Tower of Fantasy Zero Guide: Weapon, Abilities, Advancement Level, Best Builds, And More

Tower of Fantasy Zero Guide: Weapon, Abilities, Advancement Level, Best Builds, And More

In our Tower of Fantasy Zero guide, we share details on the SSR Simulacra Zero and his weapon Negating Cube. We talk about thee different abilities, advancement levels, best builds and other things.

30th Aug 2022 11:30

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In this Tower of Fantasy Zero complete guide, we share particulars on his weapon, Negating Cube, its different abilities, advancement levels, and other details while sharing the best possible build for Zero. In Tower of Fantasy, players can get the SSR Simulacra Zero and his weapon Negating Cube using the Special Order banners or the SSR Simulacra box you get from the Newcomers Event, Starpath Navigation. If you want to get Zero or already have him, check out our Tower of Fantasy Zero guide to learn about his weapon, abilities, advancement level, best builds, and more. 

Tower Of Fantasy Zero: Character Details And Weapon

As mentioned earlier, Zero is one of the SSR Simulacra in Tower of Fantasy. Players can obtain him by performing gacha pulls in the Special Order banners or via the one-time SSR Simulacra box players get when they hit 700 Points in the Starpath Navigation event. That aside, Zero and his weapon, Negating Cube, are of Support class. Still, it possesses the potential to be a tremendous high DPS weapon. 

Tower Of Fantasy Zero: Abilities

If you don't know, the abilities in Tower of Fantasy are divided into four categories: Normal, Dodge, Skill, and Discharge. Each type has sub-abilities that players can use during battle by pressing different keys and their combinations. 

Zero/Negating Cube Normal Abilities 

Zero is one of the few SSR Simulacra in Tower of Fantasy who comes with passive offensive abilities. That triggers while using the different normal abilities. 

Normal Attack

While on the ground, manipulate the Cube to attack five times in a row.

  • First Attack: Deal damage equal to 35.9% of ATK + 2.
  • Second Attack: Deal damage equal to 29.4% of ATK + 2.
  • Third Attack: Deal damage equal to 91.5% of ATK + 5.
  • Fourth Attack: Deal damage equal to 61.2% of ATK + 3.
  • Fifth Attack: Deal damage equal to 62.3% of ATK + 3 up to 3 times and launch the target.

Passive effect: If normal attacks hit targets six times, gain one Cube. This way, you can store up to five cubes. 

Omnium Missile

While airborne, tap normal attack to activate the energy within the Cube, firing up to 5 missiles and dealing total damage equal to 45.6% of ATK + 2. Consume up to 250 endurance.

Passive effect: If the Wanderer has any stored cubes, consume all cubes to fire Omnium Missiles at targets to deal damage.

Energy Overflow 

While airborne or after jumping once, tap normal attack to trigger Energy Overflow. Upon landing, fire a shockwave that travels forward, dealing up to 18% of ATK + 1 damage to targets in its path.

Omnium Shock

On the third normal attack, hold the normal attack button to trigger Omnium Shock. A pillar of energy launches nearby targets into the air, dealing damage equal to 52.8% of ATK + 3. The pillar lasts 5 seconds and deals damage equal to 22% of ATK + 1 to nearby targets every second.

  • For a full list of the characters and their weapons in Tower of Fantasy, read our Tower of Fantasy character guide here.

Energy Sentinel and Energy Missile 

Negating Cube has additional Energy Sentinel and Energy Missile abilities that act as passive offensive capabilities. 

  • Energy Sentinel: Cubes orbiting the Wanderer deal damage equal to 7.5% of ATK + 1 to enemies.
  • Energy Missile: When the Wanderer casts Omnium Missiles and Energy Overflow, their orbiting cubes are fired, dealing damage equal to 37.3% of ATK + 2 to the target.

Zero/Negating Cube Dodge Abilities 

The dodge ability of Zero/ his weapon Negating Cube is called Soul Surge, and you can trigger it by dodging right before getting hit to start a Phantasia, which reduces the speed of enemies within range and grants hitstun immunity for 0.5 seconds. If the Wanderer has less than five cubes, each successful dodge has a 40% chance of restoring one dodge attempt. Successful dodges do not interrupt normal attack combos. 

Passive effect: Gain a cube for every successful aerial dodge. 

Zero/Negating Cube Skill

Zero's skill, Omnium Shield, makes him a Support type Simulacra. You can use the skill by pressing 1 key on your keyboard or the on-screen skill icon on mobile phones. Once you trigger the Omnium Shield skill, it creates shielding for yourself and nearby allies to block up to 800% x ATK in damage for 10 seconds and deal 109.9% x ATK + 6 damage to nearby targets and launch them. When this skill is used, each Cube in possession adds 160% of ATK to max shielding and exhaust the Cube. Cooldown: 60 seconds.  

Zero/Negating Cube Discharge Ability

The Discharge ability of the Negating Cube is called Omnium Wave. And you can trigger it when the weapon charge is complete or Phantasia is triggered. 

Omnium Wave ability removes all debuffs from the wielder and gains five cubes upon switching to this weapon, then unleash the five cubes along with a Shockwave. This Shockwave deals damage equal to 131.5% of ATK + 7 to nearby targets and launches them into the air. Each Cube also deals damage equal to 37.3% of ATK + 2. If allies are in the vicinity, they gain damage immunity for 3 seconds.

Tower Of Fantasy Zero: All Advancement Levels

Like any other SSR Simulacra in Tower of Fantasy, Zero, and his weapon, Negating Cube, has six advancement levels. You will find official details on all of them down below - 

  • Advancement Level 1: Deal damage and produce a healing orb, which lasts for 20 seconds and restores the HP of any teammate who picks it up, equal to 60% of ATK. 2-second cooldown.
  • Advancement Level 2: Increase the current weapon's base ATK growth by 16%.
  • Advancement Level 3: Reduce skill cooldown from 60 seconds to 30 seconds. Restore HP equal to 30% of ATK every second while the shield is active.
  • Advancement Level 4: Increase the current weapon's base HP growth by 32%.
  • Advancement Level 5: Damaging a target also produces a damage orb, which lasts for 20 seconds and increases all damage and healing of any teammate who picks it up by 2% for 30 seconds. Stack up to 10 times. Skill cooldown is 2.5 seconds.
  • Advancement Level 6: Using a Skill grants allies healing orbs and damage orbs equal to the number of Omnium Cubes.

Tower Of Fantasy Zero Best Build

When it comes to Zero best builds, which technically is, Negating Cube's best build, these are the Matrixes we recommend players to use. 

  • Cocoritter's SSR Matrix x2
  • Cocoritter's SSR Matrix x4
  • Pepper SR Matix x3
  • Sobek SSR Matrix x3

Tower Of Fantasy Zero Upgrade Materials

Below you will find the complete list of resources you need for upgrading the Negating Cube, Zero's weapon. 

Zero Rank 1 

  • Firecore x2
  • Gold x400

Zero Rank 2 

  • Firecore x2
  • Gold x800

Zero Rank 3 

  • Firecore x3
  • Gold x1200
  • Acid Proof Glaze I x3

Zero Rank 4 

  • Firecore x3
  • Gold x1600
  • Acid Proof Glaze I x3
  • Nanofiber Frame I x3

Zero Rank 5 

  • Firecore x4
  • Gold x20000
  • Acid Proof Glaze I x4
  • Nanofiber Frame I x4

Zero Rank 6 

  • Firecore x6
  • Gold x24000
  • Acid Proof Glaze I x6
  • Nanofiber Frame I x6

That is it. We have shared every significant detail on Zero in Tower of Fantasy while discussing the Matixes you can use to get the best possible build for the Negating Cube. 

For more Tower of Fantasy guides, keep your eyes peeled on GGRecon.

Hritwik Raj

About The Author

Hritwik Raj

Hritwik has been writing about video games, manga, and anime for more than 8 years. Some of his favourite games include The Last of Us Part II, Fallout 76, Apex Legends, Genshin Impact, and the Souls series.

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