MultiVersus Jake combos, perks & specials
Check out our full breakdown of Jake in MultiVersus, which covers all of his moves, combos, and specials, so you know exactly how to use the character.
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Jake the Dog is a hard hitter in MultiVersus, allowing you to break open armour with many of his specials and combos, but he's a difficult character to master and effectively use in matches.
Jake moves list
Attack | Ground Effect | Air Effect |
Standard Attack | Eat Spikes! - Charge a spike ball hit that breaks armour. | Belly Bump - Expand your belly, knocking enemies away. Ends with a spin that breaks armour. |
Side Attack | Funky Junk - A combo of punches and a belly hit. | Funky Junk Air - Charge and aim a punch that stretches across the arena. |
Up Attack | Don't Axe - Charge a swing above. | Hammer It Up! - A combo of spike ball hits. |
Down Attack | Splits! - Charge a split kick that hits in both directions and breaks armour. | Where's My Halfpipe? - Pull out a skateboard, and if you land on an enemy or ally, bounce back up. |
Jake specials list
Special Attack | Effect |
Standard Special | Rubber Stomach, Dude! - Eat a fighter, stunning them and carrying them around. Input again to spit them out. |
Side Special | Giddy Up! - Transform into a horse projectile that runs across the arena. |
Up Special | Stretchin' Out - Charge and stretch upwards, with any enemy you touch being knocked back. Once the stretch ends, both ends snap back and turn into projectiles. |
Down Special | That's Heavy, Dude - Transform into a horse and slam down. Reflects all projectiles and bounces back enemies. |
Jake combos
While Jake’s combo game is somewhat lacking in MultiVersus, he is still capable of stringing multiple hits together. By transitioning from his grounded side combo into an up-normal finisher, he can launch his opponent into the air and try to follow up with a neutral-air or up-air.
Additionally, hitting a down-air on stage will pop Jake’s opponent into the air. Depending on their percent, he could then follow up with a quick aerial like a neutral-air, or charge a forward-air to catch an opponent who has been launched higher into the sky.
Jake perks
Perk | Effect |
Stay Limber, Dude | House ability bounces back into the air after hitting the ground. |
Sticky | Enemies that touch Jake when he's stretched are stunned. |
The best Utility perk for Jake is Leg Day Champ. This perk provides him with a 10% boost to his jump height, which aids his aerial mobility.
Meanwhile, the Offence perk Lumpy Space Punch grants him a 5% damage boost to his aerial attacks. This is particularly helpful considering how integral Jake’s forward-air is to his play style.
Finally, Jake’s recommended Defence perk is Toon Elasticity. This perk causes him to bounce off of the ground, walls, and ceilings with 20% less velocity. With this perk, Jake will be less prone to follow-up combos after bouncing off of a surface, and will also be able to survive longer on stages like Scooby’s Haunted Mansion.
About The Author
Dylan Tate
Dylan Tate is an alumnus of the Hussman School of Journalism and Media at the University of North Carolina at Chapel Hill. He is a gaming journalist with a love for Nintendo esports, particularly Super Smash Bros. and Pokémon.
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