What's New In League Of Legends Patch 13.2?
League of Legends patch 13.2 is coming soon, here are all the details and changes contained therein.
League of Legends Patch 13.2 is already just around the corner. League of Legends has kicked Season 13 into high gear, and the updates are following quickly behind. Patch 13.2 is, as the title suggests, the second patch coming to the new season, with even more updates and big changes to a bunch of Champions. Here is everything we know, courtesy of the League of Legends Patch 13.2 patch notes.
- For tips on the current Mystery Champion missions, check out our League of Legends Mystery Champion guide.
League Of Legends Patch 13.2: Annie Changes
Annie is a Champion that has seen her pick rate dwindle down to almost nothing. In the last year, she has seen almost no changes whatsoever, so it seems now is the time to do something about that.
From Patch 13.2 onwards, Annie's passive Pyromania will have full stacks at the beginning of the game and on each respawn, allowing you to use it instantly. Her W ability Incinerate is getting a reduction in mana cost. Her E ability is Molten Shield, which protects whoever she casts it on and does damage to enemies who strike it. After the patch, the shield will do more reflected damage and it will be stronger at lower levels.
Her ultimate ability is to summon Tibbers, Annie's bear companion. Tibbers' health and resistance will now scale with your ability power, making him much more difficult to take down.
- If you missed out, you can get up to speed with the League of Legends Patch 13.1 patch notes.
League Of Legends Patch 13.2: ADC Buffs
A broad stroke of improvement is coming for carry Champions, with more mana coming to these damage dealers. Specifically, buffs are coming to Ashe, Caitlyn, Ezreal, Jhin, Jinx, Kai’Sa, Lucian, Miss Fortune, Senna, Sivir, Twitch, and Xayah. Each one is getting an improvement to either their base mana, their mana regeneration, or the growth of either stat throughout the game.
Furthermore, many ADC-centric items are getting improvements as well. These will be detailed in the full list of changes below, but safe to say that 13.2 is a good patch for carry players.
- Ranked play will work a bit differently in Season 13, check out the League of Legends rank reset changes for 2023.
What's New In League Of Legends Patch 13.2?: Full Patch Notes
The following is the full list of changes coming in patch 13.2 in much more detail.
Champions
- Ahri
- Art and Sustainability Update shipped.
- Updated ability icons.
- Complete visual update across all skins.
- New splash artwork for Midnight Ahri, Foxfire Ahri, Popstar Ahri, and Challenger Ahri.
- Adjusted splash artwork for Original Ahri, Dynasty Ahri, Academy Ahri, Arcade Ahri, K/DA Ahri, Prestige K/DA Ahri, Elderwood Ahri, Coven Ahri, and Arcana Ahri.
- Updated sound effects.
- New voice-over.
- New lore.
- Changes from 12.9, 12.17, and 12.21 returned to live:
- Q mana cost decreased from 60-100 to 55-95, ability power ratio reduced from 45 percent to 40 percent.
- E cooldown reduced from 14 seconds to 12 seconds, Charm duration increased from 1.2-2 seconds to 1.4-2 seconds.
- R cooldown reduced from 140-90 seconds to 130-80 seconds.
- Annie
- Passive now set to full stacks on game start and respawn.
- W mana cost reduced from 90-110 to 70-110.
- New E ability: Now deals damage when taking any damage, but only once per enemy per cast. Increased value of reflected E damage from 20-60 (+20 percent AP) to 20-60 (+40 percent AP). Base shield increased from 40-220 to 60-220. Decay of haste decreased from 50 percent to 15-35 percent.
- Ultimate (Tibbers) health increased from 1300-3100 to 1300-3100 (+75 percent AP), resists increased from 30-90 to 30-90 (+5 percent AP).
- Ashe
- Mana scaling increased from 32 to 35.
- Mana regen scaling increased from 4 to 6.5
- Azir
- R missiles are now castable while dead.
- Caitlyn
- Mana scaling increased from 35 to 40.
- Mana regen scaling increased from 5.5 to 7.
- Ezreal
- Mana regen scaling increased from 0.65 to 1.
- Jhin
- W mana cost reduced from 50-90 to 50-70.
- Jinx
- Base mana increased from 245 to 260.
- Mana growth increased from 45 to 50.
- W mana cost reduced from 50-90 to 50-70.
- Kai’Sa
- Base mana increased from 344.88 to 345.
- Mana scaling increased from 38 to 40.
- Mana regen scaling increased from 0.45 to 0.7.
- Lucian
- Base mana reduced from 349 to 340.
- Mana growth increased from 38 to 45.
- Base mana regen reduced from 8.18 to 8.
- Mana regen growth increased from 0.7 to 0.85.
- Miss Fortune
- Mana growth increased from 35 to 40.
- Mana regen reduced from 8.05 to 8.
- Mana regen growth increased from 0.65 to 0.8.
- Mordekaiser
- W damage to shielding conversion reduced from 15 percent to 7.5.
- Senna
- Mana regen growth increased from 0.4 to 0.7.
- Sivir
- Mana scaling increased from 40 to 45.
- W mana cost reduced from 60-80 to 60 at all levels.
- Syndra
- W cast wind-down time removed.
- Twitch
- Base mana increased from 287.2 to 300.
- Mana regen scaling increased from 0.45 to 0.7.
- Xayah
- Mana regen scaling increased from 0.75 to 0.8.
- Zoe
- E now shreds 20-30 percent MR when target falls asleep (until they wake up).
Items
- Archangel’s Staff
- Tooltip now notes it as being unique with other “Lifeline” items.
- Black Cleaver
- Health increased from 350 to 400.
- Attack damage increased from 45 to 50.
- Blade of the Ruined King
- Proc cooldown increased from 20 seconds to 30 seconds.
- Proc damage decreased from 40-150 to 40-103.
- Bloodthirster
- Lifesteal reduced from 18 percent to 15 percent.
- Shield changed from 50-320 scaling from level one to 180-450 scaling from level nine.
- Total cost reduced from 3,400 to 3,200.
- Bramble Vest
- Reflect damage increased from 4 to 6.
- Passive GW on being hit increased from 25 percent to 40 percent.
- Chempunk Chainsword
- Passive GW applied on physical damage increased from 25 percent to 40 percent, no longer applies further 40 percent while below 50 percent health.
- Chemtech Putrifier
- Recipe changed to Oblivion Orb and Forbidden Idol (was previously Oblivion Orb and Bandleglass Mirror).
- Combined cost decreased from 500 to 375.
- Passive GW on any damage increased from 25 percent to 40 percent, no longer applies 40 percent GW on next damage via heals and shields.
- Ability haste reduced from 20 to 15.
- Ability power reduced from 60 to 40.
- Now grants 8 percent HSP.
- Death’s Dance
- Recipe changed to Pickaxe, Chain Vest, and Pickaxe (was previously Pickaxe, Chain Vest, and Caulfield’s Warhammer).
- Combined cost increased from 525 to 750.
- Takedown healing reduced from 120 percent bAD to 50 percent bAD.
- No longer grants 15 ability haste.
- Armor increased from 45 to 50.
- Attack damage increased from 55 to 65.
- Eclipse
- Recipe changed to Serrated Dirk and Caulfield’s Warhammer (was previously Serrated Dirk, Long Sword, and Vampiric Scepter).
- Combined cost increased from 750 to 900.
- Melee proc cooldown reduced from 8 seconds to 6 seconds.
- Ranged proc cooldown reduced from 16 seconds to 12 seconds.
- No longer grants 7 percent omnivamp.
- Now grants 15 ability haste.
- Essence Reaver
- Attack damage increased from 45 to 55.
- Combine cost increased from 400 (2,800 total) to 500 (2,900 total).
- Executioner’s Calling
- Passive GW on physical damage increased from 25 percent to 40 percent.
- Attack damage reduced from 20 to 15.
- Fimbulwinter
- Health increased from 350 to 400.
- Goredrinker
- Mythic passive per legendary now gives 3 ability haste, down from 7.
- Now grants plus 50 health per item.
- Infinity Edge
- Required crit change reduced from 60 percent to 40 percent.
- Lord Dominik’s Regards
- Attack damage increased from 30 to 35.
- Maw of Malmortius
- Recipe changed to Hexdrinker, Pickaxe, and Long Sword (was previously Hexdrinker and Caulfield’s Warhammer).
- Combined cost reduced to 375, down from 500.
- Lifeline passive no longer grants 10 percent over-vamp, now grants 12 percent lifesteal.
- Ability haste reduced from 20 to zero.
- Attack damage increased from 55 to 65.
- Morellonomicon
- Recipe changed to Oblivion Orb, Hextech Alternator, and Amplyfing Tome (was previously Oblivion Orb, Blasting Wand, and Ruby Crystal.
- Combined cost increased from 450 to 715.
- Total cost increased from 2,500 to 3,000.
- Passive now applies 40 percent GW on magic damage (previously applied 25 percent GW on magic damage, and damage below 50 percent health applied 40 percent damage.)
- Health reduced from 300 to 200.
- Now grants 10 magic pen.
- Mortal Reminder
- Recipe changed to Executioner’s Calling, Last Whisper, and Cloak of Agility (was previously Executioner’s Calling and Zeal).
- Combined cost decreased from 750 to 150.
- Total cost increased from 2,600 to 3,000.
- Passive now applies 40 percent GW on physical damage, up from 25 percent GW on physical damage. No longer applies 40 percent after repeat attacks on the same target.
- No longer grants 7 percent speed.
- No longer grants 20 percent attack speed.
- Now grants 30 percent armor pen.
- Is now “unique” with other Last Whisper items.
- Navori Quickblades
- Required crit change reduced from 60 percent to 40 percent.
- Oblivion Orb
- Passive GW on magic damage increased from 25 percent to 40 percent.
- Ability power reduced from 35 to 25.
- Ravenous Hydra
- Ability haste increased from 20 to 25.
- No longer grants 10 percent omnivamp, instead grants 10 percent lifesteal.
- In-game tooltip now notes “Cleave” will benefit from lifesteal.
- Seraph’s Embrace
- Tooltip now notes it as being unique with other “Lifeline” items.
- Thornmail
- Reflect damage bAR scaling increased from 20 percent to 25 percent.
- Passive now applies 40 percent GW on being hit, applies nothing on immobilizes (previously applied 25 percent GW on behind hit and immobilizes applied a further 40 percent Grievous Wounds.)
- Armor increased from 60 to 70.
Runes
- Overheal
- Base shield increased to 20−300 (based on level) from 10 at all levels.
- Shield no longer scales with 9 percent maximum health.
Systems
- Chemtech Dragon Soul
- Low-health damage reduction increased from 10 percent to 11 percent.
- Low-health damage ap increased from 10 percent to 11 percent.
- Chemtech Blight
- Tenacity per Chemtech stack increased from 5 percent to 6.
- Heal and shield power per stack increased from 5 percent to 6.
- Mosstomper
- Shield tooltip values for Smite now updated to reflect 12.23b hotfix.
General
- New “casual surrender” rules enabled for Normal lobbies.
- After 15 minutes, a surrender with 4 votes for and 1 against will pass.
- Get ready for the upcoming buffs with our list of League of Legends best ADCs for Season 13.
That is it for the League of Legends patch 13.2 patch notes. For more news on upcoming changes, check out our breakdown of the League of Legends Aurelion Sol rework.
About The Author
Dave McAdam
Dave is a Senior Guides Writer at GGRecon, after several years of freelancing across the industry. He covers a wide range of games, with particular focus on shooters like Destiny 2, RPGs like Baldur's Gate 3 and Cyberpunk 2077, and fighting games like Street Fighter 6 and Tekken 8.