MultiVersus Rick combos, perks & specials
Check out our full breakdown of Rick in MultiVersus, which covers all of his moves, combos, and specials, so you know exactly how to use the character.
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Rick has a lot of powerful moves to make use of in MultiVersus, but mastering his full kit of specials and combos can be a difficult process. We're here to make it much easier, so check out everything you need to know.
Rick moves list
Attack | Ground Effect | Air Effect |
Standard Attack | Itchy Ricker Finger - Charge a laser projectile. | Same |
Side Attack | You Like Augments? - Combo with sword hits, a kick, and a rocket projectile. | Personal Space - Charge a blast from your belt. |
Up Attack | Plasma Whip, Baby! - Charge an upward hit. | Shove It Waaay Up There - Charge an upward hit wih the mega seed. Hitting allies applied educated, while enemies gain the silence debuff. |
Down Attack | Yeah, Fat Bomb! - Throw a fart bomb, hitting enemies up. | Collatrickal Damage - Hit a downward blast with your rocket boots, igniting enemies. |
Rick specials list
Special Attack | Ground Effect | Air Effect |
Standard Special | Meeseek and Destroy - Summon a meeseeks projectile. Press up or down after to make meeseeks attack. | Meeseeks, Up Here! - Summon a meeseek to keep you in the air. |
Side Special | Basrick Portal Theory - Aim and summon a max of two portals. Fighters can go through portals, along with projectiles. | Same |
Up Special | Jetpack. NBD - Charge and jetpack upwards. | Same |
Down Special | Polymorphrick Ray - Fire a polymorph projectile that detonates after time. Allies get the polymorph buff and enemies get the debuff. | Same |
Rick combos
Rick’s grounded side-normal is his greatest combo starter. It has a sweeping hitbox that has good range and can act as an anti-air. On its own, his side-normal combo is greatest at forcing opponents away. Rick can then chase his opponent and finish the combo with a forward-air.
He can also combo the opening hit of the grounded side-normal into a grounded up-normal. Afterwards, he can use a mix of down-airs and up-airs to get a brief aerial loop going, before finishing with an up-special to send his opponent flying.
Rick perks
Perk | Effect |
Bit Of A Stickler Meeseeks | Meeseeks deals double damage to fighters that are hitstun. |
Hephaestus, Who? | If you fully charge the whip attack, the final hit will knock enemies down. |
Squanchin' Pyrotechnics | Portals have a longer cooldown, but allies or projectiles that pass through can ignite enemies, while enemies that pass through are ignited. |
For his Offense perk, Rick benefits from Painted Target. This makes him deal more damage to enemies in hitstun, which makes it pair well with Bit Of A Stickler Meeseeks.
Then, Rick likes to run two Utility perks. Gravity Manipulation ups his fast fall speed, while Coffeezilla lessens his cooldown windows.
About The Author
Dylan Tate
Dylan Tate is an alumnus of the Hussman School of Journalism and Media at the University of North Carolina at Chapel Hill. He is a gaming journalist with a love for Nintendo esports, particularly Super Smash Bros. and Pokémon.
This is part of the ‘MultiVersus’ directory
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