Recoil recovery in XDefiant explained
![Recoil recovery in XDefiant explained Recoil recovery in XDefiant explained](/media/o0hcxrt0/xdefiant-splinter-cell-faction.jpg?anchor=center&mode=crop&width=762&height=280&rnd=133652714071100000&format=webp&quality=50)
We gamers spend a lot of time using guns as our interaction point in the medium, and XDefiant is a game built around the use of long-range weapons.
While you may think pointing and shooting is all there is to it, there are aspects to take into account like recoil recovery, which is a weapon stat that dictates how you can utilise your gun. For an explanation of exactly what recoil recovery means, here's everything you need to know.
Recoil recovery explained
In its simplest terms, recoil recovery is a stat that dictates how long it takes for your gun to return to its original position after you fire it. If this stat is low, your gun will fling right back up after shooting; if it's high, then it will take a little longer.
![shooting an SMG in XDefiant](/media/apcntktz/xdefiant-shooting-smg.jpg?mode=crop&width=682&quality=80&format=webp)
This plays a big part in the control of weapons in XDefiant, as a long recoil recovery time means you need to fight against the recoil to keep your aim trained exactly where you want it.
As a general rule, you want a short recoil recovery time at longer ranges, while at closer ranges you can get away with a longer one.
While all guns have their own recoil recovery stat, they can be altered with attachments, so you can tailor weapons you like more to your play style.
For example, the AK-47 is a high-damage weapon that comes with an unruly recoil recovery time; lowering this with attachments lets you nullify this weakness a little and compete more at longer ranges.