MultiVersus Shaggy combos, perks & specials
Check out our full breakdown of Shaggy in MultiVersus, which covers all of his moves, combos, and specials, so you know exactly how to use the character.
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Shaggy moves list
Attack | Ground Effect | Air Effect |
Standard Attack | Knuckle Sandwich - Charge a punch. Gives you armour while charging. | Flurrious Feet - A series of kicks that hit downward. |
Side Attack | Combo Meal - A combo of punches that ends with a headbutt. | Like, Knee Strike - Charge a knee strike forward. |
Up Attack | Like, Overhead Swing! - Charge a swing attack above. | Flying Slacker Smack - A swing attack above. |
Down Attack | Power Stomp - Charge a stomp that breaks armour. Input after the initial hit to clap attack. | Get Down, Man - Pounce attack that knocks enemies down. |
Shaggy specials list
Special Attack | Ground Effect | Air Effect |
Standard Special | Zoinks! - Charge Shaggy's rage, which gives you a rage buff at full charge. Also drop a scooby snack that heals. | Same |
Side Special | Chiller Instinct Kick - Forward flying kick. Enhanced by rage. | Same |
Up Special | Power Uppercut - Flying uppercut that launches you up. Enhanced by rage. | Same |
Down Special | Like, Feed The Hunger - Equip a sandwich and input again to throw. It heals allies and damages enemies. Enhanced by rage. | Like, C'Mere Man! - Launch toward the ground and hit nearby fighters. Enhanced by rage. |
Shaggy combos
Because many of his strongest moves are a bit slow, comboing with Shaggy is no easy feat. Nevertheless, a low-to-the-ground down-air from Shaggy will pop opponents into the air. At certain percentages, he can follow up with an up-special to launch his opponents to their deaths.
Similarly, Shaggy can combo a down-air into a forward-air to force his opponents to the side and off the stage. From there, he can kill them off the side with another forward-air or off the bottom with another down-air.
Shaggy perks
Perk | Effect |
Hangry Man | If you have a sandwich equipped, you can charge rage by eating it. |
One Last Zoinks | Gain rage after passing 100 damage. |
Shaggy’s best Utility perk, Last Stand, causes him to deal 10% more damage with all of his attacks after he has passed 100 damage himself. As a result, this perk pairs nicely with One Last Zoinks, as the two perks in conjunction make Shaggy an offensive powerhouse when he is at a high percent.
The Offence perk Lumpy Space Punch grants him a 5% damage buff to his aerial melee attacks, which helps Shaggy when he approaches with moves like neutral-air, forward-air, and down-air.
Finally, the Defence perk Kryptonian Skin causes Shaggy to take 4% less damage from enemy attacks. This helps his survivability, which is especially important when he is over 100 percent and is looking to mount a comeback with his other offensive perks.
About The Author
Dylan Tate
Dylan Tate is an alumnus of the Hussman School of Journalism and Media at the University of North Carolina at Chapel Hill. He is a gaming journalist with a love for Nintendo esports, particularly Super Smash Bros. and Pokémon.
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