All MW3 Season 6 weapon buffs & nerfs

All MW3 Season 6 weapon buffs & nerfs

Many of the weapons in MW3 Season 6 have received buffs and nerfs, changing damage values, effective range, recoil, and much more.

19th Sep 2024 10:34

Images via Activision

The newest season of Modern Warfare 3 is upon us, and Season 6 brings a litany of buffs and nerfs to the game's weapons, attachments, and equipment. You may need to switch things up with some of the changes here, so take a look at the notes below.

All buffs & nerfs

Weapons & Attachments

Assault Rifles

  • STG44

    • Decreased maximum damage from 36 to 33 (-8%).

    • Decreased maximum damage range from 44.5m to 36.8m (-17%).

    • Decreased near-medium damage range from 51.8m to 44.5m (-14%).

    • Decreased medium damage range from 61m to 53.3m (-13%).

  • M4 (MWII)

    • Increased near-medium damage from 26 to 29 (+12%).

    • Increased minimum damage from 24 to 25 (+4%).

    • Increased head and neck damage multipliers from 1.1x to 1.15x.

  • Chimera (MWII)

    • Increased minimum damage from 20 to 23 (+15%).

    • Increased maximum damage range from 16m to 25.4m (+59%).

    • Increased near-medium damage range from 31.8m to 41.9m (+32%).

  • Tempus Razorback (MWII)

    • Increased maximum damage from 29 to 30 (+3%).

    • Increased near-medium damage from 26 to 27 (+4%).

    • Increased minimum damage from 20 to 23 (+15%).

    • Increased near-medium damage range from 32.2m to 39.4m (+22%).

  • M13C (MWII)

    • Decreased sprint to fire time from 210ms to 189ms (-10%).

    • Decreased recoil gun kick from 35.6deg/s to 28.7deg/s (-19%).

    • Increased maximum damage range from 25.4m to 36.8m (+45%).

    • Increased near-medium damage range from 39.4m to 47m (+19%).

    • Increased medium damage range from 49.8m to 57.4m (+15%).

  • TR-76 Geist (MWII)

    • Decreased aim down sight time from 280ms to 240ms (-14%).

    • Increased maximum damage range from 24.1m to 33m (+37%).

    • Increased near-medium damage range from 36.8m to 44.5m (+21%).

    • Increased medium damage range from 48.3m to 55.9m (+16%).

Battle Rifles

  • Lachmann-762 (MWII)

    • Decreased horizontal recoil from 10.8deg/s to 9.6deg/s (-11%).

    • Decreased vertical recoil from 53.6deg/s to 48.2deg/s (-10%).

    • Increased firing aim stability.

  • Cronen Squall (MWII)

    • Decreased horizontal recoil from 6.9deg/s to 6deg/s (-13%).

    • Decreased vertical recoil from 52deg/s to 47.7deg/s (-8%).

    • Increased firing aim stability.

  • FTAC Recon (MWII)

    • Decreased horizontal recoil from 5.8deg/s to 4.7deg/s (-19%).

    • Decreased vertical recoil from 63.9deg/s to 53.5deg/s (-16%).

  • TAQ-V (MWII)

    • Decreased aim down sight time from 290ms to 260ms (-10%).

    • Increased firing aim stability.

  • SO-14 (MWII)

    • Increased maximum damage range from 19.3m to 22.3m (+16%).

    • Increased near-medium damage range from 31.8m to 34.9m (+10%).

    • Increased medium damage range from 39.6m to 45.7m (+15%).

Submachine Guns

  • Superi 46

    • Decreased near-medium damage from 27 to 26 (-4%).

    • Decreased maximum damage range from 18.8m to 13.7m (-27%).

    • Decreased near-medium damage range from 30.5m to 22.9m (-25%).

    • Decreased medium damage range from 41.4m to 33m (-20%).

  • Static-HV

    • Decreased maximum damage from 33 to 30 (-9%).

    • Decreased near-medium damage from 30 to 28 (-7%).

    • Decreased medium damage from 28 to 26 (-7%).

    • Removed far-medium damage range.

  • ISO 45 (MWII)

    • Increased near-medium damage from 27 to 29 (+7%).

    • Increased minimum damage from 22 to 24 (+9%).

    • Increased maximum damage range from 9.1m to 11.7m (+28%).

    • Increased arm, hand, leg, and foot damage multipliers from 0.95x to 1x.

  • ISO 9mm (MWII)

    • Increased maximum damage from 24 to 25 (+4%).

    • Increased near-medium damage from 22 to 23 (+5%).

    • Increased medium damage from 20 to 22 (+10%).

    • Increased minimum damage from 17 to 20 (+18%).

  • PDSW 528 (MWII)

    • Increased maximum damage from 30 to 33 (+10%).

    • Increased near-medium damage from 25 to 30 (+20%).

    • Increased medium damage from 24 to 25 (+4%).

    • Increased minimum damage from 20 to 22 (+10%).

    • Decreased near-medium damage range from 20.6m to 12.7m (-40%).

    • Removed far-medium damage range.

    • Increased headshot damage multiplier from 1.2x to 1.3x.

  • Fennec 45 (MWII)

    • Increased maximum damage from 25 to 27 (+8%).

    • Increased near-medium damage from 20 to 26 (+30%).

    • Increased medium damage from 18 to 23 (+28%).

    • Increased minimum damage from 17 to 20 (+18).

    • Decreased maximum damage range from 12.7m to 5.1m (-60%).

    • Decreased near-medium damage range from 17.3m to 12.7m (-26%).

    • Decreased medium damage range from 22.6m to 20.3m (-10%).

  • BAS-P (MWII)

    • Increased near-medium damage from 27 to 28 (+4%).

    • Increased neck and upper torso damage multipliers from 1x to 1.1x.

  • Vaznev-9K (MWII)

    • Increased maximum damage from 31 to 33 (+6%).

    • Increased medium damage from 25 to 28 (+12%).

    • Increased far-medium damage from 23 to 24 (+4%).

Light Machine Guns

  • RPK (MWII)

    • JAK Cataclysm Conversion Kit

      • Decreased maximum damage from 140 to 130 (-7%).

      • Decreased near-medium damage from 130 to 120 (-8%).

      • Decreased minimum damage from 120 to 100 (-17%).

      • Decreased maximum damage range from 35.6m to 27.9m (-21%).

      • Decreased near-medium damage range from 50.8m to 40.6m (-20%).

      • Decreased head damage multiplier from 2.1x to 1.5x.

  • 556 Icarus (MWII)

    • Increased near-medium damage from 27 to 28 (+4%).

    • Increased maximum damage range from 24.1m to 33m (+37%).

    • Increased near-medium damage range from 40.6m to 45.7m (+13%).

    • Increased neck and upper torso damage multipliers from 1x to 1.1x.

    • Increased leg and foot damage multipliers from 0.9x to 1x.

Marksman Rifle

  • EBR-14 (MWII)

    • Increased neck and upper torso damage multipliers from 1.27x to 1.35x.

    • Increased lower torso damage multiplier from 1x to 1.27x.

  • SP-R 208 (MWII)

    • Increased maximum damage range from 13m to 20.3m (+57%).

    • Increased lower torso damage multiplier from 1x to 1.5x.

  • Tempus Torrent (MWII)

    • Increased minimum damage from 37 to 43 (+16%).

    • Increased neck, upper torso, and upper arm damage multipliers from 1.1x to 1.2x.

  • LM-S (MWII)

    • Increased neck and upper torso damage multipliers from 1.25x to 1.35x.

  • SA-B 50 (MWII)

    • Increased maximum damage range from 10.4m to 17.8m (+71%).

Sniper Rifles

  • Carrack .300 (MWII)

    • Increased maximum damage from 128 to 140 (+9%).

    • Increased near-medium damage from 95 to 128 (+35%).

    • Increased medium damage from 90 to 95 (+6%).

    • Increased minimum damage from 70 to 73 (+4%).

    • Decreased near-medium damage range from 30.7m to 25.4m (-17%).

Handguns

  • Basilisk (MWII)

    • Increased maximum damage range from 8.4m to 11.4m (+36%).

    • Increased near-medium damage range from 22.9m to 30.5m (+33%).

Melee

  • Spear

    • Fixed an issue causing Fists to retain increased damage after depleting thrown Spears.

Attachments

  • Kimura RYL33 Laser Light

    • Removed duplicate Attachment entries for the Bryson 800 and Bryson 890 Shotguns.

  • JAK Volk Conversion Kit

    • Fixed an issue causing incompatible Attachments to be equipped when applying the Flammable Fury Blueprint.

Field Upgrades

  • Enhanced Vision Goggles

    • Fixed an exploit involving the Juggernaut Killstreak that allowed red enemy outlines to persist through battery depletion.

Tarran Stockton

About The Author

Tarran Stockton

Tarran is a Senior Guides Writer at GGRecon. He previously wrote reviews for his college newspaper before studying Media and Communication at university. His favourite genres include role-playing games, strategy games, and boomer shooters - along with anything indie. You can also find him in the pit at local hardcore shows.

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