MultiVersus Marvin The Martian combos, perks & specials
Check out our full breakdown of Marvin The Martian in MultiVersus, which covers all of his moves, combos, and specials, so you know exactly how to use the character.
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When Marvin The Martian isn't trying to blow up Earth, he's a fighter in MultiVersus. The character excels at projectile-based gameplay, which also makes him difficult to fully master, but if you know the moves, your halfway there.
Marvin The Martian moves list
Attack | Ground Effect | Air Effect |
Standard Attack | Acme Bubble Blaster - Fire a bubble projectile. Reflects enemy projectiles and traps ally ones. | Same |
Side Attack | Centurion Scoot - Dash forward feet first, hitting enemies in the way. | Cosmic Kicks - Charge a forward kick. |
Up Attack | Shoot The Moon - Charge a projectile upward. | Shoot The Moon Air - Same but can't aim the projectile. |
Down Attack | A-1 Disintegrating Pistol - Fire a beam forward that hits fighters and prectiles. | A-1 Disintegrating Pistol Air - Same but can't shoot downward or hold beam. |
Marvin The Martian specials list
Special Attack | Ground Effect | Air Effect |
Standard Special | K-62 Projectile Modulator - Press a button that hits enemies and reverses all projectiles. | Same |
Side Special | Acme Space-Time Rifle - Fire a projectile that pulls the enemy hit toward you. | Centurion Headbutt - Headbutt forward, knocking enemies up. |
Up Special | To Me, My Glorious Ship! - Summon the ship above as a platform, that also fires a heavy projectile at Marvin. | Same |
Down Special | ...In The Name Of Mars! - Charge and plant a flag, sending enemies upward. Applies targeted to all enemies. | ...In The Name Of Mars! Air - Same but you dash downward first. |
Marvin The Martian combos
On the ground, the Acme-Space Time Rifle is a great combo starter for Marvin the Martian. Since this move draws opponents toward him, he can easily follow up with a grounded side-normal combo before forcing his enemies into the air.
From there, the Centurion Headbutt is an integral part of his aerial combo game. Marvin can string together a mixture of neutral-air, up-air, down-air, forward-air and two aerial side-specials to rack up a great deal of damage with just one opening.
Marvin The Martian perks
Perk | Effect |
K-62 Modulator Mark V | When you redirect a projectile, they gain a size and speed buff. |
Space Invader | Can aim the direction of your air up attack. |
Y-59 Heat-Seekers | Your ship fires a homing missile for each enemy with the lock on debuff. |
In true Assassin fashion, Marvin benefits from an all-out offensive approach with three Offense perks. Deadshot ups the power of his projectiles, while Up, Up, and A-Slay! gives more power to his attacks that deal vertical knockback.
He also benefits from the Static Electricity perk, which allows him to apply the shocked debuff with a projectile after he has walked along the ground uninterrupted for four seconds.
About The Author
Dylan Tate
Dylan Tate is an alumnus of the Hussman School of Journalism and Media at the University of North Carolina at Chapel Hill. He is a gaming journalist with a love for Nintendo esports, particularly Super Smash Bros. and Pokémon.
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