MultiVersus Tom & Jerry combos, perks & specials
Check out our full breakdown of Tom & Jerry in MultiVersus, which covers all of their moves, combos, and specials, so you know exactly how to use the character.
This is part of the ‘MultiVersus’ directory
Directory contents
No one expected Tom & Jerry to put aside their differences to fight against other Warner Bros. characters, but they did it for MultiVersus. The characters make quite a team if you know how to master their moves, so check out everything you need to know.
Tom & Jerry moves list
Attack | Ground Effect | Air Effect |
Standard Attack | Volley! - Charge a swing of a racket that deflects projectiles. | Same |
Side Attack | Mallet Time - A combo of hits with a mallet. | Scratch Cat - Two swipes forward. |
Up Attack | Paddle-Paddle-Paddle - Charge a paddle attack above Tom's head. | Trash Can Band - Smash two rubbish bin lids together upwards. |
Down Attack | Feline Pounce - Charge a forward pounce that breaks armour. | Cast-Iron Crusher - Swing a frying pan down. |
Tom & Jerry specials list
Special Attack | Ground Effect | Air Effect |
Standard Special | Slingshot Sharpshooter - Aim and fire Jerry as a projectile. | Same |
Side Special | Goin' Fishin' - Cast a fishing pole, and release the input to reel back in, damaging enemies hit. | Same |
Up Special | Rocket Mouse - Strap Jerry to a rocket projectile that can be steered. | Same |
Down Special | Snap Trap - Place a mousetrap projectile on the ground. Allies that run over it add cheese to the trap, making it stronger. | Look Out Below! - Drop a dynamite projectile explodes on contact with an enemy or the second bounce. |
Tom & Jerry combos
Thanks to Jerry’s function as a secondary character, Tom & Jerry have a few built-in combos. A reflected tennis ball from Tom’s neutral-special followed by a cork shot from Jerry is just one example of how this duo can bounce opponents off of each other’s projectiles.
As for melee combos, their best combo starter is down-air. Afterwards, Tom & Jerry can transition into grounded up-normal, followed by a jump and an upward air dodge to reset the combo with another down-air. Eventually, Tom & Jerry will want to close it out with an up-air finisher.
Tom & Jerry perks
Perk | Effect |
Dynamite Split | Reflecting dynamite with the tennis racket splits it into three sticks. |
Fly Fisher | The fishing pole is weaker but pulls you to the ground or walls if the bait lands there. |
This duo’s ideal perk line-up includes three Offence perks that improve their projectile zoning. Shirt Cannon Sniper makes projectiles do 7% more damage to far-off opponents, while Make It Rain, Dog! makes projectiles 20% faster.
Finally, Tom & Jerry can ignite an enemy for one second if they land a normal attack within three seconds of landing a projectile thanks to the That’s Flammable, Doc! perk.
About The Author
Dylan Tate
Dylan Tate is an alumnus of the Hussman School of Journalism and Media at the University of North Carolina at Chapel Hill. He is a gaming journalist with a love for Nintendo esports, particularly Super Smash Bros. and Pokémon.
This is part of the ‘MultiVersus’ directory
Directory contents