Wind Temple walkthrough in Zelda: Tears of the Kingdom

Wind Temple walkthrough in Zelda: Tears of the Kingdom

If you're struggling to complete the five locks puzzle in Zelda: Tears of the Kingdom then make sure to check out our complete Wind Temple guide here.

22nd May 2023 18:21

Images via Nintendo

The Wind Temple is the first main dungeon that you're likely to visit within The Legend of Zelda: Tears of the Kingdom, and it is causing quite a lot of players trouble as the puzzles are quite complex. Even reaching the Wind Temple in the first place is part of the puzzle, as the route is long, treacherous, and requires a fair amount of skill to clear.

Thankfully the Wind Temple is not only of one the highlights within the game but the entire Zelda series, so you're bound to have a blast when completing it even if you're likely to struggle with some of the five locks puzzle solutions. But don't you worry, we got you covered in our detailed guide below.

How do you get into the Wind Temple

Screenshot of the Hebra Trailhead Lodge map location in Zelda: Tears of the Kingdom

To get into the Wind Temple in Zelda: Tears of the Kingdom, you must first start at the Hebra Trailhead Lodge so that you can meet Tulin - as his ability is essential to completing the wind-based dungeon.

Screenshot of the Hebra South Summit Cave entrance in Zelda: Tears of the Kingdom

Tulin himself isn't at the Hebra Trailhead Lodge, but you will get the directions to the Hebra South Summit Cave to the north where you can find him. Head inside the cave and continue through until you reach the young Rito near the top, at which point you will have to fight some enemies.

Screenshot of the route to the Wind Temple in Zelda: Tears of the Kingdom

From this point onwards, you will need to work your way through an abundance of floating islands and platforms - making the best use of the Ascend rune ability and Tulin's Gust ability to soar through the air.

The map coordinates for the Wind Temple in TOTK are -2859, 3110, 1498, and it is found within the giant blizzard that has frozen the Hebra region in Hyrule.

How to solve the Wind Temple five locks puzzle

Screenshot of an engine in the Wind Temple in Zelda: Tears of the Kingdom

In order to solve the five locks puzzle, you need to start up the five corresponding wind engines within the Wind Temple and use Tulin's Gust ability to set the fans going once again. Unlocking all five sections of the Wind Temple will release Colgera, whom you will need to defeat in order to cleanse the blizzard.

Opening the first lock

Screenshot of open doors leading to the first lock in the Wind Temple in Zelda: Tears of the Kingdom

While you can do the locks in any order - and they aren't specifically numbered within the temple itself - we have decided to break this guide down into each separate lock.

This first lock is the quickest and easiest to complete and therefore is great to start out with. You will first want to use the blizzard within the middle of the ship to soar up into the air, and from that point, you should be able to see two doors lying flat on top of the elevated area.

Land next to these doors and use the Ultrahand rune ability to open them up. You will next want to jump down the opening, but do be warned as there are lasers here that you will want to avoid.

Furthermore, there is a gust of wind sending you back up, so you are unable to use your paraglider in this instance. If you've got the Glide Shirt then make sure to equip that, but otherwise, you will want to dive/free fall through the lasers until you find an opening near the bottom.

At this opening, there should be a large engine-looking contraption. Use Tulin's Gust ability in front of the small fan and it should turn the engine on and unlock the gear.

Opening the second lock

Screenshot of the broken lever you need to activate in the Wind Temple in Zelda: Tears of the Kingdom

This second lock is fairly straightforward too and only requires a couple of steps. Head north from the locks and on the right, there should be a locked door/gate with a lever that has no handle outside of it.

Find one of the nearby icicles and use Ultrahand to attach it to the lever to create a handle. Then, pull the lever to the other direction using Ultrahand still and the door should open, revealing another engine.

Once again, use Gust on this engine to open up the lock and complete this section of the Wind Temple in TOTK.

Opening the third lock

Screenshot showing how to complete the third lock in the Wind Temple in Zelda: Tears of the Kingdom

For the third lock, all you need to do is jump off the side of the ship and glide until you reach an open section right at the bottom. Be careful not to enter any of the openings in the middle of the ship as we will get to them later, you will instead want to continue down right until the base of the ship.

You might also need to use Gust in order to reach it if you're finding that you're dropping too fast, so make sure to take advantage of your new wind-soaring ability.

Once inside the opening, the engine should be right in front of you, so make sure to use Gust again on it to get the third gear moving and unlocked.

Opening the fourth lock

Screenshot showing the wheel you have to cross in Zelda: Tears of the Kingdom

For the fourth lock, you will specifically want to jump off the eastern side of the ship and enter through the gap that is covered with icicles. Once you're inside here, you will want to use Recall to make it so that the wheel is turning the other way, allowing you to cross.

Screenshot showing the gears you need to connect in Zelda: Tears of the Kingdom

Then, continue along the corridor until you reach an enemy. After defeating this Construct, there should be a set of gears in front of you on the wall. Use an icicle to connect the gap between the second and third gears, and that should open the door to your right.

Inside this next room is the engine, so use Gust again to complete this lock puzzle.

Opening the fifth lock

Screenshot of Ascend in the Wind Temple in Zelda: Tears of the Kingdom

The fifth lock is definitely the most complex, and probably the one that players will be most stuck at. For this, you will want to start at the area where you opened the third lock from at the base of the ship and head up the stairs within that room. That should take you to a corridor with some lasers to your right and a gap to the left.

You can head carefully through the lasers to pick up a chest, but you will need to cross the gap by using Gust in order to get the next lock. Once you've crossed the gap, continue down the corridor until you reach an enemy.

Defeat the enemy and then use Ascend to hop up to the next floor. Continue around to the left once you're on this floor and there should be a pole emanating from the ceiling.

Screenshot of the fin slab in the Wind Temple in Zelda: Tears of the Kingdom

Attach one of the stone slabs that are lying around horizontally to this pole so that it acts as a fin of sorts, and then use Gust on this slab in order to turn the pole and open up the door above the ladder.

Then, all that's left to do is climb the ladder and use Gust on the engine to unlock the final gear.

Doing this will open the gap within the ship and call forth Colgera, the Scourge of the Wind Temple. This boss requires you to dive at certain points in order to smash through its defenses, but if you want to learn more about how to beat Colgera in Zelda: Tears of the Kingdom, make sure to check out our dedicated guide.

If you're looking for more Zelda content whether it be news or guides, then make sure to check out our dedicated game page for all of the latest info.

Harry Boulton

About The Author

Harry Boulton

Harry is a Guides Writer at GGRecon, having completed a Masters of Research degree in Film Studies. Previously a freelance writer for PCGamesN, The Loadout, and Red Bull Gaming, he loves playing a wide variety of games from the Souls series to JRPGs, Counter-Strike, and EA FC. When not playing or writing about games and hardware, you're likely to find him watching football or listening to Madonna and Kate Bush.

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