150% AP) ⇒ 215/260/305/350/395 (+150% AP)
  • R Damage: 625/950/1275 (+300% AP) ⇒ 655/980/1305 (+300% AP)
  • R Shield: 65/75/85 (+150% AP) (+30/40/50% bonus health) ⇒ 85/95/105 (+150% AP) (+40/50/60% bonus health)

Quinn

  • Bonus Damage Against Vulnerable Targets: 10-95 (based on level) (+ 116%-150% (based on level) AD) bonus physical damage ⇒ 11.5-109.25 (based on level) (+ 118.4% - 157.5% (based on level) AD) physical damage
  • Q Damage: 20/45/70/95/120 (+ 80/90/100/110/120% AD) (+50% AP) ⇒ 20/45/70/95/120 (+90/100/110/120/130% AD) (+75% AP)
  • W Passive Attack Speed: 28 / 36 / 44 / 52 / 60% ⇒ 30 / 40 / 50 / 60 / 70%
  • W Ability Haste: 0 ⇒ 100
  • R AD Ratio: 70% ⇒ 100%

Sejuani

  • Passive Stun Hit Damage: 10% maximum health ⇒ 12% maximum health
  • CQ Ability Haste: 0 ⇒ 20
  • E Cooldown per Champion: 8 ⇒ 5

Sion

  • Q Minimum Base Damage: 40/60/80/100/120 ⇒ 65/85/105/125/145
  • Q Maximum Base Damage: 90/155/220/285/350 ⇒ 130/195/260/325/390
  • CW Stacks per Champion Takedown: 15 ⇒ 45
  • E Armor Reduction: 20% ⇒ 40%
  • E Slow: 40/45/50/55/60% ⇒ 55/60/65/70/75%
  • R Minimum Damage: 150/300/450 ⇒ 200/350/500
  • R Maximum Damage: 400/800/1200 ⇒ 600/1000/1400

Tryndamere

  • Passive Fury Generation: Increased by 50%
  • Q Base Heal: 30-70 (+30% AP) ⇒ 60-140 (+50% AP)
  • Q Heal per Fury: 0.5-2.3 (+1.2% AP) ⇒ 1-4 (+2% AP)
  • W Slow: 30-60% ⇒ 50-80%
  • W Ad Reduction: 20-80 ⇒ 30-120

Xerath

  • Q Base Damage: 70/110/150/190/230 ⇒ 100/140/180/220/260
  • R Base Damage: 180/230/280 ⇒ 250/300/350

Nerfs

Cassiopeia

  • Passive Bonus Movement Speed: Reduced by 30%
  • W Ability Haste: 0 ⇒ -30

Fiora

  • Passive True Damage: 3% (+4% per 100 bonus AD) ⇒ 2% (+3% per 100 bonus AD)
  • W Ability Haste: 0 ⇒ -20

Warwick

  • Q % Health Damage: 6-10% ⇒ 5-9%
  • Q AD Ratio: 1.2% ⇒ 1%
  • E Ability Haste: 0 ⇒ -20
  • R Base Damage: 175-525 ⇒ 100-300

Augment Buffs

Banner of Command

  • Stats Given: Increased by 15% ⇒ Increased by 20%

Blunt Force

  • Percent AD Given: 10% ⇒ 15%

Circle of Death

  • Healing Converted to Damage: 40% ⇒ 50%

Combo Master

  • Phase Rush Movement Speed: 15-40% ⇒ 20-60%
  • Electrocute Damage: 30-180 (+40% bonus AD) (+25% AP) ⇒ 50-250 (+45% bonus AD) (+30% AP)

Eureka

  • AP Converted to Ability Haste: 20% ⇒ 25%

First Aid Kit

  • Heal and Shield Power: 20% ⇒ 25%

From Beginning to End

  • First Strike Damage Amplification: 11% ⇒ 15%
  • Dark Harvest Damage: 25-75 (+30% Bonus AD) (+20% AP) (+6 per Stack) ⇒ 50-100 (+35% Bonus AD) (+25% AP) (+10 per Stack)

Phenomenal Evil

  • Cooldown: 0.75 seconds shared between all abilities ⇒ 0.75 seconds per ability spell slot

Tormentor

  • Burn Percent Maximum Health Damage: 4% ⇒ 5%

Augment Nerfs

Ok Boomerang

  • Damage: 55-275 (+30% Bonus AD) (+20% AP) ⇒ 45-225 (+25% Bonus AD) (+17% AP)

Restless Restoration

  • Base Heal per 1000 Units Traveled: 50-150 ⇒ 30-150

Spirit Link

  • Damage Redirected: 30% ⇒ 25%
  • Healing Copied: 40% ⇒ 45%

Tank it or Leave it

  • Critical Defend Damage Reduction: 40% ⇒ 30%

With Haste

  • Haste as Movement Speed: 200% ⇒ 150%

Item Buffs

Ardent Censer

  • Attack Speed Granted: 30% ⇒ 40%
  • On-Hit Damage: 20 ⇒ 25

Edge of Night

  • Health: 325 ⇒ 400

Everfrost

  • Root/Slow Duration: 1 second ⇒ 1.5 seconds

Galeforce

  • Cooldown: 45 seconds ⇒ 30 seconds
  • Attack Speed: 15% ⇒ 25%

Goredrinker

  • Health: 200 ⇒ 300
  • Attack Damage: 50 ⇒ 55

Imperial Mandate

  • Initial Proc Damage: 50-90 ⇒ 70-130
  • Ally Proc Damage: 100-160 ⇒ 120-200

Ionian Boots of Lucidity

  • Movement Speed: 30 ⇒ 45

Kraken Slayer

  • Attack Damage: 35 ⇒ 40

Locket of the Iron Solari

  • Shield Strength: 400-1000 ⇒ 600-1200

Night Harvester

  • Cooldown: 30 seconds ⇒ 15 seconds

Item Nerfs

Eclipse

  • Attack Damage: 60 ⇒ 50
  • Proc Percent Maximum Health Damage: 8% ⇒ 7%

Radiant Virtue

  • Health Strength: 6% of maximum health ⇒ 4% of maximum health

More Changes

Surrender QoL Updates

  • The name of the player that started a surrender vote is no longer revealed.
  • After starting a surrender vote, the player that started the surrender vote will not be able to begin another vote for 6 minutes. Note, the team cooldown on calling for a surrender vote remains unchanged at 3 minutes and takes priority over individual cooldowns.
  • The surrender vote will automatically resolve when a vote can no longer pass and will no longer remain open waiting for players to vote.
  • The surrender box text has been updated to reflect the type of surrender vote being called: Surrender, AFK Surrender, or Remake.

ARAM Adjustments

After our last round of ARAM balance changes, we've managed to address urgent under/overperforming champions, but we want to let the dust settle before making more adjustments. We're not done balancing ARAM by any means, but we want to collect information on which champions really need to be addressed instead of making minor changes to a few champions.

Clash - ARAM Cup

  • Registration Begins: August 14 @ 11:00 AM (Local Time)
  • Tournament Days: August 19 and 20 (~4-7 PM Local, varies by region)

Some additional and new notes on ARAM Clash:

  • There is no ranked history/ranked placement requirement
  • Players will receive 2 rerolls per game
  • NEW - Scouting phase time has been reduced as scouting is less relevant in this mode
  • NEW - Improved matchmaking

Mythic Shop Rotation

Now Available

  • Prestige Immortal Journey Sona
  • Prestige Anima Squad Jinx
  • Prestige True Damage Yasuo
  • Prestige Mecha Kingdoms Garen
  • Prestige High Noon Talon
  • Mythic Chroma PROJECT Ashe
  • Mythic Chroma Battle Academia Ezreal

Leaving the Mythic Shop

  • Prestige Valiant Sword Riven
  • Prestige Lunar Beast Fiora
  • Prestige Star Guardian Soraka
  • Prestige Nightbringer Lee Sin
  • Mythic Chroma Dunkmaster Darius
  • Mythic Chroma Final Boss Veigar

Bugfixes & QoL Changes

QoL Changes

  • Mass Disenchanting for shards is now available. Head to your Loot tab to try it out!
  • In the item recommender, when hovering over a champion that the item is good against, the recommender will now tell you why it is good against them.

Bugfixes

  • Fixed a bug that was stopping the screen from flashing purple as a warning that Rift Herald was about to expire.
  • Fixed a bug that was causing AoE damage dealt by Dragons to deal increased damage if there were multiple champions standing behind the aggroed champion.
  • Fixed several bugs that were causing Nidalee’s VO’s to not play properly.
  • Fixed several bugs that were causing Varus’s VO’s to not play properly.
  • Fixed several bugs that were causing Jax’s VO’s to not play properly.
  • Fixed a bug that was causing Kindred’s E - Mounting Dread VFX to not properly render above impassable terrain.
  • Fixed a bug that was causing champions to slide while Grounded.
  • Fixed a bug that was cursing Taliyah’s Q - Threaded Volly AoE VFX to not appear.
  • Fixed a bug where Viego would only copy the base skin and not the chroma of a champion he had possessed.
  • Fixed a bug where Night Harvester’s item effect was not granted upon a champion using a spell shield to block the ability.
  • Fixed a bug that was causing Dr. Mundo’s Q - Infected Bonesaw hitbox to be misleading.
  • Fixed a bug that was causing Syndra’s orb VFX to not properly appear depending on graphic settings.
  • Fixed a bug that was causing Leona’s sword and shield to appear pixelated.
  • Fixed a bug that was resulting in Mikael’s Blessing being listed as a Magic Resist item in the shop.
  • Fixed a bug where revives like Guardian Angel and Zilean’s ultimate would cause Infernal Dragon Soul’s effect to become unavailable.
  • Fixed a bug where Ryze R was not properly teleporting all non-champion units
  • Fixed a bug where all players with jungle items would receive treats for contributing to take down an Epic monster when only the team that slayed the Epic monster should receive a treat.
  • Fixed a bug that was causing Naafiri’s packmates to not receive movement speed buffs when they were trying to catch up to her.
  • Fixed a bug that was causing Naafiri’s backflip animation to play on her W - Hound’s Pursuit when cast at point-blank range.
  • Fixed a bug that was causing Naafiri’s packmates to only attack once when fixated on enemies after being Feared or Charmed.
  • Fixed a bug that caused Naafiri’s Q - Darkin Daggers’ bleed VFX to now show if the second dagger hit a different opponent.
  • Fixed a bug that was causing Naafiri’s packmates to not follow her after using certain movement methods like Hexgates, Bard’s Magical Journey, or being displaced.
  • Fixed a bug that caused Naafiri’s Q to fire backwards after her W was completed if she buffered her Q during a W cast.

Skin Bugfixes

  • Fixed a bug where Cosmic Varus’s Piercing Arrow (Q) sound still plays regardless if Q was fired or not.
  • Fixed a bug where Star Guardian Sona’s feet would bend backwards during death animation.
  • Fixed a bug that was making Infernal Kennen’s VFX hard to distinguish against the character model.

And there you have it, all the changes in the LoL 13.16 patch notes.

For more League of Legends, keep reading GGRecon.

Dani Cross

About The Author

Dani Cross

Dani is a Guides Writer for GGRecon. She graduated from university with a degree in Broadcast Journalism, then worked as a freelance writer before joining the GGRecon team as a full-time writer in 2023. In her opinion, the best game of all time is Elden Ring – but her favourite is Halo: Reach, a game that created lifelong friendships and somehow started her down the path to a career in media. She’s also way too invested in Pokemon cards, and a big fan of guinea pigs, cats and other cute creatures.

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