THE FINALS maps list & all variants, from Seoul to SYS$HORIZON
Check out our coverage of all the maps and potential variants in THE FINALS, a multiplayer FPS with plenty of chaotic destruction inspired by Battlefield.
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There are plenty of maps that you can jump into in THE FINALS, giving players a variety of different playgrounds where they can cause all kinds of chaos, from the huge skyscrapers of Seoul to the vapourwave aesthetics of SYS$HORIZON.
As destruction is one of the key aspects you'll be playing with, understanding the layout of all of the maps in-game will really help you secure victory more often than not. Knowing which building to take down or which wall to blow open can really go a long way.
How many maps are there in THE FINALS?
There are currently five maps in THE FINALS release version, with two new additions from the base slate of three with Season 1 and 2:
- Las Vegas
- Monaco
- Seoul
- Skyway Stadium
- SYS$HORIZON
Some of the maps also have different versions where the weather is altered, such as Seoul, which has the Fog and Nighttime editions.
All maps explained
Skyway Stadium
Skyway Stadium is a bit of a mix, giving players both rural and urban architecture, with roofs to scamper across and rooms to bunker down within. The Medium class is probably best served for this mixed design as a balance between the extremes, giving you the best of both worlds to succeed.
If you get the right position it can be great to set up a base and protect yourself, but just be wary of another team taking you by surprise with a clever manoeuvre.
Las Vegas
Las Vegas, as the name suggests, takes place in the glitz and glamour of the strip - with many different casinos to bring the chaos to. What better place to fight for cash than a casino after all - but let's hope that the house doesn't always win here.
There are quite a few smaller areas to fight other players in, emphasising close-quarters chaos over some of the longer-range action you'll find in other maps. It's because of this that the Heavy is the best class to use, as you'll be able to sustain and dominate within the tight spaces.
Seoul
The glass and iron utopia of Seoul's skyscrapers is where you'll find so much of THE FINAL's best moments. The ever-present danger of the ground below keeps you on your toes, and there's a healthy mix between long-range fights and claustrophobic action to be had.
Much like Monaco, the Light class is perhaps best for dealing with this, as it gives you the dexterity needed to traverse such a dangerous landscape. The Heavy can be excellent if played right, but the movement benefits of the Light class definitely give it the edge on Seoul.
Monaco
The rural architecture of Monaco's streets will have you fighting in stairwells and across rooftops, which is perfect for adrenaline-fuelled battles. I found that the Light class is best for this, as I was able to quickly dash across and between buildings, escaping when I felt the heat around the corner.
It might also be good to have some form of destruction though, as you can create some really dominant sightlines if you know where to blow up.
SYS$HORIZON
SYS$HORIZON brings a totally new aesthetic to THE FINALS, featuring a much more futuristic and tech-inspired approach that almost reminds me of Mirror's Edge.
It is quite open, so speed is going to be super strong when moving through and between the buildings. Once again the Light class emerges as a favourite, but you could definitely make the Medium work too with good positioning.
All map variants
In addition to the four maps, THE FINALS also features seven map variants that are randomly chosen when loading into a map.
These variants provide different modifiers to the maps, changing up parts of the environment or adding new mechanics you can take advantage of for traversal or combat. I found that some of these force you to stay on your toes when playing, making it harder to get comfortable.
The current list of variants is covered in the table below:
Variant | Modifier |
Standard Issue | A standard arena, ready for destruction |
Under Construction | Part of the arena is currently under construction |
Moving Platforms | Vaults of cashout stations could be found platforms moving around the arena |
Suspended Structures | Cashout stations are suspended high above the arena |
Duck and Cover | Our duck mascot has decided to crash the party and crush the arena |
Up Down Left Right | Cashout stations could be suspended or on the move |
High Rise | The middle part of the arena is elevated |
That's all you need to know when it comes to the maps and potential variants in THE FINALS. As more are likely to be added over time, we'll keep this guide updated with any changes.
About The Author
Tarran Stockton
Tarran is a Senior Guides Writer at GGRecon. He previously wrote reviews for his college newspaper before studying Media and Communication at university. His favourite genres include role-playing games, strategy games, and boomer shooters - along with anything indie. You can also find him in the pit at local hardcore shows.
This is part of the ‘THE FINALS’ directory
Directory contents