The Last Of Us Part 1 Performance Options Explained

The Last Of Us Part 1 Performance Options Explained

The Last of Us Part 1 is a gorgeous game on PS5, so here are the performance options to keep in mind while venturing through a post-apocalyptic America.

08th Sep 2022 09:44

Images via Naughty Dog

If you're playing The Last of Us Part 1, then you'll likely want to know about the performance options at your fingertips. The Last of Us Part 1 is a tour-de-force of graphical splendour, and Naughty Dog has provided multiple rendering modes in the game. Here are each of The Last of Us Part 1 performance options available in the main menus.

  • The Last of Us Part 1 makes it hard to find every collectible, especially in Bill's Town.

The Last of Us Part 1 Performance Options: Rendering Modes

The Last of Us Part 1 Rendering Modes

There are three separate performance modes that can be utilized in The Last of Us Part 1: Performance, Fidelity, and 120Hz. You can find these under "Options" and then "Display" in the main menu of The Last of Us Part 1. 

The default rendering mode is Performance. The flow of battle within The Last of Us Part 1 is seamless with 60 frames per second at a dynamic 4K display. It can also run at 1440p at moments of the game. The game still looks gorgeous, especially in chapters like The Quarantine Zone, so if you prefer a better frame rate over resolution, this would be perfect for you.

 

The next mode is Fidelity. The Last of Us Part 1 with this option will always run at a 4K resolution, but you'll be capped at 30 frames per second. If you prefer more detail in the image and don't mind lesser frames per second performance, you may like this mode. It may work also if you want a frame rate similar to movies, which usually run at 24 frames per second. Dramatic scenes like the ones in The Outskirts chapter will likely be heightened from this setting in 4K. This might be a good setting to have on while taking pictures as well.

Lastly, if you have a TV that can run at 120 frames per second and with VRR, you're in for a treat. The game's performance modes will run differently if you have one of these special TVs hooked up. With the performance mode, you'll gain more than 60 frames per second during gameplay. Meanwhile, the Fidelity mode will let you gain access to around 40 frames per second or even more rather than 30. You may have to unlock High Frame Rate and Variable Refresh Rate in your system's settings if this feature is locked on your Display Options menu. 

  • Are you wondering who all the actors are behind the characters of The Last of Us Part 1? We have the cast list covered.

The Last of Us Part 1 Performance Options: Other Details

The Last of Us Part 1 Visuals

There are other ways to customize how The Last of Us Part 1 looks on your TV screen. You can change the brightness and safe zone scale to start off with, making sure the picture is the best it can be. After that, under "Effects" in the "Display" menu, you can alter the Motion Blur, Camera Shake, Film Grain, and even Gore. 

When you turn the Gore setting from "Default" to "Reduced," The Last of Us Part 1 will remove dismemberment, some visible wounds, some blood effects, and nudity. Keep in mind that a bit of blood and corpses will remain on the screen, even if this option is set to "Reduced." It still won't be safe to play The Last of Us Part 1 with kids around, for example. It may also be brutal to obtain every trophy in the game.

In the "Accessibility Options," you can also change the size of the HUD and the colour of the HUD. You can also implement a High Contrast Display, which softens environment colours and makes enemies and items more distinctive. Subtitles can also be turned on and off. 

The field of view and camera distance can also be altered under "Accessibility" and then "Motion Sickness" if you're struggling with the angle the game is set to.

For more The Last of Us guides, keep your eyes on GGRecon.

Chris Penwell

About The Author

Chris Penwell

Chris Penwell is an experienced video games journalist with a Bachelor in Communications. He loves to play narrative-focused games like Kingdom Hearts and Beyond Good & Evil.

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