League of Legends update 13.20 patch notes, Jax update, Jungle changes & more
The 13.20 update patch notes for LoL are here and we've got a full rundown here. From Jax's visual update to new Jungle changes, this patch is quite a big one.
Another two weeks have passed and another League of Legends patch is on the horizon. We've got all the patch notes for LoL update 13.20 right here, including all the latest balance changes for the game.
This patch features big changes to the way the Jungle role works, so if you're an avid jungler be sure to check out these changes. Additionally, Jax is finally getting a big visual update with a new splash art to boot.
Then there's the usual crop of balance changes, item adjustments, bug fixes and new skins. For all the info you need check out the patch notes below!
- Here's everything you need to know about new LoL champion Briar
League of Legends 13.20 patch notes summary
This patch is shaping up to be a huge one for Jungle players, with a crazy number of changes across the board to the Jungle monsters, items and companions. As a Jungle fan myself I'm a little overwhelmed with the sheer number of updates!
As for Champions, K'Sante is receiving tons of changes in this patch. Other balance changes for Akshan, Jinx, Morgana and more should also help to spice up the meta a little.
The new skins coming in this patch include a bunch of new Coven skins and the ominous Old God Mordekaiser. There's also the Redeemed version of Star Guardian Xayah and Rakan arriving from Wild Rift and a new skin to celebrate Worlds 2023.
League of Legends 13.20 patch notes: Champions & items
Here are all the buffs, nerfs and other changes you can expect for Champions and Items in LoL patch 13.20.
Akshan
Q - Avengerang
- Bonus Movement Speed: 40% ; 20/25/30/35/40%
E - Heroic Swing
- Damage per Shot: 30/45/60/75/90 (+17.5% bonus AD) (1 + 0.3 per 100% bonus attack speed) 25/40/55/70/85 (+17.5% bonus AD) (1 + 0.3 per 100% bonus attack speed)
Bel'Veth
Passive - Death in Lavender
- Bonus Attack Speed After Spell Cast: 25-50% (scales linearly based on level) ; 20-40% (scales using stat progression multiplier)
E - Royal Maelstrom
- Critical Stabby Stabs: Damage from Bel'Veth's E can now critically strike.
- Damage Reduction: 70% ; 42/49/56/63/70%
- Minimum Physical Damage: 8/10/12/14/16 (+6% AD) ; 6/7/8/9/10 (+8% AD)
- Minimum On Hit Damage: 6% ; 8%
R - Endless Banquet
- Remora Health: 40/50/60% of minion's maximum health ; 20/45/70% of minion's maximum health
- True Form Out-of-Combat Movement Speed: 25/50/75 ; 10/45/80
Galio
W - Shield of Durand
- Cooldown: 18/17.5/17/16.5/16 seconds ; 18/17/16/15/14 seconds
- Shield Out-of-Combat Timer: 12 seconds ; 12/11/8 seconds (levels 1/6/11)
Jinx
Base Stats
- Health Growth: 100 ; 105
Passive - Get Excited!
- Stacks on Stacks: The 25% bonus total attack speed gained from Get Excited! on takedowns now stacks.
R - Super Mega Death Rocket!
- Cooldown: 75/65/55 seconds ; 70/60/50 seconds
- Minimum Damage: 30/45/60 (+15% bonus AD) (+25/30/35% of target's missing health) 32.5/47.5/62.5 (+16.5% bonus AD) (+25/30/35% of target's missing health)
- Maximum Damage: 300/450/600 (+150% bonus AD) (+25/30/35% of target's missing health) 325/475/625 (+165% bonus AD) (+25/30/35% of target's missing health)
K'Sante
Base Stats
- Base Health: 610 ; 570
- Health Growth: 108 ; 115
- Armor Growth: 4.7 ; 5.2
Passive - Dauntless Instinct
- All Out Bonus Damage: 35% (+20% per 100 bonus armor) (+20% per 100 bonus magic resistance) ; 35%
Q - Ntofo Strikes
- Not so Flash: Recasting K'Sante's third Q will now disable Flash during its windup
- Stat Check: Shift-Tooltip now shows your progress on the Armor/MR and HP for cooldown and cast time
- Physical Damage: 50/75/100/125/150 (+40% AD) (+30% bonus armor) (+30% bonus magic resistance) 30/60/90/120/150 (+40% AD) (+30% bonus armor) (+30% bonus magic resistance)
W - Path Maker
- Mana Cost: 75/80/85/90/95 ; 60/65/70/75/80
- Minimum Channel Time: 0.65 seconds (Note: Maximum channel time is unchanged at 1 second)
- Maximum Damage: Path Maker's damage, crowd control, dash distance, and all other outputs will no longer be tied to the ability's charge time
- Damage Reduction: 25% (+10% per 100 bonus armor) (+10% per 100 bonus magic resistance) (+1% per 100 bonus health) ; 40-65% (based on champion level)
- Stun Duration:0.3/0.35/0.4/0.45/0.5 - 0.85/0.95/1.05/1.15/1.25 seconds ; 1.25 seconds
- Damage: 2/2.25/2.5/2.75/3 - 7/7.25/7.5/7.75/8% of target's maximum health ; 20/40/60/80/100 (+50% total AD) (+30% bonus armor) (+30% bonus magic resistance) (+6/7/8/9/10% of target's maximum health)
W - Path Maker (All Out Version)
- Minimum Channel Time: 0.5 seconds (Note: Maximum channel time is unchanged at 1 second)
- Maximum Damage: Path Maker's damage, crowd control, dash distance, and all other outputs will now always deal the maximum corresponding values and will no longer be tied to the ability's charge time
- Damage Reduction: 30% (+12% per 100 bonus armor) (+12% per 100 bonus magic resistance) (+1.2% per 100 bonus health) ; 50-75% (based on champion level)
- All Out of Extra Damage: While All Out, Path Maker will no longer deal extra damage (aside from the bonus AD provided upon entering All Out)
- Cooldown: 24/22/20/18/16 seconds ; 18/16.5/15/13.5/12 seconds
R - All Out
- Maximum Health Threshold: 55% ; 65%
- Knockback Distance: 350 ; 300
- Damage on Initial Cast: 35/70/105 (+ 20% AD) physical damage ; 70/110/150 (+65% AP) magic damage
- Damage on Successful Wall Slam: 150/250/350 physical damage ; 70/110/150 (+65% AP) magic damage
- Attack Resets: Attack reset timing has been slowed down to match K'Sante's base form
- [NEW]All Out (of stacks): Casting All Out will now reset Q - Ntofo Strikes' current stacks
- Bonus Attack Damage Gained: 5 (+32.5% bonus armor) (+32.5% bonus magic resistance) ; 15/30/45 (+25% bonus armor) (+25% bonus magic resistance)
- Healing: 10% (+0.75% per 100 bonus health) omnivamp ; 10/15/20% healing on all damage versus champions
- Weights are Off: K'Sante now gains 25/35/45% bonus attack speed when All Out
Kai'Sa
Base Stats
- Armor: 28 ; 25
Milio
Passive - Fired Up
- On Fire: Burn damage now counts as Milio's damage even when applied through allies, allowing it to interact with a select number of items like Hextech Putrifier. Burn damage will still grant the ally who applied the debuff the kill, preventing Milio from accidentally <s>kill stealing</s> confirming kills.
E - Warm Hugs
- Cooldown: 18/17/16/15/14 seconds ; 17/16/15/14/13 seconds
Shield Strength: 60/85/110/135/160 (+30% AP) 60/90/120/150/180 (+30% AP
R - Breath of Life
- Healing: 150/250/350 (+30% AP) ; 150/250/350 (+50% AP)
Morgana
W - Tormented Shadow
- Magic Damage per Second: 12/22/32/42/52 (+14% AP) ; 12/22/32/42/52 (+17% AP)
- Monster Damage Modifier: 155% ; 165%
E - Black Shield
- Cooldown: 24/22/20/18/16 seconds ; 26/23.5/21/18.5/16 seconds
R - Soul Shackles
- Bonus Movement Speed: 5/30/55% while facing towards tethered enemies ; 10/35/60% in all directions
- Stun Duration: 1.5 seconds at all ranks ; 1.5/1.75/2 seconds
- Magic Damage: 150/225/300 (+70% AP) ; 175/250/325 (+80% AP) (Note: this will still hit twice, once upon initial cast and a second time when the tether stuns)
Quinn
Base Stats
- Base Health: 603 ; 565
- Movement Speed: 335 ; 330
- Attack Damage Growth: 2.4 ; 2.7
Zed
W - Living Shadow
- Cooldown: 20/18.5/17/15.5/14 seconds ; 20/19.25/18.5/17.75/17 seconds
Ziggs
Q - Bouncing Bomb
- Explosion Hitbox: 150 ; 180
Blighting Jewel
- Total Price: 1250 gold ; 1100 gold
Duskblade of Draktharr
- Ability Haste: 20 ; 15
- Damage Amplification: 0-18% (at 0-70% missing health) 0-16% (at 0-70% missing health)
Lord Dominik's Regards
- Giant Slayer Passive: 0-25% increased Physical and Magic damage against targets with more maximum health than the user (maximum at 2500 more) 0-22% increased Physical and Magic damage against targets with more maximum health than the user (maximum at 2500 more)
- Updated Math: Passive - Giant Slayer now applies before Shields and Lifesteal are calculated
Youmuu's Ghostblade
- Spectral Shard Lethality: 3-12 (level 7-18) 7-18 (level 7-18)
League of Legends: Jungle & snowballing changes
There's a huge array of Jungle changes coming in 13.20. There are also changes related to snowballing to prevent games from feeling like they're decided too early. Here's everything major you need to know about.
Smite
- Damage to Champions/Pets: 20-160 (levels 1-18) ; 40 at all levels
- Smite now has 350 units of targeting forgiveness against Epic Monsters. This means if your cursor is near their model but not on top of another valid target it will act as though you are targeting them.
- Damage Type: Spell ; Proc (Note: this means that Smite will no longer trigger on-spell effects like Demonic Embrace, similar to Ignite)
- Primal Smite AoE Damage when Smiting Monsters: 50% of Smite's damage ; 100% of Smite's damage
Jungle Companion Upgrades
- All Primal Smites: Junglers with Primal Smite no longer take 20% less damage from epic monsters when two or more allies are nearby
- Gustwalker Movement Speed: While in a brush, gain 45% bonus movement speed, decaying over 2 seconds after leaving the brush. Killing a large monster increases this effect to 60% for 2 seconds ; While in a brush, gain 30% bonus movement speed, decaying over 2 seconds after leaving the brush. Killing a large monster increases this effect to 45% for 2 seconds
- Mosstomper Shield: 60-281 (levels 1-18) ; 180-300 (levels 10-18)
- Mosstomper Tenacity and Slow Resist: Mosstomper will no longer grant the user tenacity or slow resistance
- Scorchclaw Damage Type Requirement: Any damage ; Attacks and Spells (Note: this means that Smite will no longer trigger Scorchclaw's slow and burn)
Normal Camp Health
- Blue Sentinel Health: 2300-4600 (levels 1-11) ; 2300-6210 (levels 1-18)
- Red Brambleback Health: 2300-4600 (levels 1-11) ; 2300-6210 (levels 1-18)
- Sir Gromp Health: 2050-4100 (levels 1-11) ; 2050-4817.5 (levels 1-18)
- Crimson Raptor Health: 1100-2585 (levels 1-11) 1200-2820 (levels 1-18)
- Raptors Health: 500-1000 (levels 1-11) ; 500-1175 (levels 1-18)
- Greater Murk Wolf Health: 1600-3200 (levels 1-11) ; 3760 (levels 1-18)
- Murk Wolves Health: 630-1260 (levels 1-11) ; 630-1480.5 (levels 1-18)
- Ancient Krug Health: 1350-2700 (levels 1-11) ; 1350-3172.5 (levels 1-18)
- Krug Health: 650-1300 (levels 1-11) ; 650-1527.5 (levels 1-18)
- Mini Krugs Health: 60-105 (levels 1-11) ; 60-141 (levels 1-18)
Rift Scuttler
- Health:1550-3202.5 (levels 1-18, linear scaling) ; 1550-5580 (levels 1-18, non-linear scaling)
- Gold Given: 55-99 (levels 1-9, linear scaling) ; 55-126.5 (levels 1-18, non-linear scaling)
- Experience Given: 20-180 (levels 1-9, linear scaling) ; 20-230 (levels 1-18, non-linear scaling)
Monster Attack Damage and Champion Clear Health
- Monster Attack Damage Formula: 100/100/120/120/130/130/140/150/180/180/200/220/230/250/260/280/300/300% of base AD ; 100/100/110/115/120/125/135/145/155/165/180/195/210/225/240/260/280/300% of base AD
- Health Restored on Large Monster Kill: 30-166 (up to 2.25x based on missing health) ; 12% missing health
- Mana Restored on Large Monster Kill: 19-87 (up to 2.25x based on missing mana) ; 20% missing mana
- Jungle Companion Damage: 16 (+10% bonus AD) (+12% AP) (+10% bonus armor) (+10% bonus magic resistance) (+3% bonus health) true damage ; 16 (+10% AP) (+20% bonus armor) (+20% bonus magic resistance) (+3% bonus health) (Note: the armor and magic resistance changes mean that bonus armor/MR will provide similar damage per gold to bonus health)
- Companion Damage Radius: 900 ; 650 (Note: this makes it less likely that your companion will damage Epic monsters while fighting Rift Scuttler)
- Companion Heal per Second: 70% of damage dealt (note: this is unchanged)
- Companion Heal per Second Cap: Companion's heal per second is now capped at 12-45 (levels 1-12)
Anti-Poaching Adjustments
- Jungle Item Bonus Damage to non-Epic Monsters: 20% ; 42%
- Large Monster Armor & Magic Resistance: 20 ; 42
- Small Monster Armor & Magic Resistance: 0 ; 20
Lane Minion Experience for Junglers
- Minion Experience Penalty Disable: 1.1 levels behind the game average ; 1.5 levels behind the game average
- Minion Experience Received: 40-75% at minutes 0-14, then 100% ; 30-100% at minutes 0-20
- Bugfix: Minion Experience penalty is no longer locked in whenever jungle item is finished
Starter Item Buffs
Doran's Blade
- Attack Damage: 8 ; 10
- Health: 80 ; 100
Doran's Ring
- Ability Power: 15 ; 18
- Health:70 ; 90
Doran's Shield
- Health: 80 ; 110
- Regeneration when Damage: 0-40 health over 8 seconds ; 0-45 over 8 seconds (Note: maximum is unchanged at 25% remaining health.
Dark Seal
- Stack Friendly: Dark Seal is not unique with other Doran's items, so feel free to pick both up
- Health: 40 ; 50
Relic Shield
- Ability Power: 5 ; 7
- Health: 30 ; 50
Steel Shoulderguards
- Attack Damage: 3 ; 4
- Health: 30 ; 50
Spectral Sickle
- Attack Damage: 5 ; 6
- Health: 10 ; 25
Spellthief's Edge
- Ability Power: 8 ; 10
- Health: 10 ; 25
Waterwalking
- Adaptive Force: 5-30 (based on level) ; 13-30 (based on level)
- Movement Speed: 25 ; 10
Snowballing Adjustments
Dragons
- Cloud Drake: 7% slow resistance and out-of-combat movement speed ; 5% slow resistance and out-of-combat movement speed
- Hextech Drake: 7.5 ability haste and 7.5% bonus attack speed ; 5 ability haste and 5% bonus attack speed
- Infernal Drake: 5% attack damage and ability power ; 3% attack damage and ability power
- Mountain Drake: 8% bonus armor and magic resistance ; 5% bonus armor and magic resistance
- Ocean Drake: restore 2.5% missing health every 5 seconds ; restore 2% missing health every 5 seconds
Dragon Soul
- Cloud Drake: 15% bonus movement speed ; 20% bonus movement speed
- Hextech Drake: 40% base slow (30% for ranged champions) ; 45% base slow (35% for ranged champions)
- Infernal Drake: 80 base adaptive damage for explosion ; 100 base adaptive damage for explosion
- Mountain Drake: 180 base shield after not taking damage for 5 seconds ; 220 base shield after not taking damage for 5 seconds
- Ocean Drake: 130 base heal, 80 base mana regeneration ; 150 base heal, 100 base mana regeneration
Rift Herald
- Local Gold Given: 200 ; 100
Baron
- Base Health: 12600 ; 15000 (Note: health scaling of +180 health per minute is unchanged)
Death Timers
- Level 1 Death Timer: 6 seconds ; 6 seconds (unchanged)
- Level 2 Death Timer: 8 seconds ; 6 seconds
- Level 3 Death Timer: 10 seconds ; 8 seconds
- Level 4 Death Timer: 12 seconds ; 8 seconds
- Level 5 Death Timer: 14 seconds ; 10 seconds
- Level 6 Death Timer: 16 seconds ; 12 seconds
- Level 7 Death Timer: 21 seconds ; 16 seconds
- Level 8 Death Timer: 27.5 seconds ; 21 seconds
- Level 9 Death Timer: 30 seconds ; 26 seconds
Turret Plating
- Gold per Plate: 175 ; 125
Those are all the changes coming to the Jungle, as well as the changes for Snowballing. That's a lot to take in!
- Check out our TFT 13.20 patch notes here
League of Legends 13.20 patch notes: New skins, Jax update & more
Jax is receiving a Visual Update in this patch, with a new look and a brand new splash to go with it.
Skins
Here's a list of all the new skins arriving in patch 13.20.
- Worlds 2023 Renekton
- Redeemed Star Guardian Xayah
- Redeemed Star Guardian Rakan
- Coven Nami
- Coven Akali
- Coven Nilah
- Coven Elise
- Old God Mordekaiser
- Prestige Coven Akali
- Neo PAX Jax
These skins also have new Chromas:
- Worlds 2023 Renekton
- Coven Nami
- Coven Nilah
- Coven Akali
- Coven Elise
- Old God Mordekaiser
- Nemesis Jax
- Mecha Kingdoms Jax
- Empyrean Jax
ARAM Adjustments
Buffs
- Rek'Sai: 100% Damage Dealt ; 105% Damage Dealt
Nerfs
- Jhin: 100% Damage Taken ; 105% Damage Taken
- Lissandra: 95% Damage Dealt ; 90% Damage Dealt
- Malzahar: 75% Minion AoE Damage ; 60% Minion AoE Damage
Rune Adjustments
Conqueror
- Attack Damage per Stack: 1.2-2.7 (based on level) bonus AD ; 1.08-2.4 (based on level) bonus AD
- Ability Power per Stack: 2-4.5 (based on level) AP ; 1.8-2.4 (based on level) AP
- Attack Damage at Maximum Stacks: 14.4-32.4 (based on level) bonus AD ; 12.96-28.8 (based on level) bonus AD
- Ability Power at Maximum Stacks: 24-54 (based on level) bonus AP ; 21.6-48 (based on level) bonus AP
Lethal Tempo
- Attack Speed per Stack (Melee): 10-15% ; 9-13.5%
- Attack Speed per Stack (Ranged): 4-9% ; 3.6-8%
Electrocute
- Damage: 30-180 (based on level) (+40% bonus AD) (+25% AP) ; 30-220 (based on level) (+10% bonus AD) (+5% AP)
Dark Harvest
- Adaptive Damage: 20-60 (based on level) (+ 5 per Soul) (+25% bonus AD) (+15% AP) ; 20-80 (based on level) (+ 5 per Soul) (+10% bonus AD) (+5% AP)
Arcane Comet
- Adaptive Damage: 30-100 (based on level) (+35% bonus AD) (+20% AP) ; 30-130 (based on level) (+10% bonus AD) (+5% AP)
Summon Aery
- Adaptive Damage: 10-40 (based on level) (+15% bonus AD) (+10% AP) ; 10-50 (based on level) (+10% bonus AD) (+5% AP)
- Shield: 30-75 (based on level) (+35% bonus AD) (+22.5% AP) ; 30-100 (based on level) (+10% bonus AD) (+5% AP)
Fleet Footwork
- Heal: 10-100 (based on level) (+30% bonus AD) (+20% AP) ; 10-130 (based on level) (+10% bonus AD) (+5% AP)
First Strike
- Bonus True Damage: 9% ; 8%
Taste of Blood
- Healing: 16-30 (based on level) (+15% bonus AD) (+8% AP) ; 16-40 (based on level) (+10% bonus AD) (+5% AP)
Behavioral Systems
- ARAM and Rotating/Event Game Modes will no longer count toward the 5 game ranked restriction penalty
Ping Adjustments
- Allied scoreboard pings are now sent to your premade party instead of being self only.
- For 10 seconds after getting a champion takedown, all allied scoreboard pings directed at your champion are visible to the team.
- The bait ping has been replaced with the enemy vision ping, and the hold ping has been replaced with the need vision ping.
- The vision cleared ping and the vision ping wheel have been removed.
Worlds Clash
Team formation for the first weekend of Worlds Clash will be open starting on October 9th and the tournaments will be on October 14th and 15th. The second weekend of Worlds Clash will run in Patch 13.21.
In addition to the Trophy, Banner, and Logo rewards of other Clash tournaments, Worlds Clash has an additional Loot Capsule as a reward. The Capsule contains the following:
- For Worlds Clash participants with Premium tickets who finish between 1st - 7th place: (1) Championship Skin Permanent
- For all Worlds Clash participants (Premium and Basic tickets) who finish 1st place: (1) World's Event Capsule
- For Worlds Clash participants with Premium tickets who finish between 8th - 15th place: (1) Championship Skin Shard
Since Worlds Clash is 16-team bracket instead of the usual 8-team bracket, there will be an additional level of rewards based on number of wins/losses in the orbs and capsules:
- Basic Ticket: 0W, 3L: 3 Win XP Boost, 1 Mystery Icon, 1 Clash Logo
- Basic Ticket: 1W, 3L: 1 Mystery Emote, 640 Ward Skin, 1 Clash Logo
- Basic Ticket: 2W, 2L: 640 Ward Skin, 975 Skin Shard,1 Mystery Icon, 1 Mystery Emote, 1 Clash Logo, 1 Basic Ticket
- Basic Ticket: 3W, 1L: 640 Ward Skin, 975 Skin Shard, 1350 Skin Shard, 1 Mystery Icon, 1 Mystery Emote, 1 Chibi Icon, 1 Clash Logo, 1 Basic Ticket
- Basic Ticket: [World's Clash ONLY] 4W: 640 Ward Skin, 975 Skin Shard, 1350 Skin Shard, 1 Mystery Icon, 1 Mystery Emote, 1 Chibi Icon, 1 Clash Logo, 1 Basic Ticket, Worlds Orb/Capsule
- Premium Ticket: 0W, 3L: 1 Basic Ticket, 500 OE, 750 Skin Shard, 1 Logo
- Premium Ticket: 1W, 3L: 1 Basic Ticket, 500 OE, 750 Skin Shard, 975 Skin Shard, 1350 Skin Shard, 1 Logo
- Premium Ticket: 2W, 2L: 1 Basic Ticket, 750 OE, 750 Skin Shard, 975 Skin Shard, 1350 Skin Shard, 1820 Skin Shard, 1 Logo
- Premium Ticket: 3W, 1L: 1 Basic Ticket, 750 OE, 750 Skin Shard, 975 Skin Shard, 1350 Skin Shard, 1820 Skin Shard,1 Chibi Icon, 10 Mythic Essence, 1350 Skin, 1 Logo
- Premium Ticket: [World's Clash ONLY] 4W: 1 Basic Ticket, 750 OE, 750 Skin Shard, 975 Skin Shard, 1350 Skin Shard, 1820 Skin Shard,1 Chibi Icon, 10 Mythic Essence, 1350 Skin, 1 Logo, Worlds Orb/Capsule
Mythic Shop Rotation
Now available:
- Prestige Star Guardian Syndra
- Prestige Ocean Song Seraphine
- Prestige Dark Star Malphite
- Prestige Porcelain Lux
- Neo PAX Jax
Leaving the shop:
- Prestige Star Guardian Ekko
- Prestige Pulsefire Lucian
- Prestige Spirit Blossom Teemo
- Prestige Battle Queen Diana
- Mythic Chroma Star Guardian Jinx
Bug Fixes
- Fixed a bug that caused Kraken Slayer and Stormrazor to ignore Shen's W - Spirit Refuge.
- Fixed a bug that caused Aatrox's movement speed buff VFX from his R - World Ender to disappear prematurely when it should have been extended from a takedown.
- Fixed a bug that caused the scoreboard to desync if a takedown occurred while blinded.
- Fixed a bug with the shop that would cause visual issues with the UI when searching for certain items.
- Fixed a bug that caused the Elemental Drakes and Elder Dragons' leash ranges to be inconsistent.
- Fixed a bug that caused Vayne's Passive - Night Hunter buff to not display the movement speed speed buff in the buff bar when activated.
- Fixed a bug that caused Illaoi's E - Test of Spirit to not work on Briar unless she was frenzied.
- Fixed a bug that caused Mecha Kingdom Jax's E - Counterstike VFX ring to remain after counterattacking multiple hits in a single cast.
- Fixed a bug where Invictus Gaming Rakan would snap back to his idle position when Zhonya's Hourglass was activated during his Recall (B).
- Fixed a bug where Star Guardian Rakan's Homeguard animation would not play as intended if activated prior to the 14 minute mark.
- Fixed a bug where some of the on-ground VFX were not following the moving target during Bewitching Elise's Rappel (E).
For more League of Legends make sure you check out our homepage, or you can view our previous LoL patch notes to see what changed last update.
About The Author
Dani Cross
Dani is a Guides Writer for GGRecon. She graduated from university with a degree in Broadcast Journalism, then worked as a freelance writer before joining the GGRecon team as a full-time writer in 2023. In her opinion, the best game of all time is Elden Ring – but her favourite is Halo: Reach, a game that created lifelong friendships and somehow started her down the path to a career in media. She’s also way too invested in Pokemon cards, and a big fan of guinea pigs, cats and other cute creatures.