VALORANT update 8.08 patch notes bring exciting changes to Viper & Cypher
Check out all of the balance changes, fixes, and adjustments arriving in the 8.08 update in VALORANT, with patch notes focussing on Agents Viper and Cypher.
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Highlights:
- Nerfs to Cypher and Viper see their power level adjusted slightly
- Premier prepares for the arrival of E9A1
Episode 8 of VALORANT is coming to a close with the arrival of Act 3, but that doesn't mean that update 8.08 isn't going out with a bang - bringing updates to Agents like Viper and Cypher in the patch notes.
Cypher himself has proven to be a little too strong since the 7.09 buffs, and Riot has moved to give Viper clear weaknesses that players can exploit in her kit, without dampening her overall power in-game.
Agent updates
Chamber
- Updated Chamber's voice lines and added interaction lines with Reyna, Astra, and Omen
Cypher
- Trapwire (C)
- Rearm time increased from 1 to 2 seconds
- Slow on Trapwire reduced from 2 to 1.25 seconds
- Spycam (E)
- Enemies now hear looping audio when they are actively being watched by Cypher from within the Spycam (E)
Viper
- Toxic Screen (E) & Poison Cloud (Q)
- Max uptime on each individual smoke source reduced from 15 to 13.5 to 12 seconds
- Minimum fuel needed to activate smoke increased from 20% to 30%
- Cooldown on re-activating smokes after putting them down reduced from 8 to 5.5 to 5 seconds
- Poison Cloud (Q)
- Can now only be picked up during the Buy Phase
- Snake Bite (C)
- Charges reduced from 2 to 1
- Price increased from 200 to 300
- Duration increased from 5.5 to 6.5 seconds
Premier updates
- You can now see your division's promotion requirements on the standings page
- Meet those requirements to be placed at least one division higher in Stage E9A1
- The Premier Score playoff qualification threshold is 600 for all divisions
Bug fixes
- Agents
- Fixed issues related to inaccurate line-of-sight checks near certain abilities (e.g., Phoenix’s Blaze (C)). This could manifest in flashes not working appropriately when the detonation was on the other side of a wall that was in the process of raising or lowering
- Fixed an issue where AI-controlled abilities could detect you through Harbor's High Tide (E)
- Fixed Clobe's icons being incorrect when Ruse (E) was equipped
- Fixed a bug where Cypher's Trapwire (C) showed on the map even when diabled
- Maps
- Fixed an exploit on Split that allowed Agents to stand on a sign on A Site
- Gameplay systems
- Fixed an issue where footsteps were not produced when in ADS and when running while slowed by Sage's Slow Orb (Q) ability
- Premier
- Fixed a bug where practice matches did not lock your division in
Head over to our VALORANT homepage if you're looking for more tips and tricks, including all of the best crosshair codes, our up-to-date weapon tier list, all of the best agents, and when the next Night Market arrives.
About The Author
Harry Boulton
Harry is a Guides Writer at GGRecon, having completed a Masters of Research degree in Film Studies. Previously a freelance writer for PCGamesN, The Loadout, and Red Bull Gaming, he loves playing a wide variety of games from the Souls series to JRPGs, Counter-Strike, and EA FC. When not playing or writing about games and hardware, you're likely to find him watching football or listening to Madonna and Kate Bush.
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