League Of Legends Patch 13.4 Early Patch Notes And Release Date
League of Legends Patch 13.4 is coming soon, and we have all the early details on changes to Champions, items and systems.
League of Legends patch 13.4 is just around the corner. League of Legends had a rough start to 2023, with a cyber attack on developer Riot Games causing issues and delays. Patch 13.4 will be business as usual, hopefully, and we have some early details. Here is everything we currently know about League of Legends patch 13.4.
- To get you up to speed, here are the League of Legends Patch 13.3 patch notes.
League Of Legends Patch 13.4: Release Date
Provided nothing goes wrong this time, League of Legends patch 13.4 is set to go live on Thursday, 23 February. The time at which the patch goes live is different depending on your region. You can expect the update at 3AM PT in North America, 5AM GMT in West Europe and the UK, and 3AM in Central Europe.
For those of you who enjoy some late-night/early-morning League, be aware that the servers will be shut down three hours before the patch goes live, and will likely be offline for a short while afterward. The game will be back a few hours after the patch goes live, you can check in with the League of Legends social media accounts to find out when the game is back up.
- Is League of Legends playable on Steam Deck? The answer may surprise you.
League Of Legends Patch 13.4: Early Patch Notes
A big part of patch 13.4 is the rebalancing of many Champions. A prevalent issue in the game is snowballing- Champions who, after a strong start, just get more and more powerful. Also on the block is the balance between melee and ranged support Champions, and optimising pathing through the jungle.
Champions
- Ahri
- Base health increased from 570 to 590.
- Base armor increased from 18 to 21.
- R cooldown reduced from 140-90 to 130-80.
- Alistair
- Passive heal increased from 6 percent to 7.
- Q ability power ratio increased from 70 percent to 80.
- W ability power ratio increased from 90 percent to 100.
- Amumu
- Health growth reduced from 100 to 94.
- Armor growth reduced from 4.2 to four.
- W damage reduced from 6-14 (plus 1-2 percent max health) to 6-14 (plus 1-1.6 percent max health).
- Anivia
- Health growth reduced from 96 to 92.
- Armor growth reduced from 5.2 to 4.9.
- Aphelios
- Passive attack speed increased from 7.5-45 percent to 9-54 percent.
- Aurelion Sol
- New effect added to Q: Canceling this ability within 0.25 seconds of casting it will lock the ability for 1 seconds.
- Azir
- Mana changed from 480-837 to 380-992.
- W recharge increased from 10-6 to 9-6.
- E damage increased from 60-180 plus 0.4 to 60-220 plus 0.55.
- R damage increased from 175-475 plus 0.6 to 200-600 plus 0.75.
- Cho’Gath
- Q mana cost reduced from 60 to 50, damage increased from 80-300 to 80-320.
- Armor growth increased from 4.7 to five.
- W mana cost reduced from 70-110 to 70-90.
- Elise
- Q base damage reduced from 70-210 to 60-180.
- R Spiderling base damage changed from 10-25 to 8-26.
- Gragas
- Q no longer reveals caster if enemies were in target radius on cast.
- Jarvan IV
- W cooldown increased from eight seconds to nine, flat shield base attack damage scaling reduced from 80 percent to 70.
- Jax
- Health increased from 685 plus 99 to 665 plus 100.
- E minimum damage ability power scaling reduced from 100 percent to 70, max total damage increased from 110-350 (plus 100 percent ability power plus four percent of target’s health) to 110-350 (plus 140 percent ability power plus eight percent of target’s total health).
- R passive base damage reduced from 80-160 to 60-160, active base armor reduced from 25-65 to 15-65 (active base magic resist always 60 percent of armor).
- Malphite
- W cooldown reduced from 12-10 to 10-8, attack armor ratio increased from 10 percent to 15, cone armor ratio increased from 15 percent to 20.
- Maokai
- Q damage increased from 70-270 (plus 2-3 percent max health) to 70-270 (plus 2-4 percent max health).
- E cooldown increased from 10 to 14, damage reduced from 55-155 to 50-150, ability power ratio on E reduced from 0.35 (plus four percent slow per 100 ability power) to 0.25 (plus one percent slow per 100 ability power), health ratio increased 0.9 percent slow per 100 health to one percent slow per 100 health.
- Orianna
- Base armor increased from 17 to 20.
- W mana costs reduced from 70-90 to 60-80.
- Riven
- Passive damage changed from 30-60 percent total attack damage (at levels 1-18) to 30-60 percent total attack damage (now linear 1-18, plus 1.75 percent per level).
- Passive now deals damage to towers (50 percent effectiveness).
- Passive stacks now show under HP bar (Riven only).
- Samira
- Passive haste per stack changed from 3.5 percent flat to 1/2/3/4 percent at levels one, six, 11, and 16 respectively. Max haste changed from 21 percent flat to six, 12, 18, and 24 percent.
- R lifesteal effectiveness reduced from 66.6 percent to 50.
- Senna
- Attack speed ratio increased from 0.3 to 0.4.
- R base damage increased from 250-500 (plus 100 percent base attack damage, plus 70 percent ability power) to 250-550 (plus 115 percent base attack damage, plus 70 percent ability power), cooldown reduced from 160-120 seconds to 140-100.
- Thresh
- Q damage increased from 100-280 (plus 80 percent ability power) to 100-30 (plus 90 percent ability power), cooldown reduced from 19-11 seconds to 19-9 seconds.
- W base shield reduced from 50-150 to 50-130, cooldown changed from 22-16 seconds to 21-17 seconds.
- E damage increased from 75-215 (plus 60 percent ability power) to 75-235 (plus 70 percent ability power).
- Udyr
- Health growth reduced from 98 to 92.
- Base armor reduced from 34 to 31.
- Q on-hit ratio reduced from 30 percent base attack damage to 25 percent.
- R slow reduced from 25-40 percent to 20-35 percent.
- Veigar
- Q missile range increased from 950 to 1,050, cast indicator increased from 900 to 1,000.
- W cast range increased from 900 to 950.
- Veigo
- Passive damage can now crit.
- R ratio increased from 3 percent missing health per 100 bonus attack damage to 5 percent missing health per 100 bonus attack damage.
Items
- Bandleglass Mirror
- Item tier changed to Mythic from Epic.
- Demonic Embrace
- New effect: Azakana Gaze’s damage is now capped at 40 damage per second against monsters.
- Doran’s Shield
- Base regeneration reduced from four health per five seconds to four health per five seconds.
- Relic Shield
- Health regeneration increased from 25 percent to 50.
- Frostfang
- Mana regeneration reduced from 75 percent to 50.
- Tribute recharge timer increased from 10 to 12 seconds.
- Harrowing Crescent
- Tribute recharge timer increased to 12 seconds from 10.
- Runesteel Spaulders
- Health regeneration increased from 50 to 75 percent.
- Shard of True Ice
- Mana regen reduced from 115 to 100 percent.
- Slightly Magical Boots
- Sellback value reduced from 210 gold to 90.
- Spellthief’s Edge
- Mana regeneration reduced from 50 percent to 25.
- Tribute recharge timer increased from 10 seconds to 12 seconds.
- Spectral Sickle
- Tribute recharge timer increased from 10 to 12 seconds.
- Steel Shoulderguards
- Health regeneration increased from 25 percent to 50.
- Targon’s Buckler
- Health regeneration increased from 50 to 75 percent.
Runes
- Treasure Hunter
- Base gold reduced from 70 plus 20 to 50 plus 20.
- Total gold reduced from 550 to 450.
Systems
- Jungle sustain/clear speed
- Base kill heal increased from 25 to 30.
- Base Gromp health reduced from 2,200 to 2,050.
- Rift Herald no longer has a soft reset state.
- Companion ability power ratio reduced from 15 percent to 12.
General
- Several fixes to missing buff icons.
- New character preloaded: “FireBuddyTeaserMinion.”
- “Global Wall Push” (used by player-created terrain) now has a tooltip: “Knocked Aside: This unit is being knocked aside. Weeee!”
- Experience for champion kills has been reduced at levels 3-8.
That is everything we currently know about the League of Legends Patch 13.4. For more on the game, check out what we know about the League of Legends MMO.
About The Author
Dave McAdam
Dave is a Senior Guides Writer at GGRecon, after several years of freelancing across the industry. He covers a wide range of games, with particular focus on shooters like Destiny 2, RPGs like Baldur's Gate 3 and Cyberpunk 2077, and fighting games like Street Fighter 6 and Tekken 8.