Zelda: Tears of the Kingdom new enemy types explained

Zelda: Tears of the Kingdom new enemy types explained

Here is everything you need to know about the new enemy types introduced in Zelda: Tears of the Kingdom, as well as some familiar faces.

16th May 2023 17:59

Images via Nintendo

The new enemies of The Legend of Zelda: Tears of the Kingdom are here to challenge players even further. The Legend of Zelda: Tears of the Kingdom continues with much of what players came to know in the previous game, with many new additions like Link's rune abilities.

The game features a fair new enemy types to defeat, each with its own methods to defeat it, so here are all of the ones we've come across in our adventures throughout Hyrule so far in Zelda: TOTK.

Zelda: Tears of the Kingdom new enemy types

Link fighting the new Construct enemy in Tears of the Kingdom

There are plenty of new enemy types in Zelda: Tears of the Kingdom, - a total of seven that we've found so far -  some of which really take advantage of the new verticality introduced with the Sky Islands or feature new elemental attacks to watch out for. 

Here is a complete list of all the new enemies we have found so far: 

Enemy Name 

Description

Constructs   Developed by the Zonai tribe, an ancient people with advanced technology, these ancient machines come in different shapes offering unique challenges. 

Horriblin  

Cave-dwelling monsters that cling to the ceiling. 

Aerocuda

An enemy type found in the sky, meaning you'll have to keep your wits about you when gliding through the sky. 

Gloom Hands

These are, as the name suggests, actual hands that will undoubtedly pose a big threat in the earlier stages of your adventure.

Evermean Trees

These walking trees are camouflaged as ordinary trees before springing to life - so keep an eye out!

Like Like 

You will come across one of these very early on in your adventure and will attack you from afar.

Gibdo

Mummy-like enemies that you'll find around the Gerudo Town region.   

Zelda: Tears of the Kingdom returning enemy types

A group of classic Zelda enemies

As you might expect, many of the enemy types from Breath of the Wild also appear in Tears of the Kingdom. Classic Zelda enemies such as Moblins, Bokoblins, Hinox, and Lizalfos are all back, along with some other familiar faces - so here are all of the returning enemies we have seen far: 

Enemy Name 

Description

Chuchus  Jelly-looking monsters that attack differently depending on what environment they're exposed to. 
Bokoblins  Bokoblins are back and just as amusing as ever, once again being one of the more common enemies you'll come across.  
Moblins  Moblins are essentially lanky Bokoblins, which are often found together around campfires in the world. 
Lynels One of the most challenging enemies from Breath of the Wild returns to cause Link all sorts of problems. 
Lizalfos Lizard-like monsters that move quickly and can blend into their environment or underwater. 
Hinox  Giant one eyed monsters that can be found around the world, as well as acting bosses. 
Keese One-eyed bat-like enemies that are found frequently throughout the world. 
Octorok The octopus-like monsters are back, and are found in different bodies of water throughout Hyrule. 
Wizzrobe  A relatively common enemy that can be found dotted around the world. They are equipped with an elemental-style weapon that shoots balls of that particular element. 

That is everything we currently know about new enemy types in Tears of the Kingdom. Be sure to check out our Zelda homepage for all of the latest news and guides, or check out whether there is weapon degradation in Zelda: Tears of the Kingdom.

Dave McAdam

About The Author

Dave McAdam

Dave is a Senior Guides Writer at GGRecon, after several years of freelancing across the industry. He covers a wide range of games, with particular focus on shooters like Destiny 2, RPGs like Baldur's Gate 3 and Cyberpunk 2077, and fighting games like Street Fighter 6 and Tekken 8.

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