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League of Legends Patch 13.11 notes: Rell rework, DRX Skins & more

League of Legends Patch 13.11 notes: Rell rework, DRX Skins & more
Images via Riot Games

Written by 

Dani Cross

Published 

31st May 2023 19:00

Contents

The new League of Legends patch 13.11 is here, and we've got all the patch notes. It's a very sizable patch, with a midscope rework for Rell and many more balance changes across the board. Let's take a look at everything that's changing in the League of Legends patch 13.11 notes.

League of Legends patch 13.11: Patch highlights

As we mentioned, Rell is getting a midscope rework in this patch. That means all of her abilities, except her ultimate, have been adjusted.

New DRX skins are finally landing on the rift after a long wait. DRX are the reigning champions from last year's League of Legends World Championship, and skins reflecting their best champions are arriving in the game.

Lots of balance changes have been introduced to the game too, including buffs for junglers and nerfs for Aphelios and Jinx.

League of Legends patch 13.11: Full patch notes

Rell from League of Legends.
Click to enlarge

Rell

  • Attack Speed: 0.55 ⇒ 0.625
    • Attack Speed Growth: 0.02 ⇒ 0.015
    • Armor Growth: 4.2 ⇒ 3
    • Magic Resist Growth: 2.05 ⇒ 1
    • Movement Speed: 335 ⇒ 330

  • Passive Duration: 4 seconds ⇒ 5 seconds
    • Armor and Magic Resist Shred: 10% ⇒ 2.5%
    • (new) Stacks On Stacks: Armor and Magic Resist shred now stacks up to 5 times per target. All
    of Rell’s abilities will also apply a stack of her Passive
    • Minimum Armor and Magic Resist Steal: 5-12 (based on level) ⇒ 1.25-2.5 (based on level)
    • (new) Death Proof Magnets: Rell keeps resists for the full duration of the Passive buff, even if
    the target dies
    • (removed) Rode Off: Passive no longer deals bonus magic damage on hit
    • (removed) Into The Sunset: Hitting a new target no longer refreshes the Passive duration on all targets
    • Passive no longer applies to minions

  • Stunning Strike: Q now stuns all targets hit for 0.75 seconds
    • (removed) Who Needs Heals Anyway: Q no longer heals Rell or her allies
    • Range: 685 units in front of Rell, 150 behind Rell ⇒ 520 in front of Rell, 220 behind Rell
    • Cooldown: 9/8/7/6/5 seconds ⇒ 11/10.5/10/9.5/9 seconds
    • Magic Damage: 70/115/160/205/250 (+50% AP) ⇒ 60/95/130/165/200 (+50% AP)
    • Cast Time: 0.35 seconds ⇒ 0.5 seconds
    • (new) Jungle Rell?: Deals 250% damage to jungle camps
    • (new) A Swing and a (Hopefully) Hit: When Rell casts Q, she moves 100 units forward as she
    takes a step to swing
    • (removed) All The Damages: On old Rell, Q did reduced damage to enemies after the first, and
    only applied passive to the first enemy hit. Now it does full damage and applies passive to all enemies hit

  • W - Ferromancy Crash Down
  • (new)Dismounted Bonus Attack Speed: 15/20/25/30/35%
    • (new) Dismounted Bonus Attack Range: Gain 75 Attack Range
    • Dismounted Bonus Armor and Magic Resist: 10% ⇒ 12%
    • Dismounted Movement Speed : Reduced to 280 flat ⇒ Reduced by 15% (Note: this will be a
    nerf early game and a buff late game.)
    • (removed) Can’t Stop Me Now: Rell no longer has a movement speed cap while dismounted
    • Magic Damage: 70/105/140/175/210 (+60%AP) ⇒ 70/100/130/160/190 (+60%AP)
    • Shield Value: 35/60/85/110/135 (+12% maximum health) ⇒ 30/55/80/105/130 (+10%
    maximum health)
    • Maximum Slide Distance: 375 ⇒ 320
    • AoE Radius Form: 200 ⇒ 180
    • Jump Range: 500 ⇒ 400
    • Knock Up Duration: 1 second ⇒ 0.75 seconds
    • Slidespeed: 85% of jump speed ⇒ 100% of jump speed
    • (new) Actually Jungle Rell Though…: Now deals 250% damage to jungle camps

  • W - Ferromancy Mount Up
  • (removed) Mounted Bonus Movement Speed: Rell no longer gains bonus passive movement
    speed while mounted.
    • Initial Movement Speed Bonus: 25/30/45/40/45% for 3.5 seconds ⇒ 30% that rapidly decays
    over 1 second

  • E - Attract and Repel
  • (new) Passive - Mounted Alacrity: Rell gains 5/8/11/14/17/20/24/28/32/36/40/45/50 move
    speed while mounted at levels 1-13, reduced by 50% in combat.
    • (new) Active - Full Tilt: Rell and an ally charge, gaining ramping Movement Speed up to
    15/17.5/20/22.5/25% over 3 seconds, this is doubled to 30/35/40/45/50% toward enemies or
    each other. Additionally, Rell’s next Attack or Shattering Strike explodes in an area for
    25/35/45/55/65 (+40% AP) (+2/2.5/3/3.5/4% Maximum Health Damage).

Balance Changes

Akali

  • Q - Five Point Strike
    • Magic Damage: 30/55/80/105/130 (+ 65% AD) (+ 60% AP) ⇒ 40/65/90/115/140 (+ 65% AD)
      (+ 60% AP)

Amumu

  • W - Despair
    • Base Damage per Tick (0.5 seconds): 10 ⇒ 7

Aphelios

  • Passive - The Hitman and the Seer
    • Bonus Attack Damage: 5/10/15/20/25/30 ⇒ 4.5/9/13.5/18/22.5/27

Aurelion Sol

  • E - Singularity
    • Mana Cost: 60/70/80/90/100 ⇒ 80/85/90/95/100
    • Magic Damage per Tick (0.25 seconds): 2.5/3.75/5/6.25/7.5 (6.25% AP) ⇒
    2.5/3.75/5/6.25/7.5 (5% AP)

Azir

  • Q - Conquering Sands
    • Cooldown: 14/12/10/8/6 seconds ⇒ 12/10.5/9/7.5/6 seconds
  • W - Arise!
    • Summon Range: 500 ⇒ 525
    • Magic Damage: 0-92 (based on level) (+50/67/84/101/118) (+55% AP) ⇒ 0-92 (based on
    level) (+50/67/84/101/118)(+60% AP)

Ivern

  • Q - Rootcaller
    • Jump for Joy!: Ivern can now recast Q to jump directly to the target, while Ivern and allies can
    issue an attack command to move to their auto attack range’s distance away from the target.
    • Cast Range: 1100 ⇒ 1150
    • Non-Epic Change: Q’s cooldown is now reduced by 50% when used on non-Epic monsters.

  • W - Brushmaker
    • Redefining Death Bush: Brushmaker’s Passive bonus magic damage on-hit when exiting the
    brush for 3 seconds now applies to ally champions.
    • Ally On-Hit Damage: 5/7.5/10/12.5/15 (+10% Ivern's AP)
    • Brush Spawn Vision Duration: 3 seconds ⇒ 8 seconds
    • Brush Duration: 30 seconds ⇒ Up to a maximum of 45 seconds or until your team loses vision
    inside of them
    • Lookie!: Auto attacks empowered with Brushmaker now have a special visual effect to reflect
    the on-hit damage (note: this change is visual only).

  • E - Triggerseed
    • Change: If, when the shield detonates, there are no enemies that are hit by the detonation
    and the shield has not been broken, the duration of the shield is renewed.

  • R - Daisy
    • Daisy Attack Range: 125 ⇒ 175
    • Daisy HP Regeneration: 0 ⇒ 2.5 health per second
    • Daisy Movement Speed: 420 ⇒ 440
    • Daisy Attack Speed: 0.7 ⇒ 0.75
    • Daisy's Bonus Attack Speed: 30/50/70 ⇒ 30/45/60
    • Daisy, Slam! Damage: 100% of Daisy's AD (+20% AP) ⇒ 40/60/80 (+100% of Daisy's AD) (+20%
    AP)

Jinx

  • Attack Speed Growth: 1.36 ⇒ 1

Kalista

  • Base Health: 574 ⇒ 600
    • Health Regeneration: 3.75 ⇒ 4
    • Health Regeneration Growth: 0.55 ⇒ 0.75
    • Attack Damage: 66 ⇒ 61
    • Attack Damage Growth: 3.75 ⇒ 3.25

  • Passive - Martial Poise
    • You Can Run, But You Can’t Hide: Kalista’s basic attacks no longer miss if a target leaves
    vision.
    • Damage Dealt On-Hit: 90% of total AD ⇒ 100% of total AD

  • Q - Pierce
    • Physical Damage: 20/85/150/215/280 (+100% AD) ⇒ 20/85/150/215/280 (+105% AD)

  • E - Rend
    • Cooldown: 14/12.5/11/9.5/8 seconds ⇒ 8 seconds at all ranks
    • Physical Damage Per Extra Stack: 10/16/22/28/34 (+23.2/27.55/31.9/36.25/40.6% AD) (+20%
    AP) ⇒ 8/12/16/20/24 (+25/30/35/40/45% AD) (+20% AP)

Rek'Sai

  • Passive - Fury of the Xer’Sai
    • Tremor Sense Refresh Rate: 1.5 seconds ⇒ 1 second
    • Heal with Maximum Fury: 20-190 (based on level) ⇒ [15 (+20 for every 3 levels)] + [2% (+2%
    Maximum HP for every 3 levels)]

  • Q - Queen’s Wrath (Unburrowed)
    • Cooldown: 4 seconds at all levels ⇒ 4/3.5/3/2.5/2 based on rank
    • Buff Duration: 5 seconds ⇒ 3 seconds
    • newHit and Buff: Basic attacks now refresh the buff duration of Queen's Wrath
    • removedNot So Fast: Q’s buff no longer ends prematurely if Rek'Sai is Burrowed for more
    than 1.5 seconds.
  • Q - Queen’s Wrath (Burrowed)
    • Reveal Duration: 2.5 seconds ⇒ 5 seconds
  • W - Unburrow
    • QoL Update: Targeted range increased to match untargeted range. (Note: This will mean that
    the optimization where it was better to line Rek’Sai up to the edge of your knock up and press
    W at the perfect time instead of just clicking on the opponent has been removed.)

Renekton

  • E - Slice and Dice
    • Cooldown: 18/17/16/15/14 seconds ⇒ 16/15/14/13/12 seconds
  • R - Dominus
    • Cooldown: 120 seconds at all ranks ⇒ 120/100/80 seconds
    • Magic Damage Per Tick (0.5 seconds): 25/50/75 ⇒ 30/60/90

Twisted Fate

  • W - Pick A Card
    • Change: 8/7.5/7/6.5/6 seconds ⇒ 6 seconds at all ranks

Item Changes

Duskblade of Drakkthar

  • Nightstalker Bonus Ability Damage: 0-15% (based on target’s missing health) ⇒ 0-20% (based
    on target’s missing health)
    • Maximum Bonus Damage Health Threshold: 20% remaining health ⇒ 30% remaining health

Echoes of Helia

  • Passive Healing Per Shard: 20-100 (levels 1-18) ⇒ 20-80 (levels 6-18)
    • Passive Damage Per Shard: 30-200 (levels 1-18) ⇒ 30-180 (levels 6-18)

Galeforce

  • Active Damage: 150-350 (based on level) (+250% critical strike chance) ⇒ 150-350 (based on
    level) (+200% critical strike chance)
    • Maximum Execution Damage: 160% ⇒ 150%

Kraken Slayer

  • Damage Type: Magic ⇒ Physical
    • Change: 20 (+60% AD) (+45% AP) ⇒ 35-85 (levels 8-18) (+65% AD) (+60% AP)

Moonstone Renewer

  • Chain Heal: 20-35% (based on ally’s level) ⇒ 20-40% (based on ally’s level)
    • Single Heal: 15-25% (based on ally’s level) ⇒ 15-30% (based on ally’s level)

Navori Quickblades

  • Item Recipe: Caulfield’s Warhammer + Pickaxe + Cloak of Agility + 825 gold ⇒ Caulfield’s
    Warhammer + B.F. Sword + Cloak of Agility + 400 gold
    • Attack Damage: 60 ⇒ 65
    • Ability Haste: 20 ⇒ 15
    • Transcendence Cooldown Reduction: 12% ⇒ 15%
    • Mythic Passive: 5 Ability Haste ⇒ 5 Attack Damage

Runaan's Hurricane

  • On-Hit Damage: 30 ⇒ 15

Statikk Shiv

  • Energize Damage: 60-170 (levels 7-18) (+50% AP) ⇒ 80-190 (levels 7-18) (+50% AP)
    • Damage to Minions Modifier: 220% ⇒ 250%

Stormrazor

  • Attack Damage: 55 ⇒ 50
    • Change: 25 (+65% Total AD) (+50% AP) ⇒ 15 (+60% Total AD) (+50% AP)

Youmuu's Ghostblade

  • Ability Haste: 20 ⇒ 15
    • Bonus Lethality at Maximum Stacks: 8-20 (based on level) ⇒ 3-12 (based on level)
    • Distance Per Stack: 45 ⇒ 55 (Note: this equates to roughly 20% slower stack generation.)

Youmuu's Wake

  • Ability Haste: 25 ⇒ 20

Buff Sharing

Buff Wisps: When a Jungler kills Red Brambleback or the Blue Sentinel while their Smite is
fully upgraded, they will still receive the camp’s buff, but in addition a Buff Wisp will be
dropped at the camp’s spawn point. An ally can pick it up by walking within the Wisp’s radius
within 1 minute of the camp dying before it disappears. Note: You do not need to Smite the
camp at any time in order for the Buff Wisp to drop, but Smite MUST be fully upgraded.


But I’m Not the Jungler: If a player that is not the Jungler kills the Red Brambleback or the
Blue Sentinel BUT the Jungler’s Smite is fully upgraded, then a Buff Wisp will still drop, but it
will only be visible to the allied Jungler. It will still only remain for 1 minute.

Skins

Skins for DRX, the team that won worlds 2022.
Click to enlarge

The following skins will be released this patch:

  • DRX Aatrox
  • DRX Kindred
  • DRX Caitlyn
  • DRX Maokai
  • DRX Akali
  • DRX Ashe
  • Prestige DRX Aatrox

ARAM

Buffs

• Bel’Veth: 100% Damage Dealt ⇒ 105% Damage Dealt
• Quinn: 0% Attack Speed Scaling ⇒ 2.5% Attack Speed Scaling
• Tristana: 100% Damage Taken ⇒ 95% Damage Taken
• Olaf: 95% Damage Dealt ⇒ 100% Damage Dealt
• Mordekaiser: 105% Damage Taken ⇒ 100% Damage Taken
• Samira: 105% Damage Taken ⇒ 100% Damage Taken
• Vayne: 100% Damage Dealt ⇒ 105% Damage Dealt
• Irelia: 0 Ability Haste ⇒ 20 Ability Haste

Nerfs

• Aurelion Sol: 0 Ability Haste ⇒ -20 Ability Haste
• Vladmir: 100% Damage Dealt ⇒ 95% Damage Dealt
• Pyke: 85% Damage Taken ⇒ 90% Damage Taken
• Kayn: 105% Damage Dealt ⇒ 100% Damage Dealt
• Bard: 80% Damage Taken ⇒ 85% Damage Taken
• Galio: 105% Damage Taken ⇒ 110% Damage Taken
• LeBlanc: 110% Damage Dealt ⇒ 105% Damage Dealt

Adjustments

• Ashe: -20 Ability Haste ⇒ -30 Ability Haste, 115% Damage Taken ⇒ 100% Damage Taken

Clash - Bandle City Cup

The Bandle City Cup Clash kicks off this weekend! Yordle-only comps are not required, but they are
highly recommended.

• Weekend 1 Registration Begins: May 29 @ 11:00 AM (Local Time)
• Weekend 1 Tournament Dates: June 3 and 4 (~4-7 PM Local Time, varies by region)

Bugfixes & QoL Changes

  • Fixed an issue that resulted in Wit’s End’s total cost being 100 gold more than intended.
    • Fixed a bug that would cause Watchful Wardstone to not appear in your inventory if
    purchased with 5 items and a control ward.
    • Fixed a bug that would cause Aurlelion Sol’s R shockwave to not appear if he was devoured by
    a Tahm Kench.
    • Fixed a bug where Draven’s Q - Spinning Axes critical strikes would do less damage if the
    attack was launched immediately after catching an axe.
    • Fixed a bug that would cause the Blue team’s summoner spells to be inverted.
    • Fixed a bug where Rell’s walk animation would freeze when continuously transitioning from
    walk to idle.
    • Fixed a bug where Sylas’ R would sometimes become disabled if he died during the cast time
    of a stolen Taliyah R.
    • Fixed a bug where Ivern’s Passive would sometimes drop two buff wisps instead of one.
    • Fixed a bug where Frozen Heart would sometimes generate monster aggro.
    • Fixed a bug where Zoe could still use Prowler’s Claw’s active with her W.
    • Fixed a bug causing the announcer to not announce that turret players would be falling soon.
    • Fixed a bug that was causing feared jungle monsters to not behave as intended.
    • Fixed a very rare bug that would cause select champions to stop rendering under very specific
    conditions.
    • Fixed a bug that was causing Aurelion Sol’s E cooldown to be reduced by Ultimate Hunter’s
    effect.
    • Fixed a bug that caused Vigilant Wardstone to be able to drop infinite wards. It was being a lil
    too vigilant…
    • Fixed a bug where some abilities were consuming Energize despite not being intended to.
    • Fixed a bug where Shiv could damage allies after Renata R.
    • Fixed a bug where Duskblade users could be hit with abilities while untargetable if the ability
    was cast before the user became untargetable.
    • Fixed a bug where Abyssal Mask could cause the opponent to not be able to trigger Rod of
    Age’s passive.

Skin Bugfixes

  • Fixed a bug where Mecha and Lunar Eclipse Aatrox would return to and freeze in idle pose
    when their Recall (B) animation was paused.
    • Fixed a bug where a giant wall appeared in front of Project: Sylas after using some of the
    stolen ultimates.
    • Fixed a bug where some of Headhunter Caitlyn’s Ace in the Hole VFX was misaligned from her
    weapon.
    • Fixed a bug where Arcade and Arcade Prestige Edition’s health bar was obstructing their
    Recall (B) VFX.
    • Fixed a bug where The Darkin Blade (Q3) VFX of multiple Aatrox skins would render above
    impassable terrain.

For more League of Legends guides, keep reading GGRecon.

Dani Cross
About the author
Dani Cross
Dani is a Guides Writer for GGRecon. She graduated from university with a degree in Broadcast Journalism, then worked as a freelance writer before joining the GGRecon team as a full-time writer in 2023. In her opinion, the best game of all time is Elden Ring – but her favourite is Halo: Reach, a game that created lifelong friendships and somehow started her down the path to a career in media. She’s also way too invested in Pokemon cards, and a big fan of guinea pigs, cats and other cute creatures.
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Established in 2019, we don’t just cover games - we live them. Our expert team is full of dedicated gamers, qualified journalists, and industry insiders who collectively boast decades of experience covering gaming and esports. This deep-rooted expertise allows us to provide authoritative and nuanced perspectives first-hand from a team who are playing, and researching every game covered on our website. 

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