THE FINALS Patch 1.4.0 notes, all balance changes & Holiday event explained

THE FINALS Patch 1.4.0 notes, all balance changes & Holiday event explained

THE FINALS has hit the scene harder than a building toppling over, so invested fans will be interested to see all the changes, buffs & nerfs coming in Patch 1.4.0.

20th Dec 2023 11:20

Images via Embark Studios

THE FINALS patch 1.4.0 is on the way with balance changes and some gifts for the holiday season. THE FINALS is still very new, meaning plenty of changes will likely be made in the near future.

Patch 1.4.0 is one of the first big updates for the game, with plenty of tweaks to address the game's balance, and also some holiday-themed items. Here is everything you need to know from Patch Notes 5 for THE FINALS.

Major changes in Patch 1.4.0

While the patch is fairly light in terms of changes, the biggest notable change is how much damage explosives do to other players, specifically, the kinds of explosives typically meant to destroy structures. For example, both C4 and the RPG-7 have had their damage to players reduced and generally should be less viable for spamming against enemy players.

Furthermore, most of the mines in THE FINALS (Glitch Mine, Gas Mine, etc) have had their arming time increased. This should also reduce the ability to spam explosive devices in a firefight and make their use more deliberate.

The only map in the game to receive any real changes here is Vegas, making it more destructive than before. Also, Monaco has received an update, but just to make it holiday-themed with snow and decorations.

Speaking of, there is a free holiday bundle waiting for all players who log into THE FINALS over the season.

The Season's Greetings bundle in THE FINALS, including weapon charms and a Santa hat

Full Patch 1.4.0 notes

Below is the full list of changes coming in Patch 1.4.0:

Balance Changes

Abilities

  • Goo Gun
  • Fixed an issue where goo could block the player
  • Mesh Shield
  • Mesh Shield Health reduced to 1100 from 1250
  • Recon Senses
  • Recon Senses activation cost reduced to 1 from 2 

Gadgets

  • C4
    • C4 max player damage reduced to 210 from 240
    • C4 max damage radius reduced to 1.6m from 2.4m
    • C4 self-damage multiplier increased to 1.3 from 1
  • Dome Shield
    • Dome Shield health reduced to 300 from 350
  • Gas Mine
    • Gas Mine arming time added (1.6 seconds)
  • Glitch Mine
    • Glitch Trap arming time added (1.6 seconds)
  • Goo Grenade
    • Fixed an issue where goo could block the player
  • Mine
    • Mine max player damage reduced to 140 from 160
    • Mine damage radius reduced to 3.5m from 4m
    • Mine arming time added (1.6 seconds)
  • Pyro Mine
    • Pyro Mine arming time added (1.6 seconds)
  • RPG-7
    • RPG-7 max player damage reduced to 150 from 165 
    • RPG-7 min player damage reduced to 80 from 90 
    • RPG-7 damage radius reduced to 4.5m from 4.75m 
    • RPG-7 max damage radius reduced to 1.5m from 2.5m
    • RPG-7 aim-down sights dispersion increased slightly
    • RPG-7 hip-fire dispersion increased slightly
  • Stun Gun
    • Increased Stun Gun range to 12m from 10m 

Maps

  • Game Show Events
    • Added a repulsor to the flying saucers in the ‘Alien Invasion’ event
  • Vegas
    • Updated strain in various buildings, to give better destruction results
    • Resolved an issue where cashout stations would become invisible before players finished the transfer

Modes

  • Bankit
    • Disallowed Deathmatch game show event from occurring in BankIt game mode

Weapons

  • AKM
    • Slight adjustment to AKM recoil pattern
  • Flamethrower
    • Flamethrower fire rate increased to 170 from 160
  • LH1
    • LH1 damage increased to 47 from 45 
  • Melee Weapons
    • Fixed an issue where melee hits didn’t always connect with enemy players
  • M11
    • M11 damage increased to 16 from 15 
  • Riot Shield
    • Fixed a bug where the shield would block bullets, while invisible, during interactions (e.g. reviving or stealing extractions)
  • SA1216
    • SA1216 pellet dispersion increased slightly
    • SA1216 damage per pellet reduced to 7 from 8 

Movement

  • Vaulting
    • Reduced instances where you unintentionally climbed on objects outside of the player's view. 
    • Fixed an issue where players could get stuck without being able to give input
  • Ziplines
    • Prevented placement of ziplines on pickupables

UI

  • Various fixes to contestant screens
  • Polish to the social screen, which now hides the "Invite to party" button when you are not the party leader
  • Added a warning to the UI that appears when players are in danger of being AFK kicked
  • Player health bars now use the squad color when selected in the settings
  • UI shows you as "unranked" unless you’re among the top 500 on the leaderboards

That is it for THE FINALS Patch Notes 5, for the new Patch 1.4.0. For more, head to our THE FINALS homepage where you can find guides on crosshair settings, the best graphics settings, and an explanation of the ranked system.

Dave McAdam

About The Author

Dave McAdam

Dave is a Senior Guides Writer at GGRecon, after several years of freelancing across the industry. He covers a wide range of games, with particular focus on shooters like Destiny 2, RPGs like Baldur's Gate 3 and Cyberpunk 2077, and fighting games like Street Fighter 6 and Tekken 8.

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