MultiVersus Superman combos, perks & specials
Check out our full breakdown of Superman in MultiVersus, which covers all of his moves, combos, and specials, so you know exactly how to use the character.
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Everyone knows Superman and how powerful he is, but in MultiVersus you'll need to put in the work like everyone else to master the character and his moveset.
Superman moves list
Attack | Ground Effect | Air Effect |
Standard Attack | Super Punch - Charge an armoured forward hit. | Bullet Barrage - Three quick punches. |
Side Attack | Kryptonian Kombo - A combo of punches. | Flying Swing - Charge a forward swing attack. |
Up Attack | Overhead Strike - Charge an armoured hit upwards. | Up And Away! - Charge an upward hit. |
Down Attack | Downward Swing - Charge an armoured swing downwards. | Falling Haymaker - Charge a downward punch. |
Superman specials list
Special Attack | Ground Effect | Air Effect |
Standard Special | Ice Breath - Use ice breath to knock fighters back and apply the ice debuff. Ice slows and freezes enemies. | Same |
Side Special | Locomotive Charge - Charge and aim to dash to a location with an armoured hit. | Ten-Ton Tackle - Fly forward, and if you hit an enemy you'll grab them, break their armour, and then knock them upwards. |
Up Special | Meteor Liftoff - Jump into the air and any fighters on the ground will be knocked up before being slammed back down. | Go Long! - Launch upward, grab an enemy, break their armour, and then throw them in any direction. |
Down Special | Heat Vision - Get armour and use laser vision to shoot laser projectiles. | Same |
Superman combos
Superman typically wants to approach opponents from the air with a charged forward-air or a falling neutral-air. Afterwards, he can try to follow up with a grounded side-normal combo to push his opponent off stage.
From there, Superman excels at catching their recovery with an aerial side-special and carrying them to their demise.
On the flip side, Superman can call out an opponent’s aerial movement with a grounded up-normal. Then, he can start juggling with up-airs or aerial up-specials. If he can call out his opponent’s movement correctly, he could even string two up-specials into each other for an incredibly early ringout.
Superman perks
Perk | Effect |
Break The Ice | Deal extra damage to enemies debuffed with ice. |
Flaming Re-Entry | The landing of your leap attack will ignite enemies and leave a firewall on the ground. |
Sniper Punch | Your aim punch range is extended. Damage and knockback increased for longer ranges, and decreased for closer ranges. |
Superman’s recommended Offence perk is Wildcat Brawler, which adds a 5% damage buff to his grounded melee attacks.
The Defence buff Kryptonian Skin decreases the amount of damage he takes from enemy attacks by 4%.
Finally, the Utility perk Triple Jump gives him access to a third aerial jump after he hits an opponent in the air.
About The Author
Dylan Tate
Dylan Tate is an alumnus of the Hussman School of Journalism and Media at the University of North Carolina at Chapel Hill. He is a gaming journalist with a love for Nintendo esports, particularly Super Smash Bros. and Pokémon.
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